I think playing certain 3rd person games will be very compelling. Like I said, VR wont be for everybody, but I'm sure that it will appeal to quite a few people that will want to play certain styles of games with VR. Why wouldn't they? You haven't given the slightest reasoning for why you think it's not a good idea. I'm guessing you're just going by some gut instinct that tells you that, but I think if you understood how VR worked a bit better, you'd be better able to imagine why it could actually be quite awesome.
I was talking about RTS and RPGs, so with those in mind I'll give you two reasons.
1) It is totally unnecessary for playing RTS and even more so party-based RPGs. How it could possibly enhance those genres I have no idea. Do you want to be a floating observer in 3D space zooming around your characters for no discernible reason? That, more than any other use of VR, sounds like 100% gimmick. These genres are not about what you think they're about. Their core gameplay is strategy. Something VR has very little to offer.
2) At top-down VR view (say in an RTS) is again going to cause sickness, is it not, as the brain processes two conflicting inputs. Am I looking down (my eyes say yes), or am I sitting in a chair looking forwards (my inner ear thinks so). Isn't this similar to your roller-coaster example, which you yourself said was a bad use of VR?
Complex subject, but again, nothing here is anything close to what you're thinking. People have been using VR headsets using gamepads for a couple years now. Not being able to see the controller is hardly an issue. Nor do you *need* motion controls. People who use kb/m while in VR sometimes have problems obviously, and that's a legit issue. Not an impossible one to solve, but right now, it is difficult.
No, actually it's you not understanding me. I talked about a flight sim with a virtual cockpit. A simple XBox/PS controller is not enough. There are switches all around you.
The normal way to flip these switches in flight sims is a keyboard shortcut. In VR land, you can't see your keyboard. But you can have a virtual cockpit and see the switches all around you. But then you have the problem of motion tracking being necessary to use these VR controls.
Since most people don't look at their XBox/PS controllers while they play games, I'm not sure why you thought I was throwing that up as a sticking point... It's beyond obvious that people would be able to use those controllers, and racing wheels or pedals without problem.
But flight sims - a prime candidate for VR - are going to require some very elaborate and expensive setups to give a good experience. They will definitely need motion tracking. Or I suppose voice activated controls could do it, if you don't mind talking to your sim.
As for the motion tracking technology, that's quite advanced already. I recommend reading up about Oculus' Constellation tracking system and especially Valve's Lighthouse tracking technology. Really impressive stuff, with nearly impeccable 1:1, ultra low latency tracking capabilities.
Not going to be able to use a flight sim yoke with this one...
That looks like a possibility. But we're talking a lot of expensive gadgetry now, and lots of things to put on/wear. This is a big sell to most people.
Even hard core flight simmers are going to look at that and have second thoughts.