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What do gamers actually think about Ray-Tracing?

No big companies like these do "political agenda" for the sake of it - it's always chasing after more monies. Seems they chose badly, ergo it's incompetence IMHO.

Chinese would never let the western leftist agenda appear in their games, though - it's pretty much illegal there.

Debatable. It added up to it, another incompetent/wrong choice in addition to the above (as in, part of the same pattern of incompetency) - both things aimed at some tiny minority of the market and that was the wrong choice when they are after more monies.

It's a well scalable game that works on variety of hardware, including mainstream of that time, whilst not looking like undercooked potato and most of all it's actually a good game. Plus, well optimised, as devs knew what they're doing. Graphics by itself had very little to do with anything there IMHO.

Switch 2 is coming and... it's still going to be way behind all other handhelds with performance. Most of Nintendo consoles were underperforming and most sold really well but also games on them sell really well still. Then, we have CP2077 which still sold nearly 4 milion copies on PS4, which is another badly outdated piece of hardware - people liked the game, graphics didn't matter much to them, as long as it's playable (and eventually it became playable apparently). As I said many times earlier, if gameplay is good and game is good, people will play it - as long as it works sensibly well on their hardware.

That's a backwards way of looking on it. :) First - nobody cares what's easier for the studio, it's their problem, not ours. They have hundreds of milion of USD budgets too, and definitely do not lack resources. Different thing when looking at indie studios, but they manage just fine. Most of all, studios should make a good game, good gameplay, then see if they can also dress it up nicely for the target audience. Not start with best possible graphics and pray someone will buy it, like AAA industry does for a while now - as this just doesn't work at all in capitalism.
I'm not talking about political agenda in China. They just bring in the capital, open the studio, hire locally and let them do their thing (as you were saying, chinese people buying regardless of quality if it's made by them) => profits either way (good or bad).

With the rest I don't understand as you kinda contradict yourself... If the graphics don't matter to people (which I don't believe is true), and tolerate low performance (rather forced upon them), then is easy for those gamers to just play muddy, blurry, low fps messes, it doesn't matter. Keep and old, beat up display, old computer or console and play on that. TI videos are totally pointless and he's losing time getting his game visually to a state that gamers don't really care about. As soon as you advocate against this, then graphics and performance does matter and at that point we're talking more about a degree to which those two are important.
 
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RT has another massive boost with all RTX cards thanks to Mega Geometry, but only Alan Wake 2 is being updated to support it initially because AW2 supports Mesh Shaders and it seems to use bits of that system.

Given how long Mesh Shaders adoption took to see light of day in an actual game (only AW2..........) it's unlikely that RTXMG will see actual game beyond AW2 for several more years unless devs suddenly realise its rather massive potential. Though because UE5 is supporting it, and basically everyone is now using UE5 now, perhaps this adoption will happen sooner rather than later.

Details here:



Footage:


Who doesn't want better quality visuals with +10x performance and 100x more path traced triangles.
 
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