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The Witcher 3 Benchmarks

That 2013 to 2015 is a very poor example on how the actual game looks.

Here are some screenshots I took earlier using a sweet fx profile which are a much better indication. You can make it not that far away from the 2013 just by changing the cartoonish colours of the retail version.

It helps fix the colours, but ultimately that is how the game looks as standard and as intended by the devs. 99% of people who ever play the Witcher 3, actually 99.9999% of players will never use sweetFX and will experience the game in retard cartoon mode. So in reality the 2013 vs 2015 comparison is extremely valid and a completely unexplainable path taken by the devs.

While colour and lighting help make it look a lot better, it still doesn't look close to the 2015 shots. The textures were so so much better.

The game is coming across as a pretty typical gameworks title. Massive over use of some supposed physics based effect (wind... everything swaying) which is so overused it goes from a nice environmental improvement to add realism to something that is unrealistic and irritating. Again, trees on a hill swaying a little, even significantly time to time, sure, a small bush in a castle courtyard by a huge wall also swaying in the wind when it's clearly sheltered, not remotely realistic.

You have to wonder if the performance overhead of deciding to make the entire environment move all the time is worth it.
 
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i guess i didnt see enough of the early glimpses and hype to get disappointed
im enjoying the game tho
i dont mind the art style, even the wiggly trees :)
the movement speed and looting speed isnt rly my liking in the game i guess thats my only big criticism so far, the pace of the game feels pretty slow
but im only lvl2 so far so lol
and thats a personal thing i dont think it makes it a bad game
 
i dont think so, well maybe the wind blowing indoors stuff ^^;
for me it doesnt really simulate wind so well, the tree's and bushes just wiggle side to side they dont seem to all blow in one direction,
farcry was pretty much the same, tho maybe you notice it more in this
 
Im surprised I get 55 fps on average on all Low settings with a GTX 580 at 1920x1200.

I know people say there's little difference between Low and High, but boy are the texture muddy messes on low. I got to the hangman's tree, the camera pans towards what's supposed to be a Crow. What do I see?

Playdough birdy haha!

At least it's playable, took me 6 hours and I just left White Orchid. Although it's not nearly as "open world" as they promised. Too many times I was chasing a monster only to have the game say I'm out of the playable area, and then port me back.

I'm excited to get my replacement Titan X to play this at 1440p with G-Sync on High.

Screenshot on a hill on all low running on the GTX 580
RsN6ZX9.png

Have to say I'm extremely disappointed with the graphical fidelity compared to what they showed in 2013 for ingame footage.

I wish we got that 2013 version with some proper optimisation.
RyRafWG.gif

in 2013, perhaps the drop to 20nm was predicted for release date? maybe this is what knocked things of course...maybe the lack of drop in process took people genuinely by surprise?
 
KOZkYrE.jpg


h6bDtEQ.jpg
Even with Gameworks off the Kepler cards are not doing well in this game!

Nope they are not.. I cant play this game currently unless i put everything to low which aint gonna happen so i guess it goes to the back catalog until some patches come. This game doesnt look good enough on low for my card to only be able to get 70-80 fps @2560x1080. The fps penalty is huge the higher you go in ress compared to many other games ive tried.

3440x1440 on low equals to 30-35 fps on my 780 lightning. The game looks butt ugly on low btw :). The only upside so fare is the game feels a lot more responsive though at 30 fps than most games ive tried. Still done like it hehe.
 
THE WITCHER 3: WILD HUNT PC GAMEPLAY 1080P 1440P 4K 5K FIRST IMPRESSIONS | ThirtyIR.com


Monitor: HP Z27Q (5K) | Dell P2715Q (4K)
GPUs: 4x EVGA GTX TITAN X SC 4-Way SLI @ 1342Mhz / 8012Mhz
MoBo: Asus Rampage V Extreme (X99)
CPU: i7 5960X @ 4.40GHz
RAM: Corsair Dominator Platinum DDR4 3000Mhz (32GB)
PSU: Corsair AX1500i
OS: Samsung 850 Pro 256GB
Games/Programs: Samsung 840 EVO (RAID-0)

DM has a point about how something's are blowing about in places where they should not and looking out of place is emphasised by the fact that the Witchers hair is not being effected at the time which it should be going by the supposed strength that the wind is blowing those objects.

Also the way the pony tail is blowing around at the 1:32 mark is totally unrealistic, stands should be blowing all over the place with that kind of force in which its flapping around at.

In my opinion TR had better results over all when it came to the hair.
 
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Surely it is the developers fault for not implementing Gameworks properly.

Yes.

Developers are responsible for implementing it and the level of implementation and also working with AMD to increase performance on all in engine effects, including GW effects. Or it is up to AMD to push their own technologies and work with developers to implement their own libraries. People are falling for the finger pointing by AMD because they are not in the industry, you do not need access to the source code in order to optimise hardware for it.

I'd rather AMD did make an actual push however as TressFX is better than anything I've seen HairWorks in to date, although this is also again down to how the developer is implementing it.


I've tried NVIDIA's tweak guide to go 'above and beyond' Ultra preset, and the performance hit was pretty massive with the maximum increases they attempt in the guide. Roughly 39-56 FPS over three TITAN X. Some tweaking required there.
 
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yep Foliage Visible Range and HairWorks are the two big performance killers for me too
can stick everything else on ultra and its fine
i think it looks better with a couple other bits off tho too

i cant agree with techs conclusion bcos they didnt bother to tweak much at all
its a bit like dyinglight with the view distance, if you cant see the difference then rly why take the performance hit
 
Developers are responsible for implementing it and the level of implementation and also working with AMD to increase performance on all in engine effects, including GW effects.

CDR Devs stated they can't optimise GW's for AMD.

Marcin Momot

CD PROJEKT RED:

Many of you have asked us if AMD Radeon GPUs would be able to run NVIDIA’s HairWorks technology – the answer is yes! However, unsatisfactory performance may be experienced as the code of this feature cannot be optimized for AMD products. Radeon users are encouraged to disable NVIDIA HairWorks if the performance is below expectations.

Hope this information helps.
 
It helps fix the colours, but ultimately that is how the game looks as standard and as intended by the devs. 99% of people who ever play the Witcher 3, actually 99.9999% of players will never use sweetFX and will experience the game in retard cartoon mode. So in reality the 2013 vs 2015 comparison is extremely valid and a completely unexplainable path taken by the devs.

While colour and lighting help make it look a lot better, it still doesn't look close to the 2015 shots. The textures were so so much better.

The game is coming across as a pretty typical gameworks title. Massive over use of some supposed physics based effect (wind... everything swaying) which is so overused it goes from a nice environmental improvement to add realism to something that is unrealistic and irritating. Again, trees on a hill swaying a little, even significantly time to time, sure, a small bush in a castle courtyard by a huge wall also swaying in the wind when it's clearly sheltered, not remotely realistic.

You have to wonder if the performance overhead of deciding to make the entire environment move all the time is worth it.

Yeah, I noticed it too. It does not annoy me as much as you when playing. What does annoy me however is it is likely because of it being a gameworks title is why the game is this way. Just makes me not want to buy an nvidia card even more when they do stuff like this. But nvidia will continue with these practises as it their Jedi mind tricks works on 9 ot 10 people it seems :(
 
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