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Oh course if you compare it to the hardware one or PT, it offers worse quality. There are no miracles, they can't beat thermodynamics etc. I don't know why one would even expect it to be the range whilst using much less power and much simplified methods to create image. The question isn't if it gives one same quality, but if it's actually usable by most gamers and better than previous methods (e.g. full raster, with SSR etc.). It seems to me that it is and as such, it's still progress. Enthusiasts might not like it but this is mass market solution, whereas PT and the likes are niche and will be niche till mass market can run it without thinking - so likely for many years to come.Software Lumen is gash, sure it might mean more people can use it and it is better than legacy lighting systems but it isn't a patch on a proper PT implementation.
"Lumen uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supporting video cards when Hardware Ray Tracing is enabled." - from your own link, directly supporting what I just wrote. Most GPUs are of the xx60 class, as per Steam (and many other) stats. They either do not support hardware Lumen at all, or it's way too slow on them. Ergo, they can't use it, ergo it's not better for them. This whole RT vs no-RT discussion really goes down to - can majority of people use it? Answer is - no. They can't, their GPUs can't handle it or handle it poorly. And with ever-growing prices of GPUs, chances are they won't be able to use it for a while longer.
I'll keep saying what I said since the 20th century: Give me denser voxels and a completely interactive world.Honestly i think sometimes people think they have to have RT because with it things look "proper" I think for some people its ruined gaming because they have fallen for the marketing so hard that they can't appreciate the graphics in a game unless it running 'RTX Ti Super' graphics settings.
While Ray Tracing represents 'more' accurate lighting it is only a vague approximation and more often than not used to enhance visual appeal, that's very different to visual quality, a lighting expert might look at Cyberpunk and laugh saying light doesn't behave in this way, not even close, RT is graphics embellishment, like any other.
Kink of a shame in a way given they are now also starting to bring Ray Tracing in to it, i hope with it they don't fire their expensive lighting artists in favour of a button monkey. I'm all for it, i've seen the changes it makes for this game and agree with a lot of it, but you still need good lighting artists.
theres no need for human input for computing brdf volumes, these volumes are computed offline using traditional forward or backward ray propagation, these volumes can be interpreted as a sum total of all ray bounces at that point, whenever a ray hits a brdf volume it can use values embedded in these volumes as a proxy for actually what would have been if the ray would have been allowed to bounce infinitely during run time, nvidia has extensively worked on the data structure for improving productivity and driving down game development costs
Yeah, I've just started playing it and the RT is really well done. Got it set to extreme visuals and looks really nice. Decent performance too.Up until recently I had no interest in ray tracing, but I'm currently enjoying its implementation into Metro Exodus enhance edition.
Simple, adds to the atmosphere of the game and doesn't kill performance.
Yeah, I've just started playing it and the RT is really well done. Got it set to extreme visuals and looks really nice. Decent performance too.
arent steam stats mostly from chinese internet cafes etc now.Most GPUs are of the xx60 class, as per Steam (and many other) stats.
But that's not how it works in reality, as in that is not how human brain and eyes work. Unless you stop everything and stare at the thing carefully, you will never notice it as a human being - that's just not how our eyes and brains work. If you look at scientific papers, in very simplified words, we only really see well changes in contrasts and movement, we don't really perceive details on most of things that are in our view, only on tiny fraction we currently focus on. We also don't really see colours in the darkness, just contrast, with some details (missing many) - because of how our eyes are constructed. SOME very enthusiastic gamers are able to notice these things, as they trained themselves to focus on such to pretty much expert level - average person never would notice it. Like I can see slightest stuttering in games. Then again, I've seen blind tests of shadows in games like CP2077, with max raster settings vs RT ones. Most people, even experienced gamers, weren't able to tell the difference or which ones are which. Because they look near identical in most cases.
What is really easy to notice though, is crawling noise in darker areas, as it's moving and it's a very visible. Our brains perceive it well, sadly. Also, lagging lights, where light changes, but GI takes even few seconds to fully catch up with it. Artefacts like that are only visible with current RT and PT implementations in games - it's contrasty, it's moving and actually makes (IMHO) image look often worse than just turning off RT/PT. This is where mixing techs do wonders. AI helps here, but most games do not use it and even with it it's not perfect. Standard denoising makes image fuzzy, with reflections lacking details etc. None of that seem realistic to me. We've seen all these issues in CP2077 and many other games too. We're simply not there yet with tech and computational power. One way or another, you will have to live with some compromises.
Again, if you go to the restaurant, do you ask for chef to show you how things are done exactly, or are you just paying for the meal and expect it to be good?
This is not relevant to my argument at all.
Really? A random post on X with over 10k views and whole 56 likes seems to be an evidence of people not caring more than caring, I would say. CP's response of no plans to do it got considerably more likes there. In the end, it's just X - hardly relevant to anything gaming related.
And yet millions more people game on both than on consoles or PCs combined. And all the adverts about introducing RT to mobile do not seem to resonate with general public at all. And why would they care how it's made or what tech is used to make such games? Just on a side note, there's a reason Hollywood is constantly lying by claiming they don't use any CGI (ergo, RT/PT) in these or those effects in films, as this seems to be more of a stigma than a pro.
I don't even understand how you connected these 2 things. There are almost always refreshes of products (not just consoles) after a while, to sell more units by advertising it as new and better (even if it's not really). It's not about graphics at all, it's about monies. Even if new version actually removes things like ability to use physical games.
The number of modern games that would get 10 from me is miniscule, irrelevant of graphics - huge majority is lacking in so many places, they could have PT from the future and I'd still treat them at best as tech demo, then. Gameplay first, art (both visual and sound) second, then graphics far behind, to me - nice to have but definitely not making a game good.
If the product is bad itself, you improve it from 2 to 3 with graphics, but it's still a bad product. That's why it comes last on my list - make a good game first, good story, gameplay. Then have good art and then you can add graphical fluff on top, like a paint on already well built house, with good foundations. That said, just like the paint, graphics is subjective - what looks good for one, the other one won't like, etc. - I've seen in person people who consider games with fancy reflections and shadows etc. to be unplayable as too much happens on the screen. Such people prefer to play on low details. This is common in online games like Warthunder and shooters etc. - cut down graphical fluff, so people can gain competitive advantage etc.
That's exactly when you actually engage creativity, when you encounter limits. That's when best art is created too. As it always was the case in the history of humanity. When things get easy, people become lazy.
Ergo, you don't care about the art, you just want to commission something exactly to your specification. You will get a product, but you won't get art with creativity, in such case. Also, that's not how gaming industry works, unless you're filthy rich.
arent steam stats mostly from chinese internet cafes etc now.
I bet the steam generalized hardware stats are very different compared to the steam hardware stats of people who bought games like dying light2, cyberpunk, stalker etc.
arent steam stats mostly from chinese internet cafes etc now.
I bet the steam generalized hardware stats are very different compared to the steam hardware stats of people who bought games like dying light2, cyberpunk, stalker etc.
Over half of RTX4060 cards on Steam are in laptops - that makes it the second most popular dGPU after the desktop RTX3060 and almost half of dGPU sales are in laptops.No. I get them now almost monthly and I'm not in Chinese internet cafe.
And you would be wrong - anecdotal evidence granted, but few people from my family have 1060, 1660 and 3060 respectively and all of them bought cp2077 and dl2. It would seem in my whole family I'm the only person who has high end GPU. Same in case of my co-workers (all IT professionals). Most people don't spend that much on gaming. High end gaming GPUs, as per various sale stats in addition to Steam, are a tiny minority of all GPUs sold - that's not news, it's always been like that (even AMD recently claim it's about 1% only if I recall correctly), but it got worse since prices went up considerably. Hell, a lot of people seem to keep on to 1080Ti, as it all works okay-ish (vram helps).
Over half of RTX4060 cards on Steam are in laptops - that makes it the second most popular dGPU after the desktop RTX3060 and almost half of dGPU sales are in laptops.
It appears quite a lot of PC gamers now use laptops.
My wife loves to play on the laptop, though she always streams games to 4k TV and uses controller. She also loves Switch, though. I couldn't drag her with horses in front of a PC, just not her thing - desk is for work, sofa is for entertainment.Tried this on a few occasions. It just isn't the same. If I ever quit desktop gaming, at least on the bleeding edge, I will just use hand helds like the Steamdeck.
This all day long, and my point still stands-Nvidia has been watering down the gpu stack almost gen on gen for ~decade, and some high end users on the subject of RT blame AMD users for RT negativity(despite having a tiny share of the market) are blind to the fact that the majority of Nv users turn it off as it's not doable.This whole RT vs no-RT discussion really goes down to - can majority of people use it? Answer is - no. They can't, their GPUs can't handle it or handle it poorly. And with ever-growing prices of GPUs, chances are they won't be able to use it for a while longer.