Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,226
I'll go right (and I'm assuming that's the RT one)
Right one for me too, for stated previously reasons.
Left is Raster, right is Path Tracing. To me, left looks like old gen or like someone disabled shadows in an indie game....I am saying that based on images you posted before. PT ones looked more like the image on the left
@Calin Banc time to reveal what's what
No wonder people tend to prefer the right
Someone knows his stuff )Shall we do a deep dive? I think a deep dive is in order.....
Litter on 1 has unusual illumination in areas of the box that should be in dark shadow because no light source is casting light on those sides:
The emissive ceiling light is amber toned, on 1 the light source is not casting GI on the surrounding concrete structure of the ceiling, it is on 2:
The underside of this ceiling is in an area that has no bounced surface lighting cast off the ground or anywhere else so should be fully shadowed, it is not in 1, so 1 would be the raster as raster isn't clever enough to account for this:
Scaffolding reflections are missing on 1 vs 2:
The edging of the concrete structure is missing a shadow run where less light hits that face of the beam on 1:
Pavement ledge, the 90 degree facing part of the pavement faces light sources and should be illuminated this time round, but the raster in 1 is painting this surface with shadow when there should not be a shadow. 2 is correctly lit in this instance:
The concrete wall has angled sections facing the sky so the flatter 90 degree bits of the upper wall should have a different shade vs the lower angled part that faces the sky. On 1 the entire wall is the same shade, 1 is the raster:
Once you've played enough games with ray tracing all of the above are immediately obvious and noticed even in motion. I guess we've become trained subconsciously to notice them too as something doesn't feel "right" with raster in every game now that has environments like this.