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The thread which sometimes talks about RDNA2

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Lack of detail under the characters head? What detail are you expecting to see?

The continuation of rendered detail as can be seen in the rest of the water. This is the general problem with RT adoption where many have been subconsciously trained as to how refelctions work over years with SSR.
 
Haha. The question is when have you seen there to be a huge difference between the two highest texture settings? Take doom eternal as an example. So yea, when that game eventually comes out that needs more than 10gb I will just say perf hit is not worth the quality improvement ;)
At least a lot of people agree that RT is not worth the performance hit.

Higher quality textures make a significant improvement to image quality with almost no hit to performance, assuming you’re using a GPU with sufficient VRAM to store the textures.

You’ll be waiting a long time to make your point. By the time you can make it I’ll probably be dead, meanwhile my point is relevant here and now. :D
 
That french website review talks about bugs everywhere, poor AI like enemies that won't move even if you shoot at them ( even a boss fight where the boss is a sitting duck), bad car driving implementation and so on.
That's why i said it is a rushed game.
Maybe the visuals are great and if one likes slide shows, he can enable RT on Nvidia cards. But then, many people have a problem with excessive RGB lights on PC's but the same people will love the unicorn farts in this game.

The fact that they delayed it so many times and forced employees to work crunch timings suggests its badly optimised at the moment and they are being forced to release it in December due to Christmas and new hardware launches from Sony,Microsoft AMD and NVIDIA. I bought the game but will let it stay in the oven for 6 more months at which time performance will be significantly improved.

The same thing happened with Witcher 3, Crysis Remastered and more recently Horizon zero dawn. The clouds setting was draining 25% performance on ultra settings in HZD, but the patch last week fixed it so that there is NO performance drop now. Crysis remastered performance improved by 25% last week after they fixed the CPU bottleneck partially. I expect the same thing to happen with Watch Dogs Legion, Valhalla and CP2077. Fixed after 6 months. Its why I always have mental release dates which are 6 months ahead of actual launches.
 
The discussion was based on what RT can do to improve legacy rendering. Do I think the image is cropped? Yes. Is it badly cropped? No, I see a perfectly straight edge.
That's your opinion, It looks like it's missing the left hand side and has black bars top, bottom and right. Are they part of the game?
Are you sure you didn't do bad job at snipping a low res image off a website of some sort?
 
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The continuation of rendered detail as can be seen in the rest of the water. This is the general problem with RT adoption where many have been subconsciously trained as to how refelctions work over years with SSR.

I can see it continues on the image though? It is just darker from the shadow but certainly still there? The lighting is just off, not the texture.
 
I can see it continues on the image though? It is just darker from the shadow but certainly still there? The lighting is just off, not the texture.

There is no shadow. It's missing the reflection of the sky as SSR can only work with what exists in screen space. The character's head is blocking part of the sky from the camera thus the reflection is missing.
 
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@EastCoastHandle What is wrong with this image?

Contemplating whether to end it all because she cant buy a 6xxx series card.
 
Definately part of the game. It was delayed to add in black bars and that trendy new cropped look .... :rolleyes:

Oh you mean the blob behind the character. I had covered that in my first post where the effects are done from the camera view positions where it causes issues. It is the reason all the water reflections and similar all point towards the players focal point and not the direction they should be.
 
Oh you mean the blob behind the character. I had covered that in my first post where the effects are done from the camera view positions where it causes issues. It is the reason all the water reflections and similar all point towards the players focal point and not the direction they should be.

The blob roughly in size and shape of the characters head, yes. And the area to the right of the screen within the water. The areas where SSR can't be used and RT resolves. I find this one of the worst distractions in modern games, far worse than pop in.
 
The blob roughly in size and shape of the characters head, yes. And the area to the right of the screen within the water. The areas where SSR can't be used and RT resolves. I find this one of the worst distractions in modern games, far worse than pop in.

Yeah tbh I don't really get too bothered by that. There much bigger issues in that image than the blob tbh but none of it is good particularly. I deffo don't see as big an issue as pop in which I say is probably my number one issue. Just ruins the whole idea of vast landscapes or tbh anything that the obvious LOD pops too when you get closer. For me I would take better LOD's, no pop in and just better colouring from HDR over RT any day tbh.
 
Questions answering questions?
I got lazy, i wanted to know if he meant game engine rather than game.

But i was mainly surprised that he forgot the joke in the other thread.

I guess you could say he ran out of memory to store it in

maxresdefault.jpg

Who?:D

I have never used more than 8gb of vram on my 1080Ti.
Does the memory bus of the 1080ti allow for an 8GB VRAM config? If it is yes then you definitely paid for something you didn't use. If it is no then you didn't.
 
You don't notice the complete lack of detail under the characters head and around the lower right edge of the screen due to the limitations of SSR?

It looks like the characters head has been Ray Traced as a reflection in the water starting at the chin and coming towards the bottom of the picture.
 
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