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kinggost said:shame i cant fit these in between my sli watercooled cards or id have one![]()
geeza said:can you buy pci adapters?
Lanz said:I dont think that would work niether, like someone said. You have the enhanced physics, but each one of those boxes (or whatever) has to be kept track of by the server, this would require vast amounts of bandwidth both server and client side compared to todays online games. And wouldn't the dedicated server also have to have one of these cards to process all this physics at the same speed as the client? So i think this technology is mainly for single player games, and would only increase fps for online games.
lowrider007 said:So you think that the ppu *may* even decrease you fps, tbh I, like proberbly many other people was thinking that using this ppu with a physX supported game you would get an increase in fps but that inceasingly looks like its not the case, by your reckoning then, the most we can expect is the same fps but with the added effects ?
gord said:Im interested in seeing the improvements people notice from their £200~ purchase.
Lanz said:I dont think that would work niether, like someone said. You have the enhanced physics, but each one of those boxes (or whatever) has to be kept track of by the server, this would require vast amounts of bandwidth both server and client side compared to todays online games. And wouldn't the dedicated server also have to have one of these cards to process all this physics at the same speed as the client? So i think this technology is mainly for single player games, and would only increase fps for online games.
Muzy said:where is the OEM option gone ?
I can't find it....
Muzy said:where is the OEM option gone ?
I can't find it....
puppy said:As mentioned elsewhere this could really enhance the realism of single-player games, and when they become reasonably priced (and hopefully passively cooled - not *another* fan) I'll certainly consider getting one if it's supported by lots of games that I want.
However, everyone knows that, right now, multiplayer gaming is where its at - and these new chips are going to be useless in that environment. Because of the amount of data that would have to be shunted between the client and server describing the trajectory, speed etc of all those discreet objects the bandwidth requirements would be astronomical and, as another poster has pointed out, both the server and *all* the other clients would need to have the chip on their systems for this to be functional anyway...
That being the case, I wonder exactly how good the takeup of this new technology is going to be...