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The thread which sometimes talks about RDNA2

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It can also be minimal difference. If i just lower the resolution, the end result is worse since is not native to the monitor.

Bottom one is DLSS, i can clearly see a difference, the detail on the car, the road surface again, look at the yellow crossing.

Its rendering the image at a lower resolution and the blowing it us to fit the monitor res.

Open them is seperate tabs and switch between the tabs, it becomes blindingly obvious. :)
 
Bottom one is DLSS, i can clearly see a difference, the detail on the car, the road surface again, look at the yellow crossing.

Its rendering the image at a lower resolution and the blowing it us to fit the monitor res.

Open them is seperate tabs and switch between the tabs, it becomes blindingly obvious. :)

For sure is not "better than native" or whatever else people were talking about, but is a very good solution to the alternative: lowering the resolution. It just produces better results. I used at times independent of RT, just for pure rasterization performance gains. :)
 
Its rendering the image at a lower resolution and the blowing it us to fit the monitor res.

That's not really what it's doing, it's using tensor cores to fill in details that aren't there in a simple upscale.

Like the other poster said, DLSS may not be as good as native, but it's a damn sight better than just blind upscaling, and it seems to be improving all the time.
 
That's not really what it's doing, it's using tensor cores to fill in details that aren't there in a simple upscale.

Like the other poster said, DLSS may not be as good as native, but it's a damn sight better than just blind upscaling, and it seems to be improving all the time.

Not really improving. Maybe for 1 game but there are hundreds of games and only 1 of them support it. And it's actually required only for cyberpunk and control. That's all in 2 years. Billions of sources spent to get slightly better image only for 2 games.

That's a shame.
 
What a merry christmas it is as cb2077, the game that keeps giving, is official sued for lying. Optically, a death sentence regarding the credibility of the developer and Nvidia's posterchild game.

Making any reviewer who publish benchmarks results using it tone deaf to the level of contravsory surrounding the game. And show how careless and clumsy bias they are for including it in the suite. Which, to me, invalidates those results. And exposes the fraud around the game itself (why amd gpus do so bad in that game, sale figures, etc.). Not excluding the bugs, lack of realism rt brings vs the performance penalty. And how much dlss blurs the game to increase fps...to name a few.

The way its meant to be played...on itself. Haaa ha ha ha ha
https://www.bloomberg.com/news/arti...-projekt-sued-by-investor-over-botched-launch

It truly is the best game some never played.
:D:D

So much hate. That's why you can't play. :D

82hours here so far. Steam has 78% of 273,901 reviews are positive. Incredible with all the bugs really. :p
 
That's not really what it's doing, it's using tensor cores to fill in details that aren't there in a simple upscale.

Like the other poster said, DLSS may not be as good as native, but it's a damn sight better than just blind upscaling.

Why is there so much detail missing? I don't think its doing that for the whole image, just select objects in select frames, the image is lower res with some details lost through that added back, like railings.
 
So much hate. That's why you can't play. :D

82hours here so far. Steam has 78% of 273,901 reviews are positive. Incredible with all the bugs really. :p
I really do enjoy how much you show how triggered you are to my posts. You've never articulated a reply that actually relates to the conversation other then express how annoyed, triggered and upset you are by the facts, insight and opinions I've provided. And here I thought I was losing my touch. You've restored my faith in you.
:D:D
 
Not really improving. Maybe for 1 game but there are hundreds of games and only 1 of them support it. And it's actually required only for cyberpunk and control. That's all in 2 years. Billions of sources spent to get slightly better image only for 2 games.

That's a shame.

The fun part will be when AMD release their version, in maybe a year :rolleyes: I have to say DLSS 2 Quality at 1440p is very good, especialy when keeping pixel thin detail and that's before you notice the FPS boost.
 
The fun part will be when AMD release their version, in maybe a year :rolleyes: I have to say DLSS 2 Quality at 1440p is very good, especialy when keeping pixel thin detail and that's before you notice the FPS boost.

When it's supported (Dlss 2.0) the redundancy of image quality acceptable. On the contrary, 5 games in year is not acceptable to talk about it.

Amd solution will be based on software as far as i know and personally not expect much.
 
I really do enjoy how much you show how triggered you are to my posts. You've never articulated a reply that actually relates to the conversation other then express how annoyed, triggered and upset you are by the facts, insight and opinions I've provided. And here I thought I was losing my touch. You've restored my faith in you.
:D:D

Triggered? I chuckled at your post. So much hate from you, while those of us lucky enough to own an Ampere based card are having fun with it.

I'm not sure what sort of reply you are after. I find RT much like VR needs to be experienced as screen shots or videos don't do it justice. Surely there is someone who will allow you to try it out.
 
Triggered? I chuckled at your post. So much hate from you, while those of us lucky enough to own an Ampere based card are having fun with it.

I'm not sure what sort of reply you are after. I find RT much like VR needs to be experienced as screen shots or videos don't do it justice. Surely there is someone who will allow you to try it out.

Rt doesn't really makes difference except shiny surfaces. I had 2080ti and most of the time not even sure Rt is on or off. Even with control.
 
When it's supported (Dlss 2.0) the redundancy of image quality acceptable. On the contrary, 5 games in year is not acceptable to talk about it.

Amd solution will be based on software as far as i know and personally not expect much.

This is the graphics card section.

Consider that no one can tell if an image is rendered with or without DLSS 2 Quality unless they have the native to compare against. Also consider that DLSS 2 Quality retains pixel thin detail far better than other AA options, which results in less distracting shimmer. If that's not enough to entice then you also get a healthy FPS increase.

Yes the number of titles supporting DLSS is low, but then the initial release of DLSS was poor. It also needs some work done by the developer along with Nvidia to get it working so only the larger titles will you ATM. Also realise that many large titles have been held back for the new console generation, holding back the PC side again. I think we will see a decent increase in DLSS support next year.
 
Rt doesn't really makes difference except shiny surfaces. I had 2080ti and most of the time not even sure Rt is on or off. Even with control.

I think that's why we have moved on from Control to Cyberpunk 2077 which has a far better implementation. Turing was a bit of a let down in RT performance so they had to hold back. Ampere appears to deliver on Turing's promise, which I skipped due to it's poor RT performance. Jensen even about it now being time for Pascal owners to upgrade.

If you think RT only affects shiny surfaces then you are wrong. Proper shadowing and GI allows frames to be renedered so that 3D games no longer look as if they are made up of cardboard cut outs. Looking through glass objects, doors, windoes etc., do use reflections adding what we know to be physical porperties that are lost with legacy methods. Assets now look as though they are part of the scene rather than pasted in afterwards. For me I feel I don't have to suffer the pancake 3D worlds we are used to when the option of RT is there to trick the brain in to believing the render is physical.
 
Rt not able to create shadows like non-rt image. Shadows or lights gets lesser or vibrating especially at the edges when they on the surface.

Also lets check this from DF video:

rttttttttt.jpg


Do we really need Rt to get this image? I can't even sure which one is looks better. Plus, Who really cares how many shadows on the screen is right like real life?

I am unable to say which one seems correct or looks better.
 
82hours here so far. Steam has 78% of 273,901 reviews are positive. Incredible with all the bugs really. :p
That strange, most test I've had to take consider passing at 80%. Making that a very low bar to brag about. :D

Triggered? I chuckled at your post. So much hate from you, while those of us lucky enough to own an Ampere based card are having fun with it.

I'm not sure what sort of reply you are after. I find RT much like VR needs to be experienced as screen shots or videos don't do it justice. Surely there is someone who will allow you to try it out.
From you, I don't expect much.

My posts don't reference or interact with you. However, the information provided, for example: https://www.overclockers.co.uk/forums/posts/34379308
elicit a response from you even if you have no counter argument to offer. If all you can do is say I "hate" something or 'name call' in response to what I've posted then you are indeed triggered.
Personally, I care less what you think I like or hate. As it has no merit into what I posted and it's not about you. Other then show, me, what you don't like = triggered.

Perhaps one days 3 console generations from now we might see more RT in a game but until then, as I see it, RT is pointless.
  • The game is still rasterized
  • Performance penalty is too high making midrange cards out the question at/above 1080p
  • It's only beneficial for developers at a reduced IQ for the sake of performance

Oh BTW, xcx_xcxvgyt is scoring some serious points against you, LOL. Can you counter or will you just say he hates Nvidia?
:D
 
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Lol in the DF video they used footage from consoles ( which is not even next gen rendering since that version wasn't released ) vs RT footage, (at least) for that fat black guy in the car. Of course there is a big difference between images.
Look how much ray tracing is transforming the image! Such a big BS.
 
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