Valve Index 2 (codenamed Deckard) Standalone

indeed they do become harder to orgnaise and i dont disagree. its actually a failing of the eco system at the moment. no real unified cross platform oranisation. sure crossplay. but its not quiet the same.
differant headsets and with PC titles might be differant.
i reckon the cost of this will be over £1000 though so out of most peoples reach ordinarrily.
its good we have options though.
this is also the pain of kick starting an eco system the constand change of equipment, standards, games ect. :/
i hope its a suckcess. if nothing else it will be interesting to see what they come up with.
 
All I want is just one headset with:

- OLED panel
- Display port
- A resolution that gives 35ppd
- Pancake or aspheric lenses
- ~120 degree FOV
- Built in tracking
- Decent built in sound
- Controllers as good as PSVR2
- Cost less than ~£700

That's it. It's not a lot to ask for really given it's nearly 2025 is it? Also there are now numerous headsets flying around at the moment and some new announcements, all dancing around the obvious above specs to make and no one's making it.

I've recently got the PSVR2 and it's on the way to the ideal specs for me, but the fresnel lenses, lack of resolution and the mura issue of that particular OLED panel hold it back. But it's cheap (got mine new in the recent sale) and for the money, it's brilliant! It also has features like eye tracking and haptic feedback, and even HDR which you wouldn't get in super high end headsets. I know the latter features don't work on PC, yet, but I have a feeling they might soon enough.

The Pimax Super looks like it could be 'the one', but it's going to cost £2k and you'll need more than a 5090 to do it justice. And Pimax seem to have a terrible reputation for build quality and quality control. No way I'm laying out that sort of money on something sketchy.
 
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It's not though. All I'm essentially listing is a PSVR2 with a higher res panel and better lenses.

Given you can get a PSVR2 for about £400, I think roughly double that price for adding the above is very feasible.

Except you don't see oled paired with pancake because it's not bright enough, so you need a new oled technology.

For oled to be significantly higher resolution it also needs a non pentile layout.

Larger fov requires even more pixels to maintain the ppd.

And the psvr2 could also be cheap because it originally locked you into the ps5 garden, and you'd be buying some very expensive software with it as well.
 
That's it. It's not a lot to ask for really given it's nearly 2025 is it?

Sorry, just getting OLED panels with little to no mura and bright enough to use with Pancake lenses would push the price way up over £700. And then getting said panels and lenses to display 35PPD across 120 degrees fov. Again, more expensive. To give an idea the PSVR 2 is something like 18/19 PPD. The Quest 3 is 24/25 I think and the Apple Vision is 34PPD.

Even the PSVR 2 and Quest 3 would cost way more if they were PCVR only headsets. The price is reduced because they are making back the money from their game/app stores.

And that's the big problem with PCVR headsets. They only make money from selling the headset and accessories. So that's why they are all priced so high!!

EDIT: oops, sorry Unseul had already answered this!!
 
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Don't **** on my chips fellas! Ok, so use aspheric lenses (which I did mention) not pancake then. I still think my wishlist could be done for a reasonable price within the very near future. Maybe £700 is a tad optimistic :p , under £1k though?....

I take your points about pricing of PCVR vs headsets locked into expensive games/ app stores though.
 
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Don't **** on my chips fellas! Ok, so use aspheric lenses (which I did mention) not pancake then. I still think my wishlist could be done for a reasonable price within the very near future. Maybe £700 is a tad optimistic :p , under £1k though?....

I take your points about pricing of PCVR vs headsets locked into expensive games/ app stores though.

The problem with aspheric lenses is they required additional barrel correction which means extra load on your gpu, plus they suffer from chromatic aberration and there is definately a sweetspot involved.
Give me a physically larger uOLED under pancakes with 25ppd and a displayport and I'll be happy. I think that's a good few years away unfortunately.
 
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i hope so. i reckon a lot more people would buy a decard. as they are not just testing VR titles its a good possivility it'll do more than VR so have a much more flexible use life.
 
Please valve, for the love of god give us a decent pcvr headset!
when the index came out it was ! shame it wasn't wireless
that's where the deckard comes in, im sure it will be a fantastic headset
i hope so. i reckon a lot more people would buy a decard. as they are not just testing VR titles its a good possivility it'll do more than VR so have a much more flexible use life.

Guys, The Deckard, if it is coming at all, is years away. It's the same every year, that Bradley guy releases some vague info about the Deckard been released soon. It never amounts to anything because it's all rubbish.

We will know when Valve are going to release a headset when pictures and videos of protype models etc are been shared on those channels. Just like every other bit of hardware they have released lately. And even at that, it could be 6 months to 2 years before a final product is released.

TLDR: There is no Deckard.
 
I'm sure the Steam Link feature is a pathfinder/beta test for Deckard, especially as it supports eye-tracked foveated encoding. There are very few VR headsets that support eye tracking so why put this into Steam Link unless you have a headset coming that supports it?

Mind you my experience with Steam Link is that it's way blurrier and more jittery than both Quest Link and Virtual Desktop, which I hope they improve for Deckard when it comes out.
 
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