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I don't think we will see hbm2 on consumer grade Volta cards. The cost to perf factor in that region is just not there/required yet.
Not to mention this is not a gaming card and we will likely see lesser cores/faster speed on the gaming variants.
Volta arch and GDDR6 is my guess.
Nice card the Titan V but not at the price it is. Especially in 5-6 months when we will get the old "faster than Titan V" regime, then your left with a card now worth half a bag of soggy crisps.
The Titan V will retain value for quite sometime, so there is some justification in that the FP64 capability of this card are so great, that people will bite your hand off for these come 5 to 6 months. I don't think that really makes it any less stupid to spend £2,700 for what is 15-20% performance over a Titan Xp.
So it has twice the mining performance of a Vega64 for five times the price? Miners will be all over this card
Try undervolting it maybe.
My 1080 FE is doing 1900mhz at 0.9v hitting max 80% power limit. Didn’t even try to push it further.
So far as i see/ HBM for Gaming customer cards is.... MASSIVE FAIL Looking at FuryX Vega and now Volta...
Does it bring ANYTHING besides higher price ?? Power consumption goes down a bit and ?? Anything ???
As for the Titan V specifically, it can certainly be used for games -- but only in the context of, "I bought this thing for work, and sometimes I play games." If you're just gaming, clearly, this isn't the right purchase. Even for those users who have non-scientific uses for their scientific cards, the Titan V does appear to have some frame pacing problems that need to be worked out. We are not yet informed enough on the Volta architecture to root-cause these behaviors, and would suggest that it's either drivers or related specifically to the Titan V.
We’re entering territory of informed speculation. Please be aware that, from this point forward, we’re using our data to fuel conjecture on possible outcomes for Volta.
Purely observationally, based on the data we have presently collected, it would appear that the Titan V has two primary behaviors: (1) Applications which are built atop low-level APIs and asynchronous computational pipelines appear to process more efficiently on the Titan V; (2) the Titan V appears to host more cores than some of these applications (namely D3D11 titles) can meaningfully use, and that is demonstrated fully upon overclocking.
Given that overclocks in D3D11 applications produce performance uplift of ~20% (in some instances), it would appear that the high core count becomes more of a burden than a benefit. The GPU needs the faster clocks, and can’t access or leverage its high core count in a meaningful way. The result is that the Titan V begins to tie with the Titan Xp, and that the 1080 Ti closes-in on the Titan V. In lower-level API games, however, the Titan V pulls away by large margins – 27% to 40%, in some cases. The gains are big enough that we retested numerous times on numerous cards, but they remained. Our present analysis is that these applications are better able to spin-off multiple, simultaneous, in-flight render jobs across the high core count, whereas the tested Dx11 titles may function more synchronously.
As for the Titan V specifically, it can certainly be used for games -- but only in the context of, "I bought this thing for work, and sometimes I play games." If you're just gaming, clearly, this isn't the right purchase. Even for those users who have non-scientific uses for their scientific cards, the Titan V does appear to have some frame pacing problems that need to be worked out. We are not yet informed enough on the Volta architecture to root-cause these behaviors, and would suggest that it's either drivers or related specifically to the Titan V.
That’s what we think right now, anyway, and that may change. This is still early in Volta.