It doesn't matter if it is a new game, it's a showcase as to what is really capable when RT is done right from the get go, 4a enhanced stated this themselves, obviously was initiated by nvidia but it also ran great on amd too including the consoles.
OUT NOW! We’re happy to let you know that the Metro Exodus PC Enhanced Edition is now released, bringing on board incredible improvements for Ray Tracing-capable GPUs, including Field of View options, DLSS 2.0, and much more. It is also a free entitlement to current owners – as it is so extensive
www.4a-games.com.mt
You could say it was more so a POC i.e. proof of concept to showcase what's possible.
What about spiderman 2 and avatar? They're new games where there is no way to disable RT.
Lumen is still using RT though isn't it?
I said this from the day RT came about, people seem to think developers can just wait till the hardware gets there then once that happens, it will just be a flick of a switch and there we go, in the RT era, this is not how migration to new workflows/tech works, it is a slow gradual switchover and eventually things get phased out. IIRC, Phil Spencer stated something similar with xbox and the engineers their trying to get to grips with ray tracing, the way all companies are going about it now is a way for them to work out what works, what doesn't, get familiar with a new skillset (if you have a look at job listings for likes of nvidia, amd, game development companies, they actually list jobs specifically tailored to RT), improve for the next time, there is no ideal or better way to move into newer technology.
Well for starters, of the top of my head for ray tracing adoption over the past 3 years:
- all major chipset manufacturers supporting RT hardware i.e. exynos, qualcomm, apple to then phone manufacturers supporting RT i.e. samsung, apple, huawei etc.
- movie/tv show industry although ray tracing has been used here for a long time before gaming (and long before nvidia were interested in RT but I could be wrong on that, perhaps nvidia were involved?) so nothing new but it became a bit more common lately e.g. most pixar films, tv shows like game of thrones, mandalorian
- rendering applications for architects -
https://www.youtube.com/watch?v=hsI5dbz-T8Y
Like I said, if you look at all the smaller/indie titles then of course (where anyone can upload literally anything to steam), you're looking at a certain section of games and ignoring the ones that most people play(ed). It's like people who refer to steams most played games to say "RT isn't used" even though the most played games in steam came out before RT was a thing.....
I could for example take your stance and disregard the games you play and go here's the only games I have played over the past 2 years and say, RT in all the games:
This was a post in another thread in terms of just the demanding ones so not even factoring in the ones that run well e.g. riftbreaker kind of RT titles.
It's disingenuous to insinuate that RT is not becoming more integrated/common in the more sought after titles as time goes on unless you are only looking at steam indie titles that most people wouldn't have heard of....
I don't disagree there are plenty of titles with pointless RT e.g. fc 6, halo infinite but those are quite rare now.