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What do gamers actually think about Ray-Tracing?

For me RT isn't a priority, I've never been blown away with it and the performance hit imo is too great. I don't like that games are now having it as a minimum spec, I think until the low end cards are able to ray trace at a reasonable standard it should be left as an option in games.

But each to their own, it's the direction we're going in regardless of what we want so no point in complaining about it
 
Yeah I don’t think we need to realistically calibrate bullet trajectories for wind / gravity etc :p

Straight line is fine!

Some games like BF4 account for gravity though many games still use hit scan for bullets rather than an object.

I've got a Quake 3 mod (more Counter Strike style than the original game) with ballistics for the bullets including gravity and wind, etc. where the bullets can also ricochet but it doesn't really change the game much and back in the day could make the server chug in heavy action.
 
Usually with a game a ballistic object is just straight line collision detection along its current direction vector for the distance from the previous frame to current based on its velocity. For most objects I doubt the accuracy error at a decent server frequency update rate is out enough to matter in a game.

If you were doing accurate physical modelling like real world tracking and predicting an object in space it is probably handled completely differently mathematically.
ArmA 3 has proper balistics and works pretty good, even for body armor you don't have the usually crap big hitboxes, which means you can shoot in the "openings" where armor has zero effect. Battlefield has an oversimpliefied version, with artificially low damage drop for distance amongst others, simple balistics, etc.
 
For me RT isn't a priority, I've never been blown away with it and the performance hit imo is too great. I don't like that games are now having it as a minimum spec, I think until the low end cards are able to ray trace at a reasonable standard it should be left as an option in games.

But each to their own, it's the direction we're going in regardless of what we want so no point in complaining about it
I agree. Not yet worth the trade off to overall performance. Hopefully Nvidia (and others) continue to develop ray reconstruction as a means of minimising that hit on resources as it seems like RTX isn't going anywhere any time soon.
 
Indiana Jones looks incredible and is a ray of light, pun intended that we are moving towards games designed from the ground up to use RT. I know Metro Exodus was the first to require RT, but that was more of a remaster.

Be interesting to go back to try it again with the improved DLSS, don't think they've enabled ray reconstruction in that game so they've left some performance on the table.
 
Just a reminder if your really passionate about RT. While the blackwell cards look poor in the regular sense, the improvements to this area are the real gains this gen. :)
 
Let's see how much they really are though!
Considering their availability is said by retailers, distributors and other as being pathetic and the worst in Nvidia premiere (worse than 3k series!) apparently, for months to come... It might be very much meaningless for the general public. With such low availability pricing will likely go through the roof and way above MSRP. Any improvements need to happen in pricing that's attainable by general public, which this is shaping up be the opposite.
 
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Let's see how much they really are though!

The discussion tends to be about how good these features are. If it was that good and the new sliced bread I think many would be prioritising this and looking at owning said gen. We cant help how much they cost but most of the stack is the same or cheaper than when Ada launched... its funny how general performance and raster is lower in the pecking order until it isn't.
 
Yeah I don’t think we need to realistically calibrate bullet trajectories for wind / gravity etc :p

Straight line is fine!
It can be quite good and actually required in most games. Of course, keeping things simple and dumb down, sadly, is the default setting for gaming studios.
 
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And here we go, this could basically be the end of the discussion debate crying arguing on RT vs Raster (and native vs upscaling for that matter)

That was the beginning of the end. Here is the first nail in the coffin.

DOOM-TDA_PC_Specs_1920x1080.jpg


Minimum specs need an RT card. Poor mass market gamers. I guess id will just have to take a massive hit on revenue, right...
 
That was the beginning of the end. Here is the first nail in the coffin.

DOOM-TDA_PC_Specs_1920x1080.jpg


Minimum specs need an RT card. Poor mass market gamers. I guess id will just have to take a massive hit on revenue, right...
At least my right will be able to play it on Ultra. Though as no 4k monitor will be 1440p. Should still get a decent fps.
 
That was the beginning of the end. Here is the first nail in the coffin.

DOOM-TDA_PC_Specs_1920x1080.jpg


Minimum specs need an RT card. Poor mass market gamers. I guess id will just have to take a massive hit on revenue, right...
And it's idtech, so will be superbly optimised and nobody can legit complain it's trash as a result. Just raw quality if you have the grunt.
 
And it's idtech, so will be superbly optimised and nobody can legit complain it's trash as a result. Just raw quality if you have the grunt.
Yep. Probably the best AAA developers out there (I know that isn't saying much these days). Really looking forward to this game.
 
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For me RT isn't a priority, I've never been blown away with it and the performance hit imo is too great. I don't like that games are now having it as a minimum spec, I think until the low end cards are able to ray trace at a reasonable standard it should be left as an option in games.

But each to their own, it's the direction we're going in regardless of what we want so no point in complaining about it

It's much quicker for the devs to use RT instead of making baked in lighting models that look realistic.
On a big game, if they only used RT for lighting it can save weeks of dev time, if not more.

It's also 6 years old now, so no reason people shouldn't have cards which can at least run basic GI. Indiana Jones proved this so hopefully more will follow.
 
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