Wasteland ARMA II Mos : Server Details

:)

Nice one!!

Working right now on another mission, which will be guarded by the UN again!

This mission is going to be a toughie, but the reward will be worth it!
 
Guys.

Server cost £54 a month..

I'm not looking for any donations, but very much appreciate the offers..

Thanks again

If at any time I do need them I'll let you know..

Again, much appreciated.
 
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OK

Wee update on what I am working on!

I have random packs of wild dogs attacking players! Animation is a bit off but will kill in three hits, any more than 4 dogs per group and it becomes glitchy!

Also
I have random spawns of weapons/launchers and some items such as NVgoggles inside buildings!

I am also going to add NVgoggles and possibly laser designators!

Making the mission's AI more skillful and more of them, too easy right now to drive up and kill them!

Assorted other bug fixes!

Guys

Would it be beneficial if you all could heal each other, rather than just the MEDIC?

Let me know on this please!

Thanks!
 
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Just a heads up!!

Someone on the server has activated the anti-cheat script!

If it happens again I will perm ban and name them on here!

If you want to cheat then please do not do it on my server!

I am giving a warning because it is the first time it has been activated, so I am giving you the benefit of doubt!
 
Unless it is seriously out of time synch, then just let it go for as long as possible mate, unless the server really needs it!

Not played for days, so you guys know better than I do !

PS
What do you think about the medic idea above?
 
How about a team respawn point for opfor and blufor.

Basically just an.object of sorts that is designated, you would still have to find it though.

I'll leave that idea for future build, let me get the stuff I am working on working properly.
 
No point as there are loads of spawn beacons dotted around the area.

Might even remove the gun shops all together if the spawn in building system.works properly.
 
Ok guys!

Next update is coming along nice!

I have weapons and items spawning within buildings. No hand held weapons, only launchers, as we know there are loads of rifles etc within the cars etc!

As well as launchers, we also have mines, IEDs 2types, medium and large. We also have NV goggles spawning within the buildings!

Working on possibly adding first aid to independents only! Will see how that goes!

Packs of dogs are working, they maybe friendly to you, you never know!

Plus as in change log, making the guards at the mission spawns more vicious and numerous!

One change in missions will be the scud launch mission, will be changed to call in airstrike mission with a laser designator!

Hope you guys are still enjoying it!
 
Jeez mate..

Nope still no reply, TBH completely forgot about it! Will send a ticket just now!

Thanks

Are you still having problems?

Rebel

Just join the server and it will download the mission file for you! You do need ACR lite or the latest DLC with is ACR.. Link in first post for the lite patch!
 
No problem!

I think people want more "fun" missions in such as tanks/helo recovery.

Find a radio in a base and then you can use it to call in airdrop for selectable ammo caches/vehicles.

Destroy/Capture Convoy.

Destroy radar station.

Rescue/Capture - Bluefor have to rescue NPC in heavily armed base. Can call in heli to extract the NPC. Same for OpFor. Independants job is to make completing the mission for other teams hell. Could result in use of chopper or ammo/vehicle drop later.

Kill team leader. One team at random has a base appear with HVT in it. Say it is BlueFor. BlueFor has to stop target from being killed while OpFor/Inde has to kill the target.

Laser designator spawns. Able to call in some CAS/Arty strike. Either jet or attack helo that lets off its payload and flies away.

Most of these are probably hard to do. Im nackered and can hardly see so these probably don't make sense.


The air strike should be in for next release.

Already been thinking about the hvt missions.. Will take a bit of work, but hopefully will be able to do that.

I was thinking about the spawn beacon and Medic last night, might do away with the beacon altogether and implement a revive script which incorporates spawning next to team mates ar a mobile hq... Which would be good for team play.
 
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