I think from a "lines of dialog per episode" basis, we have a goal we try to meet per episode, that I believe is what was similar to season 1. As many people on the forums have pointed out, probably having less hubs where you go around and talk to people at your own pace detracts from how long you spend playing the game. But I think from a story standpoint, it hasn't made as much sense in season 2 so far to have many hubs where you casually walk around and talk to people.
Also, I forget which series we started this one (I've worked on way too many), but it was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting.