VR for Star Wars Squadrons

How is this for motion sickness? Hoping it's terrible as that will dissuade me from getting the PC version.

We will probably grab this on PS4 so that my two sons and I can each play with our own game save - which will mean no VR. It would be nice to get it on PC to sample it in VR, but I'm not willing to buy 3 copies so it can run on 3 accounts on the same PC. I really hate that about PC gaming.

I don't get any motion sickness and that's even with the "comfort" settings disabled. Having played the flat screen version for a couple of missions before switching to VR, all I can say is VR is absolutely awesome in this game, like wow'd me as much as the first time I ever tried on a VR headset. I'm getting a G2 and a quest 2 and upgrading my son's computer basically just for this game.
 
How is this for motion sickness? Hoping it's terrible as that will dissuade me from getting the PC version.

We will probably grab this on PS4 so that my two sons and I can each play with our own game save - which will mean no VR. It would be nice to get it on PC to sample it in VR, but I'm not willing to buy 3 copies so it can run on 3 accounts on the same PC. I really hate that about PC gaming.

I don't get any motion sickness and that's even with the "comfort" settings disabled. Having played the flat screen version for a couple of missions before switching to VR, all I can say is VR is absolutely awesome in this game, like wow'd me as much as the first time I ever tried on a VR headset. I'm getting a G2 and a quest 2 and upgrading my son's computer basically just for this game.

Conversely, me and a couple of my friends (one of which is a VR developer so spends a lot of time inside his headset) can't do more than a single mission before we start getting motion sickness.

There's a number of bugs in VR at the moment related to motion blur and framerate issues and depends massively on which VR headset you're using (for example, the Vive is 90hz and it suffers massively with the framerate stutter right now).
 
Conversely, me and a couple of my friends (one of which is a VR developer so spends a lot of time inside his headset) can't do more than a single mission before we start getting motion sickness.

There's a number of bugs in VR at the moment related to motion blur and framerate issues and depends massively on which VR headset you're using (for example, the Vive is 90hz and it suffers massively with the framerate stutter right now).

I'm using a Vive, no stutter, you have to reduce the PC screen resolution to minimum to stop it from trying to render both at full resolution, also disable motion blur
 
I'm using a Vive, no stutter, you have to reduce the PC screen resolution to minimum to stop it from trying to render both at full resolution, also disable motion blur

If I recall correctly you can't disable motion blur from within the game, only via an INI hack which resets itself every mission. I consider that a bug :p Likewise having to mess about with my resolution to make something run properly is a bug. It's VR, it shouldn't be rendering it on the PC screen at all.
 
If I recall correctly you can't disable motion blur from within the game, only via an INI hack which resets itself every mission. I consider that a bug :p Likewise having to mess about with my resolution to make something run properly is a bug. It's VR, it shouldn't be rendering it on the PC screen at all.

You don't need to "mess about" with it, set it once and it stays set. There are use cases where being able to set the screen resolution is an advantage, all VR games render something to the PC screen, this actually gives you the option of what to set it at.

There are several flat screen / SIM games that operate the same way, it seems to be a design choice rather than a "bug" as such.

I'd turned off a number of options, I assumed motion blur was one of them, it hasn't caused me any problems but yes the Devs say they plan on making it an option in the menu it looks like
 
Last edited:
It may be a design choice to render in full a separate desktop viewport for VR but it's the wrong design choice.

The correct way to do it is to take the unwarped view from one eye via the VR compositor and mirror that on the game's desktop window. That still uses some resources but far less than fully rendering a second viewport. Ideally PC VR games should have the option to turn off the desktop mirroring anyway.
 
Yeah agreed, the performance hit of a third viewpoint is just daft when it isn't necessary, even if the resolution is set low. If they insist on doing it that way then there should be the option to disable it entirely like in RF2 for example.
 
I have this on Playstation 4 Pro and whilst it doesn't look as nice as it can on a high end GPU it's pretty good for the relative cost. Other than a bit of occasional microstutter when looking around it's very smooth for the most part.

I hope we see a patch to boost performance/graphics when the PS5 is released.

The game itself is amazing in VR though. So good I'd honestly consider buying it again on pc if I ever upgrade my system as my current GPU isn't up to running it in VR.
 
I’m also on a Vive and it’s not a pleasant experience. It really should ‘just work’.

I see stuttering in all of the scenery outside the cockpit, weirdly the SteamVR frame monitoring overlay wasn’t working in the headset as that normally how I monitor what is going on. Also, as a seperate point, the HOTAS feel is very sluggish. Using a Thrustmaster T-Flight X.

I’m running a 144hz 1440p screen outside of VR. I’ll take a look and see whether that has affected things.. as mentioned it really shouldn’t.
 
I've stopped playing for now. I'll wait for a patch to improve the VR performance issues before playing again.

I've gone the whole way and requested a refund from Steam. I bought the game for VR support and evidently whatever is wrong with it isn't a quick fix otherwise they would have done it (like the HOTAS issues). If it does ever get fixed then I'll buy it again at a later date.
 
I've gone the whole way and requested a refund from Steam. I bought the game for VR support and evidently whatever is wrong with it isn't a quick fix otherwise they would have done it (like the HOTAS issues). If it does ever get fixed then I'll buy it again at a later date.
I've done the same. The view outside the cockpit is just an unpleasant mess of double-image blur on my Vive Pro whenever I turn the ship (which is pretty much most of the time in a dogfight). It's not a performance issue, it's something to do with the framerate lock not syncing with the HMD refresh. No amount of reducing the settings or window size will sort it out.

Until EA fix it, I'm not interested. And I'll have my refund now, thank you very much.
 
FYI - playing this on the Quest 2 via the Link - flawless! Works great via Virtual Desktop as well but there is a slight "jitter" which makes the Link preferable.
 
My flight stick wouldn't work on this. The game just didn't even notice it was plugged in.

Just going to wait for EA Play to join Game Pass now as my year's sub ended yesterday. Will give the trial a go then (hopefully with the issues ironed out).
 
Back
Top Bottom