Yeah, I can play older games, but can't remember one where I've seen such an awful implementation of SSR.
Same. This is a perfect example of nowadays where devs are pushed for time and possibly just don't care as much when developing what is arguably art and this is exactly why realtime RT was brought to the gaming space to aid them in not having to spend ages getting such ancient methods to not look what is outright broken imo.
Remember folks this person likely played through the first Horizon game without RT too but now it's not good enough. ... ...
Actually, many complained at how awful HZD water was including DF, iirc, largely because rdr 2 was out at the time and far superior. We also didn't have rt at the time to know how much better things could have been. Not many want to go back to 60hz after experiencing 144hz+......
Its not going to be any such thing, its going to be down to cost, or to be more precise, how much will it cost us?
Take your head out of Jensen's ass for a second..........leave that brown nose colour fade a little bit
Jenson/nvidia is responsible for avatar (amd sponsored titles) and spiderman 2 (console only) being RT only????
Who are the ones making games? Not us. RT from the get go has always been about aiding devs more in terms of time/effort and in return saving publishers money. Of course we won't see the savings in our pockets. Same way in my work, we have templates for development workflows which seek to save £60+k in development costs and as usual, we don't see them savings in our bonus/pay slip.....
You stopped playing a game because of the reflections in the water.
Stop being a drama queen and play your damn game.
It's ok, any areas with water now, I just look the opposite way at the desert.
No less immersion breaking than walking into a puddle that turns out to be glass and has no water effects at all. Or when you shoot water and not even a splash. The point is what people find acceptable will be down to personal opinion. I can live with both “issues”.
True and I don't disagree about physics but are you saying here that with RT reflections, its not possible to have such physics? Just if you are, this isn't the case, see cp 2077, water physcis are a seperate thing to RT, SSR etc.
Whats witht whute outline you get around the player at times? Is the a DLSS or SSR thing? Or something else?
It's down to SSR, all games have it to an extent with SSR, some are just less obvious. Days gone is another example of it. Upscaling and/or DOF can magnify the issue more though.