Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
That 2013 to 2015 is a very poor example on how the actual game looks.
Here are some screenshots I took earlier using a sweet fx profile which are a much better indication. You can make it not that far away from the 2013 just by changing the cartoonish colours of the retail version.
It helps fix the colours, but ultimately that is how the game looks as standard and as intended by the devs. 99% of people who ever play the Witcher 3, actually 99.9999% of players will never use sweetFX and will experience the game in retard cartoon mode. So in reality the 2013 vs 2015 comparison is extremely valid and a completely unexplainable path taken by the devs.
While colour and lighting help make it look a lot better, it still doesn't look close to the 2015 shots. The textures were so so much better.
The game is coming across as a pretty typical gameworks title. Massive over use of some supposed physics based effect (wind... everything swaying) which is so overused it goes from a nice environmental improvement to add realism to something that is unrealistic and irritating. Again, trees on a hill swaying a little, even significantly time to time, sure, a small bush in a castle courtyard by a huge wall also swaying in the wind when it's clearly sheltered, not remotely realistic.
You have to wonder if the performance overhead of deciding to make the entire environment move all the time is worth it.
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