• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

What do gamers actually think about Ray-Tracing?

For me RT isn't a priority, I've never been blown away with it and the performance hit imo is too great. I don't like that games are now having it as a minimum spec, I think until the low end cards are able to ray trace at a reasonable standard it should be left as an option in games.

But each to their own, it's the direction we're going in regardless of what we want so no point in complaining about it
 
Yeah I don’t think we need to realistically calibrate bullet trajectories for wind / gravity etc :p

Straight line is fine!

Some games like BF4 account for gravity though many games still use hit scan for bullets rather than an object.

I've got a Quake 3 mod (more Counter Strike style than the original game) with ballistics for the bullets including gravity and wind, etc. where the bullets can also ricochet but it doesn't really change the game much and back in the day could make the server chug in heavy action.
 
Usually with a game a ballistic object is just straight line collision detection along its current direction vector for the distance from the previous frame to current based on its velocity. For most objects I doubt the accuracy error at a decent server frequency update rate is out enough to matter in a game.

If you were doing accurate physical modelling like real world tracking and predicting an object in space it is probably handled completely differently mathematically.
ArmA 3 has proper balistics and works pretty good, even for body armor you don't have the usually crap big hitboxes, which means you can shoot in the "openings" where armor has zero effect. Battlefield has an oversimpliefied version, with artificially low damage drop for distance amongst others, simple balistics, etc.
 
For me RT isn't a priority, I've never been blown away with it and the performance hit imo is too great. I don't like that games are now having it as a minimum spec, I think until the low end cards are able to ray trace at a reasonable standard it should be left as an option in games.

But each to their own, it's the direction we're going in regardless of what we want so no point in complaining about it
I agree. Not yet worth the trade off to overall performance. Hopefully Nvidia (and others) continue to develop ray reconstruction as a means of minimising that hit on resources as it seems like RTX isn't going anywhere any time soon.
 
Back
Top Bottom