Maybe we percieve things differently but there is something off about the rock textures in the open space, especially on the right side.Meh. At this point I'm convinced this whole demo situation is mostly a lot of fluff. I'm just gonna wait for more details, in particular as it relates to storage space requirements and how they are going to deal with that. It's all well and good to be able to auto-lod and stream 8k textures but how are you going to store them? The Hazel Engine dev was speculating the demo itself was likely 100+ GB, so how's that gonna work for a full game? Just not enough info atm. And as I was saying about detail, here's someone recreating a part of the demo in UE4 (pay attention to how much crisper and more detailed it actually is; 4K display required):
Just smoke & mirrors, as I was saying, let the B.S. freely flow from the marketers.
Also isn't that a pre-rendered video? I don't see how anyone would look around a scene like that using either a mouse or controller.
Edit: Also i swear some people are arguing in bad faith. I may be misremembering but has anyone actually said that they believe that all/some games will look like that unreal demo? or are some people making assumptions on what they think other people are thinking?
Last edited: