Soldato
- Joined
- 5 Feb 2009
- Posts
- 3,920
I ended my run on about level 35 and I think I've gotten about 15 points in my NG+ so far so that means I had about 45-50 points totalish at the end of the run (estimated)
Honestly my advice is to go sign build with a side of alchemy. If you use the water hag decoction it increases your attack power by 50% at full health which should be enough to offset the lack of melee skillpoints until you can get to them at level 40+
Sign build with Griffin school techniques, and 3 blue mutagen slots give you a LOT of sign intensity and combined with medium armor (griffin armor) your stamina regen is insane so you can spam your signs. Quen to keep yourself at full health and double attack power swords plus 100% burn chance with Igni with enough Igni runes and you're unkillable. Might feel a bit cheese to people but I absolutely love it.
Later in the game you can flesh out Alchemy, specifically Mutation which increases your toxicity threshold for every formula you know and then the big one Mutation which increases mutagen bonus by 50% and potion duration by 25%.
Cheers!
Looking at sign builds, I was thinking of going for the first tiers in Axii and Igni first, then second tier of Igni and Quen. Aard seems a bit of a waste, but maybe I just don't use it well enough.
I already put 5 into light attacks because even though I wanted to lean heavily on signs I still found myself having to do an awful lot of melee. Might consider that when I respec.
I hadn't considered alchemy as a side tree either. Will look into it, but as you suggest might leave that for higher levels.
So you found it all doable without any points in melee?