Played 3 matches, the scores were Red 100 pts, Green 14 pts and Blue 6 pts. Next game was Red 100pts, Green 34 pts, Blue 21 pts and the 3rd game was Red 100pts, Green 3 pts, Blue 3 pts. Seems to be very clear when a team has a number of people on it working as a team and the others dont.
Money and supply lines mechanic actually works very well, the logistics of carrying supplies to the FOBs etc works very well, I like the TTK and the carrying of people to the frontline via truck/heli works well. Sadly though, it was as I feared, probably 75% of the players dont give two hoots about setting up FOBs, or carrying supplies, or reviving, or carrying people from A to B. I think if you had 100 people, on the 3 teams, all (or almost all) working as teams, it would be an excellent game but with randoms etc who only care about the fighting and killing aspects, it will become an exercise in frustration for me. With Clan wars and things, could be very good but I dont have time to devote to being in a clan for this sort of thing anymore. In short, the failings of this game arent the game itself imo, its the mindsets of many of the people playing it.
I'll give it a few more tries over the weekend but I'll probably have to chalk this one up to being not one for me, maybe 15 years ago but not these days, too many other titles (especially this year) for me to be able to devote dedicated time to being in a clan for this sort of thing for it to work out for me.