Playing horizon forbidden west and I'm putting it down till SSR gets improved or ray tracing added, supposedly one of the best games for water and visuals and yet look at this.
This isn't even the worse examples, there are a few areas where you literally just have a square block in the middle of the reflection
So this is why I care for RT.....
People who can't see these issues or don't find it immersion breaking to be perfectly honest should go to specsavers, I just don't know how people can settle for this. I don't expect full RT/PT but if devs don't have time to get raster methods looking good, they should look to RT as a way to solve such issues as quite frankly they would have been better of not bothering with SSR, I'm tempted to turn it off, same way I did with helldivers 2:
Games being developed from ground up with RT/PT will be a good few years away and that's because it will be more down to how long it takes to adapt to a new development workflow and figure it out more so than waiting on hardware grunt, as we have seen what can be done when RT is the only focus and raster isn't. Games with RT only effects to replace for example shadows, reflections or/and GI won't be that far of imo as these are pretty easy to add nowadays.