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Got the spec in my sig and haven't tried anything with RT yet. Not sure I ever will. I really don't think I am missing out on much.
And no doubt someone is going to come along and say "What a waste"
Haha. There are far better things I am interested in than how shiny a game looks. Would be even more so if I had actually gone for the 4090 I was originally going to get...What a waste!
Haha. There are far better things I am interested in than how shiny a game looks. Would be even more so if I had actually gone for the 4090 I was originally going to get...
But it is where things are heading,they aren't moving to UE to get away from PT, UE just does things much better than the now ancient RED engine which they've been tacking tech onto for years and it can't take any more. UE is just better full stop in terms of rendering, and PT will be a part of that once CDPR are done with it. Even Epic themselves have said in dev streams how they envision hardware RT/PT before with how UE5 is advancing.
GPUs will also be at least 2 generations more powerful when that time comes too so this is inevitable. UE5 can do things on a massive scale that REDengine cannot, or any other engine for that matter, and it only seems to be getting better with each point version update.
I'll take HDR any day and I do like my things contrasty too - which is why HDR on OLED for me is often a better quality improvement than PT and the likes in many games. I really don't like overdose done by reshade though.Well I am a human
If I want realism I can just go outside. I hear it runs RTX 9090's and it is free to use
Trouble with reshade is it messes up other things. Only ever used it in a couple of games because of that and that was maybe a decade ago. I remember using it on Dishonoured last.
There is a big difference between reshade and what I am saying. But feel free to play SDR for realism
I'll take HDR any day and I do like my things contrasty too - which is why HDR on OLED for me is way quality improvement than PT and the likes in many games. I really don't like overdose done by reshade though.
CB has some issues in movement with regular raster as well. There are moments when "ghostly shadows" can appear in certain circumstances. On top, the eye adaptation and vignetting adds fuel to the fire.You specifically wrote it runs better with PT. It doesn't. That's very misleading and that is my point.
That aside, PT is CP had a lot of issues in movement (not on screenshot), which gladly introduction of RR helped with a lot though it's not perfect - things like very visible delays in GI when lights changed colours, very fuzzy and rather wrong looking reflections (not enough rays!) etc. All caused because current hardware is still too slow for proper PT. Which is why I tend to repeat myself that Lumen will be most likely (everything points to that) the tech we will see in games, in coming years, not PT.
PS: I know which one I'd like from the below. Curious how others would chose to play.
Yeah, sadly...I knew of the M1 and some of those already, as an old M car owner it's a right of passage
We'll never see engines like these again sadly.
The answer I think is obvious. You would choose the one on the left. I would choose the one on the right
From just a quick glance, both look good tbf but think I "prefer" number 2 (right side one?)
As I've said before, people usually always say something like "no one cares about side by side screenshots" but for me it's most noticeable or rather impactful to the experience when in game and moving around and seeing your env. and how the light is bouncing around, screenshots don't show things like reflections disappearing as you move your camera angle, shadows from your car headlights producing soft, hard, diffused shadows against objects, when you go into poorly lit rooms and so on.
I'll go right (and I'm assuming that's the RT one)
Anti aliasing = offWhat's the one on the left though?