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The thread which sometimes talks about RDNA2

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Lol in the DF video they used footage from consoles ( which is not even next gen rendering since that version wasn't released ) vs RT footage, (at least) for that fat black guy in the car. Of course there is a big difference between images.
Look how much ray tracing is transforming the image! Such a big BS.
LOL, that's a new low for DF.
 
Rt not able to create shadows like non-rt image. Shadows or lights gets lesser or vibrating especially at the edges when they on the surface.

Also lets check this from DF video:

rttttttttt.jpg


Do we really need Rt to get this image? I can't even sure which one is looks better. Plus, Who really cares how many shadows on the screen is right like real life?

I am unable to say which one seems correct or looks better.
Exactly. Which one looks better? It's arguable.

Spending all that a) money and b) transistor budget on something we can't even tell if we like or not is the very definition of madness :p

Personally I think RT was a tactic from nV, not to improve games or image quality, but to disadvantage their competitor. To try to be "first" and to try to shove it into as many games as possible. Just like GameWorks, PhysX, etc.

And also to find a use in a gaming card for their AI-focused Tensor cores.

I don't think RT is useful currently; I don't think anyone was asking for it; I don't think most of us care about it even after watching the comparison videos and all that jazz.
 
Exactly. Which one looks better? It's arguable.

Spending all that a) money and b) transistor budget on something we can't even tell if we like or not is the very definition of madness :p

Personally I think RT was a tactic from nV, not to improve games or image quality, but to disadvantage their competitor. To try to be "first" and to try to shove it into as many games as possible. Just like GameWorks, PhysX, etc.

And also to find a use in a gaming card for their AI-focused Tensor cores.

I don't think RT is useful currently; I don't think anyone was asking for it; I don't think most of us care about it even after watching the comparison videos and all that jazz.


They are asking for it now alright otherwise amd would not have copied Nvidia by spending transistor budget on fixed function rt cores
 
Lol in the DF video they used footage from consoles ( which is not even next gen rendering since that version wasn't released ) vs RT footage, (at least) for that fat black guy in the car. Of course there is a big difference between images.
Look how much ray tracing is transforming the image! Such a big BS.

can someone actually confirm that.?
I will happily go back to that part of the game and compare RT on vs off and post pictures here unless someone else does it before me as I won’t be back at home until this evening.
Remember it needs to be exactly same place as what happens here is lights from the street are bleeding in to the car through the roof without ray tracing.
So it’s not like the entire game looks that different as this screenshot would suggest.
What RT lightning and shadows does is adds consistency to those features.
 
can someone actually confirm that.?
I will happily go back to that part of the game and compare RT on vs off and post pictures here unless someone else does it before me as I won’t be back at home until this evening.
Remember it needs to be exactly same place as what happens here is lights from the street are bleeding in to the car through the roof without ray tracing.
So it’s not like the entire game looks that different as this screenshot would suggest.
What RT lightning and shadows does is adds consistency to those features.
They say that in the video when you see the 2 images compared. Something like : "The image on the left is how the game looks on every other platform other than PC"
So what's every other platform? The last gen consoles engine. Of course there will be a big difference in IQ especially since this isn't the most beautiful game someone made on the last gen hw.
 
They say that in the video when you see the 2 images compared. Something like : "The image on the left is how the game looks on every other platform other than PC"
So what's every other platform? The last gen consoles engine. Of course there will be a big difference in IQ especially since this isn't the most beautiful game someone made on the last gen hw.
22 mins 20 seconds on the video. That is indeed what they say.
 
That strange, most test I've had to take consider passing at 80%. Making that a very low bar to brag about. :D


From you, I don't expect much.

My posts don't reference or interact with you. However, the information provided, for example: https://www.overclockers.co.uk/forums/posts/34379308
elicit a response from you even if you have no counter argument to offer. If all you can do is say I "hate" something or 'name call' in response to what I've posted then you are indeed triggered.
Personally, I care less what you think I like or hate. As it has no merit into what I posted and it's not about you. Other then show, me, what you don't like = triggered.

Perhaps one days 3 console generations from now we might see more RT in a game but until then, as I see it, RT is pointless.
  • The game is still rasterized
  • Performance penalty is too high making midrange cards out the question at/above 1080p
  • It's only beneficial for developers at a reduced IQ for the sake of performance

Oh BTW, xcx_xcxvgyt is scoring some serious points against you, LOL. Can you counter or will you just say he hates Nvidia?
:D

The hate I felt was directed at Nvidia and CP2077. I never once felt it was directed at me :)

I've said before that screen shots and videos don't do CP2077 justice, much in the same way they do not help VR. It's something best experienced, hence I didn't bother replying. I have tried taking screen shots, but it takes a few minutes to sort out each comparison ready for posting and with RT on you also need to describe what the extra IQ is and why it exists.

I'm in good spirirts here, not triggered at all. I'll even admit I enjoy the back and forth, but recently you just have gone over the top. I've not noticed xcx_xcxvgyt, or maybe I have replied without registering who to.
  • I think we should continue to forget about consoles, don't let them hold back hardware/software progression.
  • In general hybrid redering will be used for some time, that's true, but as we can see from CP2077 the results are very good. Meanwhile Minecraft and Quake 2 RTX both show what can be done with a path tracing.
  • There are some Youtube vudeos out there showing CP2077 with RT maxed running on a 3060 at very playable FPS, probably at 1080p. People are using a 3070s at 1440p, I myself run my 3080 at 1440p with an ancient 3770k and DDR3. Yes there is a big hit to FPS with RT, but that is not unusual for new tech and is definately worth it in a game like CP2077. While Turing was awful, RT is very usable now with Ampere, even in an ancient PC.
  • Sure I'd agree, turn it off if you are playing a copetitive twitch shooter, but anything else it should be turned on as it adds greatly to immersion.
For me it's simple. RT OFF gives us the same old pancake presentation of 3D where assets feel as though they are pasted in as an after thought, while RT ON tricks the brain in to believing the world is phyisical, that the assets are part of the world and belong there.
 
This is the graphics card section.

Consider that no one can tell if an image is rendered with or without DLSS 2 Quality unless they have the native to compare against.
Also consider that DLSS 2 Quality retains pixel thin detail far better than other AA options, which results in less distracting shimmer. If that's not enough to entice then you also get a healthy FPS increase.

Yes the number of titles supporting DLSS is low, but then the initial release of DLSS was poor. It also needs some work done by the developer along with Nvidia to get it working so only the larger titles will you ATM. Also realise that many large titles have been held back for the new console generation, holding back the PC side again. I think we will see a decent increase in DLSS support next year.
You could say the same about RT in some instances. Actually you could say the same for a lot of settings in game.
 
Damn watched some clips with PS4 games and i saw this. I know many already know this game but it was new to me. Now i want to get a PS5 just to play this game.
I wouldn't play the CP 2077 game even if someone pays me to do it. But this one is freaking awesome!
 
You could say the same about RT in some instances. Actually you could say the same for a lot of settings in game.

Oh I have said that screen shots or even videos don't do RT justice. It's something best experienced first hand, just like VR. You really need to understand the whole environment with RT on rather than just what is in front of you.
 
Oh I have said that screen shots or even videos don't do RT justice. It's something best experienced first hand, just like VR. You really need to understand the whole environment with RT on rather than just what is in front of you.
Totally agree with you.
Take screen space reflections for example which look nice when you stand still and don’t look around but as soon as you start moving it gets very distracting as reflections disappear near edges of the screen and when looking down.
Whether people like it or not Ray Tracing is here to stay as not only it makes games looks more realistic in motion but also makes games easier and less time consuming to make for developers.
 
Totally agree with you.
Take screen space reflections for example which look nice when you stand still and don’t look around but as soon as you start moving it gets very distracting as reflections disappear near edges of the screen and when looking down.
Whether people like it or not Ray Tracing is here to stay as not only it makes games looks more realistic in motion but also makes games easier and less time consuming to make for developers.
I doubt that is less time consuming because they still need to make a rasterized version, at least for the next 5 years or so if the devs want to make any money even on PC's.
And i am not sure how far they can go with RT in games i mean there is a limit of how far a video card can be pushed, you reach a point where you won't have enough power or cooling to push the graphics. The FPS stinks in CP on this generation of cards and i am not sure the next generation will be able to reach 60FPS in 4K ultra. ( I am talking about native res not tricks ). To me the future of RT depends more on how good the AI upscaling can become and how well the video card buyers can be convinced to buy an expensive videocard that gives them poor performance at native resolutions.
RT may be a marketing tool that will never get too far for the foreseeable future. The advancement may be abandoned when it won't offer a big marketing advantage to one of the competitors.
 
Damn watched some clips with PS4 games and i saw this. I know many already know this game but it was new to me. Now i want to get a PS5 just to play this game.
I wouldn't play the CP 2077 game even if someone pays me to do it. But this one is freaking awesome!

It's not the graphics technology you're being impressed by, it's more the art direction. Don't get me wrong, Ghosts is a great game, but it's older tech that's been finessed to look great. CP2077 is doing some new things that are more technically impressive, if it wasn't for the fact the game is a buggy mess that is 6-12 months away from where it should have been released.
 
It's not the graphics technology you're being impressed by, it's more the art direction. Don't get me wrong, Ghosts is a great game, but it's older tech that's been finessed to look great. CP2077 is doing some new things that are more technically impressive, if it wasn't for the fact the game is a buggy mess that is 6-12 months away from where it should have been released.
That is the most impressive thing that these Sony exclusive creators can milk every resource out of that poor hw to make some amazing games. I agree it is not (only) the graphics but i will say it is the whole package.
What do we get on PC? We get a polish(ed) ... that is like 5 times more resource expensive because even the 3090 can't do more than 20 FPS on that game. Can we imagine what can be done with so many resources by some inventive creators?
I agree that CP looks much better (as it should) but when you consider how good a game is, you look at the whole package.
I only posted this because someone talked about how many good Steam reviews CP has and also some people laughed about console players. And i don't understand why, they get an amazing value for their money compared with PC players. I hope CP becomes much better in the future.
From the DF video. Is that really hard to do?

rttttttttt.jpg
rttttttt2tt.jpg


Now check this:

No rays, no traces. Nothing special just pure beauty. Pure optimization. Runs 180fps 4k. Cyberpunk only gets 30fps.
Again dumbed down graphics compared with RT. You can do so much better without RT than they want you to think...
 
They are asking for it now alright otherwise amd would not have copied Nvidia by spending transistor budget on fixed function rt cores
That's because now nV has pushed it, it's the "new shiny" and people think they want it even without knowing anything about it.

That's just human nature.

Before nV released their first RT cards nobody was even talking about it. RT is something nVidia have forced (successfully) onto the gaming community.
 
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