The unofficial Guild Wars 2 hype thread (with dynamic worlds)

I don't think it is limited to AoE fire skills. Hopefully you can still climb trees and stuff to increase your range. I used to play guild wars way back when and they talked about that when guild wars 2 was announced, but haven't seen any new news of it

I think your hoping a bit much with that... at best you'll get the same thing where higher/lower ground effects your damage and range.
 
Heroes were the single best thing they added to the game. Being able to set up your own squad of 3 heroes to synergise with your skills and possibly to team up with a 2nd player to do a full 8man team build. It was still a team game even if you were playing by yourself. If GW2 is focused on solo'ing, alone, with no other allies, AI or otherwise, then i think i'll give it a miss. I don't really care how pretty it looks...

Besides i remember how bad your average pub was...

If they did anything that screwed the game up it was the introduction of completely unbalanced PvE only skills tied to titles and completely ignoring the unbalanced solo builds like 55/600 monks and the SF sin. But then the latter was mostly neglect because they clearly stopped caring after EotN was released.

I disagree. With the introduction of heroes. You could do any of the missions alone, and were often better to do so because of the super interupts of heroes and micro managing.

To the one person, they're great, but then that destroys the whole community as it's possible to just solo everything.

The second thing to top it off was the introduction to title grinding. It's what the game seems to be about now.

A mesmer was my main, and PvE skills were a double edged sword. They finally made players realise Mesmers as a viable option for PvE, but then were forced to only use one build which became frustrating.

I remember terrible PuG's, and were horrificly awful, but looking back it was far better than just having an AI that spouts some phrases every now and then.
 

Only trouble with that video is that its Devs...standing on a video, MEGAhyping up their MMO to ridiculous levels, making it sound like its the single greatest, most revolutionary, most incredible looking, most in depth, most playable, least grindy MMO game ever conceived. Admittedly they are paid to do that, but its the same spiel that we see from devs in pre-release videos for virtually every single MMO, almost word for word in some instances.

After years and years of hearing devs say the same things over and over, you end up being thoroughly salt-pinching about anything that anyone who is even vaguely connected to the impending release of an MMO has to say on the MMO in question. :)
 
Well that looks completely friggin awesome!

I would say this for GW.. it's still the only one with a pricing model I can agree on.
 
Only trouble with that video is that its Devs...standing on a video, MEGAhyping up their MMO to ridiculous levels, making it sound like its the single greatest, most revolutionary, most incredible looking, most in depth, most playable, least grindy MMO game ever conceived. Admittedly they are paid to do that, but its the same spiel that we see from devs in pre-release videos for virtually every single MMO, almost word for word in some instances.

After years and years of hearing devs say the same things over and over, you end up being thoroughly salt-pinching about anything that anyone who is even vaguely connected to the impending release of an MMO has to say on the MMO in question. :)
To be honest, if anyone can do it, ArenaNet can. Guild Wars stood out against the MMO crowd and was an amazing game. I have very high hopes for this game.
 
To be honest, if anyone can do it, ArenaNet can. Guild Wars stood out against the MMO crowd and was an amazing game. I have very high hopes for this game.

Again though its pre-release sentences like "if anyone can do it, <insert company name> can" that have been said so many times before. if anyone can Blizzard can , if anyone can Sony can, if anyone can Bioware can and on and on...

I guess I have just become de-sensitized to MMO hype :)

Whilst I will agree that Guild Wars was different enough in its delivery method to stand out against the MMO crowd, it wasnt a patch imo on certain past MMOs. Hopefully GW2 will prove to be a great game, if we can just manage to see our way through all the pre-release dev and player hype and hyperbole
 
I disagree. With the introduction of heroes. You could do any of the missions alone, and were often better to do so because of the super interupts of heroes and micro managing.

To the one person, they're great, but then that destroys the whole community as it's possible to just solo everything.

The second thing to top it off was the introduction to title grinding. It's what the game seems to be about now.

A mesmer was my main, and PvE skills were a double edged sword. They finally made players realise Mesmers as a viable option for PvE, but then were forced to only use one build which became frustrating.

I remember terrible PuG's, and were horrificly awful, but looking back it was far better than just having an AI that spouts some phrases every now and then.

Heroes were not infallable. Heroes merely played a build given to them by players. Sure there were some things they could do better, for example, MM since the hero could micro manage there flock better but that was down to Anet not bothering to give MMs a proper UI for there minions so they could watch over them better. And theres obviously interrupts but then so what? The heroes didn't know WHAT to interrupt. Inting 3 1/4 skills in a row is funny to see but when that skill has zero cooldown followed by something like Aegis that needs int'ing but its too late they have a down side.

Say what you like about them, Heroes gave people the option to play alone more sucessfully. People who *really* wanted to play alone would do so with 7 henchman. Heroes just gave them a better choice than your standard pub, which says a lot more about the intelligence of your average player than anything. no one who has played GW could forget the imfamous Wammo or the Monks or Eles with bars full of 10-15e skills constantly needing regen time because they've never heard of energy management.

I have better memories of H/H than i do pubs (obviously this isn't including guild/alliance). With pubs it was an almost 50/50 chance that if 1 of them died in a more advanced mission, they'd quit. I remember my attempts of doing 4 man hero trips round the Fissure of Woe on my Dervish as the only damage dealer using the 3 heroes as support or my Rangers trip up the Droknars Run to vanquish all 3 areas with H/H without any PvE skill or consumable.

Title grinding had nothing to do with heroes. But yes it was a funny day when Mesmers finally got what they wanted, to be recognised in PvE, only to be reduced to 1 trick ponies spamming Cry of Pain. The irony been they were always useful, its just no one could ever tell. There was never any indicator a Mesmer had hit an enemy which was always its downfall.
The other death of decent PvE was consumables. I used to team up with a friend and we'd do paid speed runs of UW, FoW and Urgoz (before SF sins became the rage) and you could blitz through the area quite fast using a full set of consumables. And of course PvE end game areas all turned into consumable fests...

Anyway i digress. There are many things that i hope they don't repeat in GW2, but heroes are not 1 of them.
 
Again though its pre-release sentences like "if anyone can do it, <insert company name> can" that have been said so many times before. if anyone can Blizzard can , if anyone can Sony can, if anyone can Bioware can and on and on...

I guess I have just become de-sensitized to MMO hype :)

Whilst I will agree that Guild Wars was different enough in its delivery method to stand out against the MMO crowd, it wasnt a patch imo on certain past MMOs. Hopefully GW2 will prove to be a great game, if we can just manage to see our way through all the pre-release dev and player hype and hyperbole

I have to agree with you. I've heard so many promises from MMO Dev's and i've always been let down. I remember the old "If anyone can make a great PvP (RvR) game, Mythic can." We all know how WAR turned out. It was very similar with Age of Conan, and this time last year i was quite hyped for Aion.

I've been let down way too many times by sub-par MMO's and i refuse to be hyped for any now. Dev's have to prove it to me through Beta tests and no NDA's, basically give me as much info as early as possible.
 

I don't care if that's just them hyping up the game...as soon as the music starts I'm already raging to go!

And it shows how teamwork (eles giving people elemental damage, looks much better!)

The game looks beautiful and I hope the things they shown are common enough.

Butt, no mesmer has been shown :( Reallly a bummer.

The Charr place! With the turrets! I hope that's not the Shamans, but the players.
 
i'll never fall to mmo hype again. it looks promising but we've heard the same exact things from other developers that failed to deliver in the end.
 
I have to agree with you. I've heard so many promises from MMO Dev's and i've always been let down. I remember the old "If anyone can make a great PvP (RvR) game, Mythic can." We all know how WAR turned out. It was very similar with Age of Conan, and this time last year i was quite hyped for Aion.

I've been let down way too many times by sub-par MMO's and i refuse to be hyped for any now. Dev's have to prove it to me through Beta tests and no NDA's, basically give me as much info as early as possible.
 
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