I dare not to assume, hence I asked.
You linked the NVIDIA's list, so you made it a NVIDIA thing... I am not sure why you're deflecting towards me things you write (including the one higher)?
This topic is about survey'e results. Which is what I am commenting about and you're getting side-tracked. My point (again) is that currently RT is largely irrelevant for most gamers, as they survey in question (and few others) revealed - for few reasons, but mainly because it's not the right time for it yet, as GPUs that can run it well are too expensive. That's it. Hence the results we see. What I want is cheap GPUs for the masses that can run these things, so we can all enjoy the future - but that, I believe, is in the far future, still.
I care about graphics. I care much more about gameplay.
Also, if not for work I'd not push for 4090 - it's a silly purchase for games alone (unless one really has loads of spare cash and nothing else to spend it on). I likely would be fine with 4070Ti (4070S would be fine speed-wise, but vRAM is meh), or AMD equivalent, though I started to like recent HDR magic from NVIDIA and wouldn't want to lose that now.
They're all still too expensive, but it is what it is.
After proper calibration using Windows HDR Calibration software by Microsoft, I have not noticed any issues with AutoHDR on Win 11 and my OLED monitor. NVIDIA one is still a bit better, plus it works in the handful of games in which AutoHDR refused to work.
As few people also wrote a few times in this thread, raster truly isn't going anywhere anytime soon. RT/PT/Lumen (and the likes) will be on top of it, as it is in UE5, but underneath it raster will still push whole geometry etc. One doesn't exclude the other, as is now. Also, I have already defined what I consider gimmick - again, bolted on top of raster badly implemented RT effects just to tick the box by devs, which is sadly still majority of games IMHO.