- no "go there, kill this" missions (not in the main story, at least. There are freelancing missions)
- enemies can attack in groups, so avoid getting surrounded
- great dialogs and directing
- maps are limited by natural things like rocks etc. so you don't feel limited
- decision-consequence in dialogs
- a little more serious than the first part
- no fast travel, walking included
- many decisions influence story
- no "Generic NPC character" names, everyone has a real name
- no annoying "let me point you in a right direction" for better streamlined accessibility
- TPP camera
- first act took ~12 hours to finish
- enemies can attack in groups, so avoid getting surrounded
- great dialogs and directing
- maps are limited by natural things like rocks etc. so you don't feel limited
- decision-consequence in dialogs
- a little more serious than the first part
- no fast travel, walking included
- many decisions influence story
- no "Generic NPC character" names, everyone has a real name
- no annoying "let me point you in a right direction" for better streamlined accessibility
- TPP camera
- first act took ~12 hours to finish