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Short of full-on Matrix style VR, I can't imagine anything worse.
Current VR, and the VR of the near future, is full of compromise. Whether it's bulky headsets, or only being able to look but not move, it's neither one thing nor the other.
I think it's more hype than substance and tbh I can't imagine how it's going to be all that good anyway whilst games still look very much like games. For instance, you're hardly going to get fooled into thinking the world of GTA V or Skyrim is real life so what's the point? and if you're just going to be sat in a chair holding controllers it's even more pointless, you might as well just play on a monitor.
Assuming graphics do eventually become lifelike, for virtual reality to become successful they're going to have to trick the whole brain into accepting it as real, not just the eyes and ears. We're really going to need some kind of interface that paralyses the human body (like sleep does) and then responds to mental stimulus such as moving your arm in the game world. I suspect that's centuries away.
Once again, how you feel is based on zero experience with the technology you seem to be so assured isn't actually that good. Doesn't take a wild leap of logic to conclude that mmj hasn't tried a modern VR headset, either. People that haven't always stick out like a sore thumb when they post their 'concerns'.This is how I feel. It's amazing the number of people who will actually attack you for voicing this sentiment.
I really urge you guys to take breather from the negativity til you've tried it. I don't think VR, at least in this initial form, will be for everybody, but to see people so assured of it not being anything worthwhile without having even experienced it is frustrating to see. It is like that 10 year old that refuses to try curry because he thinks it looks gross and 'knows he wont like it'.
No, that's not what I'm saying. I even specifically said in the post you quoted that it *wont* be for everyone.You haven't addressed any of the concerns presented. You keep saying, "Trust me guys, this is the future". "Everybody will love it - if they try it." No, no we won't. It is most certainly not for everyone at all.
Some good info there cheers Andy. At least I will be prepared for the first iteration of headsets and by the time the next models come out, hopefully we have hardware that can cope easily with decent 4K settings.
A complicated, but interesting subject.Oh good I didn't know this thread existed! I have a theory I'd like to share (run for cover)...
With graphics and animation of people (e.g. in games) there is the uncanny valley effect, where the closer to a realistic human you get, the more you know it isn't a real human. In games, I think this is because 10 years ago the graphics were poor and our imagination would fill in the blanks left out by the PC graphics, allowing us to get immersed in a game as our imagination can achieve total 100% human images. Now, we don't really use our imagination because the graphics are really good, so we notice where the graphics can't quite keep up a lot more, breaking immersion.
I think there is the same thing with VR and motion controls. A normal controller is nothing like the real life actions needed to shoot a dude, and is simply designed (when designed well) to minimise the amount of physical movement and thought needed to make a protagonist do something on screen. So much so, we rarely think about what buttons we're pressing, we just do it automatically, allowing us to concentrate on the game world etc, and get immersed. We open a door or relead with no thought at all.
With VR, you'll be much closer to doing the think you would be doing if it was real life, but you won't be able to do it automatically like you do in real life (e.g. opening a door). You'll need to think about it a lot more and do a large physical movement which makes you a lot more aware you're in a game and break the immersion.
Until VR can reach that 100% "real life" likeness that makes you forget you're in a game I am not sure that it is for me. And I'd also be really worried if it ever did reach that 100% likeness as the matrix would be possible so we could already be in a matrix creating another matrix
Yes, I could be far more condescending, definitely. I wont be, cuz it's not productive or respectful, but I am going out of my way to highlight that your perspective is coming from a position of great ignorance. That might offend you, but it is not meant as an insult. It is meant to point out how you are misled and things are not as you think they are, no matter how arrogantly you think your judgement about things you don't know about is still somehow impeccable.@Seanspeed: could you possibly be /more/ condescending? I don't think so.
VR is not a mystery. We know what it is on a conceptual level. It's a freakin' screen that you wear in front of your eyes. Sheesh, you talk about it like it's impossible to understand "until you've experienced it, maaan." Right.
I can read. I read a lot. I've read a lot of common complaints about VR, which you by your own admission have stated are serious problems yet to be overcome. Would me trying one of the prototype HMDs make these issues less real?
I also have reasonable judgement, like it or not. The (entirely reasonable) conclusion of many people is that VR headsets will be a very, very hard sell to the general public. Like I said, the tech may get much better; it may be pretty good now - but this may not matter a whole lot.
The concept of wearing one of these things is simply not going to be appeal to a large percentage of the population. "Why do we need this thing in front of our eyes?" A fair question. Most people won't need it. Or want it. Unless it becomes cheap enough to be an impulse purchase. Not likely for some time - these units aren't cheap at several hundred dollars each.
We already have low latency VR running on cell phones.5 years to go for VR.
need lot more gpu power,low latency to be viable.
5 years to go for VR.
need lot more gpu power,low latency to be viable.
id say even more tbh. probably 10 years.
units are still to big. we don't have powerful enough equipment mainstream.
so buying anything vr related now is pretty much money down the drain.
I have been on the Oculus Bandwagon for ages and here are my views which some have mentioned.
It only really works if you have a stationary reference point such as a flight / car sim. Games that require you to "walk" around with wasd are horrid and can make you sick.
Do you think this is even fixable? What if it's a fundamental problem that can't be overcome with higher refresh rate, more resolution...
What if the sickness is entirely due to the conflicting inputs coming to your brain... ie your eyes see one thing, your inner ear and other senses tell you another.
Some people will /never/ be able to read on a train (bus/car). They have to look out the window. Because when they look down at their book their eyes tell them they aren't moving but their body can sense the movement. Hence sickness. Clearly that's not a problem with refresh rates or anything!
This could literally be such a big issue that VR is a non-starter for many gamers.
No, I don't. But I do feel compelled to respond and correct people like who you go around spreading negativity based on ignorance.LOL Seanspeed, you are so defensive about your precious VR. I'm wondering now if you have some stake in VR being successful.
I did not say they were 'big flaws'. Drawbacks and room for improvement, sure. But they are not dealbreakers and aren't as bad as you've tried to make them out to be(which I have no idea how you profess to know since you haven't tried it).Anyhoo, the specific points I raised you admitted were big flaws with the tech.
I'm not calling you anything except ignorant and arrogant, which you are being. I specifically said that it wont be for everybody, but I at least think people should try it before saying it is not for them. Said that a couple times, I think. Please quit exaggerating.You and a few other VR enthusiasts will continue to hail it as the best thing ever, and I expect in a few years from now you'll still be calling us all names because we aren't all blown away by your favourite toy.
There will be several methods of movement within VR. Gamepads, motion controls, physical movement, and any combination of."You can't move." I said you still need to use a controller to move around, as you would move in an FPS using WSAD. This is correct, since a VR headset only allows you to /look/ around, not move. My point was that VR is a compromise technology. It is.
Why is it not a good idea? You're just throwing blanket statements around without knowing what you're talking about again."RTS don't work." Well technically you can play an RTS on VR. You can probably also play a party-based RPG on VR. Will it be a good idea? I doubt it. Do you expect people who enjoy RTS and other non-1st person games to jump on the VR bandwagon? Of course you do, silly question.
Complex subject, but again, nothing here is anything close to what you're thinking. People have been using VR headsets using gamepads for a couple years now. Not being able to see the controller is hardly an issue. Nor do you *need* motion controls. People who use kb/m while in VR sometimes have problems obviously, and that's a legit issue. Not an impossible one to solve, but right now, it is difficult.Unable to see real controllers in the VR world. Need for motion tracking to use VR controls instead. Lack of tactile feedback. You didn't touch on this.
No, it is not just a screen in front of your eyes anymore than a computer is just a box."It's just a screen in front of your eyes." Well yes, it is. But I did say an ecosystem will need to grow up around VR headsets. Like motion sensing tech, because the headset on its own is next to useless without specifically designed control methods to work with VR.