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The thread which sometimes talks about RDNA2

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From the DF video. Is that really hard to do?

rttttttttt.jpg
rttttttt2tt.jpg


Now check this:

No rays, no traces. Nothing special just pure beauty. Pure optimization. Runs 180fps 4k. Cyberpunk only gets 30fps.


Let's compare racing games which is universally nearly the most performance efficient game genre to make vs open world which is the most performance demanding to make, mhm
 
I only posted this because someone talked about how many good Steam reviews CP has and also some people laughed about console players. And i don't understand why, they get an amazing value for their money compared with PC players. I hope CP becomes much better in the future.

You don’t buy hardware just for one game.
Console players pay more for a game that looks and runs like crap compared to cheaper PC version.
 
From the DF video. Is that really hard to do?

rttttttttt.jpg
rttttttt2tt.jpg


Now check this:

No rays, no traces. Nothing special just pure beauty. Pure optimization. Runs 180fps 4k. Cyberpunk only gets 30fps.

I have no idea how you think you can compare a static corridor game to a open world. As your post even explains, no raytracing in Forza.

At least learn about what and how the tech works first :rolleyes:
 
I have no idea how you think you can compare a static corridor game to a open world. As your post even explains, no raytracing in Forza.

At least learn about what and how the tech works first :rolleyes:

Compairing Rt-off cyberpunk vs Forza. Nobody claims rt on cyberpunk looks worse. I know how it works because jensen already told it.

It just works.
 
Compairing Rt-off cyberpunk vs Forza. Nobody claims rt on cyberpunk looks worse. I know how it works because jensen already told it.

It just works.

You compared a static corridor based game to a dynamic open world game in an attempt to say RT is not worth it based on the FPS. That makes no sense.

Jensen, the CEO of Nvidia has nothing to do with it. Instead learn a little about the tech, which incidently isn't proprietary. Don't let your fanboy hatred of a company mislead you any more than it has already :)
 
One of the ways people defend DLSS is to argue that lower-than-native is fine if it's upscaled in a way that you don't notice the image isn't upscaled.

If it looks good, it that's all that matters.

Well, the same can be said about the way lighting has been handled in games before Nvidia's RTX.

If it looks good, that's all that matters.

With current ray-tracing tech, we are basically just choosing between different visual "cheats".
 
You compared a static corridor based game to a dynamic open world game in an attempt to say RT is not worth it based on the FPS. That makes no sense.
Which card can do 30FPS at 4k/RT ? Obviously he compared his Forza performance vs his CP 4k non RT performance (on 6800xt). And the quality of non RT reflections on each game.
 
You compared a static corridor based game to a dynamic open world game in an attempt to say RT is not worth it based on the FPS. That makes no sense.

Jensen, the CEO of Nvidia has nothing to do with it. Instead learn a little about the tech, which incidently isn't proprietary. Don't let your fanboy hatred of a company mislead you any more than it has already :)

First of all forza 4 is open world racing game. Being an open world game is not an excuse to have bad reflections when rt off.

If you realy want to see open world living game with good reflections without RT check rdr2.

vx9m3pjzwqx31.png


images


Plus, ray traced control(Best implemented game) is not really tracing anything. If you shot ground there will be a hole but you can't see this hole on reflected surfaces. Is that how Rt works?
 
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One of the ways people defend DLSS is to argue that lower-than-native is fine if it's upscaled in a way that you don't notice the image isn't upscaled.

If it looks good, it that's all that matters.

Well, the same can be said about the way lighting has been handled in games before Nvidia's RTX.

If it looks good, that's all that matters.

With current ray-tracing tech, we are basically just choosing between different visual "cheats".
Very true and for the most, I agree. I have no issue with getting a good image that is upscaled to give me more frames. The differences between RT and fake though are a big difference, as reflections are easier to do with RT over forcing, so it should become a standard once hardware is more capable. Same as Physics etc. For me, I love the realism and the more technology progresses, the better it looks and feels.

I do feel we are still some time off from RT being a standard but it will be and it will be less "griped" about when it is used with decent game engines.
 
First of all forza 4 is open world racing game. Being an open world game is not an excuse to have bad reflections when rt off.

If you realy want to see open world living game with good reflections without RT check rdr2.

vx9m3pjzwqx31.png


images


Plus, ray traced control(Best implemented game) is not really tracing anything. If you shot ground there will be a hole but you can't see this hole on reflected surfaces. Is that how Rt works?

Are you claiming that is also at 180 FPS?
 
Imagine still having the energy to shill for Nvidia during the holidays.

By the way this is a time when less experienced people are putting together computers or turning new ones on for the first time. If you have time to waste discussing RT and DLSS in this thread take 5 minutes to actually try help some people out.
 
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Not relevant when talking about a gaming card for gamers

Absolutely relevant when talking about a gaming card for gamers, unless you think people who design games engines and games graphics aren't relevant.

Stop pretending this was mean-old nvidia trying to force it on an unwilling world - it's been a future technology direction for a long time and a well known and wanted technique for lighting, reflection and just plain better rendering for many years. Hell, my graphics professor was talking about it in a wistful "one day!" kinda way in 1998...

Whether you personally value it is what's irrelevant.
 
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Absolutely relevant when talking about a gaming card for gamers, unless you think people who design games engines and games graphics aren't relevant.

Stop pretending this was mean-old nvidia trying to force it on an unwilling world - it's been a future technology direction for a long time and a well known and wanted technique for lighting, reflection and just plain better rendering for many years. Hell, my graphics professor was talking about it in a wistful "one day!" kinda way in 1998...

Whether you personally value it is what's irrelevant.
It absolutely was nVidia pushing this onto the market.

I don't care if it was someone's pet science project in the 60s. And yes, I'm aware we've had software RT for decades. It's irrelevant to gaming and consumer gaming cards. The decision to push RT on consumer cards was purely a business strategy decision.

1. Even the 3080 isn't capable of doing real-time RT without either killing FPS or killing details (lol at "better-than-native" upscaling).
2. For nVidia, this is a *very good thing indeed*. They can easily sell new gens of cards by showing a 100%-200% improvement in RT. Those numbers will look much more impressive than +30% rasterization perf per gen. Marketing win.
3. nVidia wanted to find something other than rasterization improvements to keep selling new cards. Same deal as TV makers always looking for some new gimmick to sell TVs ("ooh 3D, shiny!")
4. They also wanted to be first and hence have something that AMD could not match for a few generations. Crippling your competition is a marketing win.
5. Lastly, they had all these Tensor cores from their AI-focused architectures, and these were an ideal solution to the points above.

Real-time RT might be the (somewhat distant) future. It's not hear yet - you have to cripple your FPS or accept inferior image quality right now.

The decision to push RT with the 2000 series was a pure business decision. And it WAS pushed on gamers. Whether your graphics professor was talking about RT years ago is (again) irrelevant, I'm afraid.
 
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