What bugs you about VR seems to change from second to second. Obviously you've got some seriously strong feelings towards it.I'm curious as to what you mean, here.
Give an example of a dedicated motion control for an isometric, turn-based game.
And please elaborate how an isometric, turn-based game would benefit from VR + motion controls.
I'm curious because, as I said before, the point of these games and RTS games is not "being there" or seeing from the PoV of a single unit. The point of these games is strategy, in the case of RTS lots of units with large-scale battles, where wasting time looking around from the PoV of your soldiers /will/ be a gimmick.
And in the case of party-based RPGs... well, you know that lately they've been going back to the traditional 2D painted background ala Baldur's Gate? Because the compelling part of these games isn't 3D, it's story-telling and strategic gameplay.
See if you'd just say that VR is going to revolutionise sims, I'd have no problem at all.
What bugs me is the 100% adherence that VR will be great for all genres. Yes, you conceded that it won't be used by everyone, but you still think there is room for VR in genres where it will do diddly squat. Like iso TBS, like RTS...
I wonder... do you see VR replacing television sets? Do you think at any point in the near future, people will want to don VR headsets instead of sitting in front of the telly?
As for how VR would improve RTS games - again man, you really need to try it to understand how the perspective change matters. I *cannot* convince you with words, obviously. For one, you've already got your mind made up and are actively looking to dismiss everything I say, so that already limits my persuasiveness. But for the sake of answering you anyways - no, the point of RTS games isn't immersion or anything. But that doesn't stop it from being incredibly awesome to see things play out like they're right there in front of you. It will be simply be a new and fresh way to experience something familiar.
In terms of controls, the ideas I've seen thrown around revolve around basically replicating mouse style pointer controls for designations, along with custom VR menu interfaces. Instead of dragging a box around some units with a mouse, you do it with a motion controller(even designating different groups with each of your hands at the same time). Doesn't sound special, but combined with your view of your actual units being like they're actually there in front of you, that action gains a lot more impact.
And with menu interfaces, man, it's a whole new world of possibilities. This is actually one of the most exciting things about VR, especially with motion controls. The potential is pretty ridiculous for how advanced you can get. Try and think like holographic interfaces you'd imagine in sci fi movies or something. Stuff like that. Having two hands could even mean split interfaces that allow you to navigate multiple menus with each of your hands, giving you speedy input methods that RTS's will often demand.
Surfaces are merely being scratched here. And whether you can imagine it or not, similar potential lies in all sorts of genres. Ones that you wouldn't necessarily immediately associate with VR, but could still be pretty great if worked properly. I'm not saying VR will take over these genres, but within VR, many of these genres can work.
In terms of your last question about VR replacing TV's, I answered that already in a previous response to you. Since you obviously haven't been reading what I've been saying very carefully, no, of course VR wont replace TV's. Like I said before, TV's did not replace radios and VR will not replace TV's. It is a new medium, not an evolution of an existing one. But there may come a day where a combined VR/AR capabilities do replace our standard flat, physical TV's. That's way in the future, though.
You seem to want to pin me as this stereotype you've dreamed up that claims VR will be everything and do everything. I've been going out of my way to assure you that isn't the case. VR will not completely take over gaming or entertainment or anything anytime remotely soon. And that's good. I wouldn't want it to in it's current state and form factor. I will not always want to wear a HMD to play a game or watch TV for various different reasons. And I think most all VR enthusiasts would agree with that. You seem to have this habit of exaggerating what people are saying or what their stance is for whatever reason.
But I definitely think VR will carve a very relevant place in modern culture. I don't think it'll explode out the gates next year and be smartphone big within a year, but I do think it's going to be popular and more and more people are going to understand what the fuss is about, proving a lot of preconceived notions wrong. And it will have a wide range of applications that should allow most people to find some useful or entertaining way to enjoy it eventually.
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