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What do gamers actually think about Ray-Tracing?

When HU sorts out the spanish version we can see what their take is on charging for cards related to their vram. :cry:

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:D
 
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Bit contradictory old bean, you say its been talked to death and its sloppy dev work and storage techniques to why.

Then you mention features like FG that take up vram, and say 16GB on the 5080 will probably be problematic.

Its pretty simple when nvidia are commanding high premiums for their products the vram should be ample - not just about enough or it should do for most game scenarios...
We kinda know they've upped the price and push the cards one tier up, so the 4060 is effectively a 4050. Looking at it like that, 8GB is not necessarily crap and unplayable. Devs know the 8GB problem and not doing something to improve it (like Direct Storage and better overall memory management and settings options), is sloppy. Even more so looking back at older cards.

For the 5080... well, we don't know how much things will get pushed during the next years. Modding could be the Achilles's heel, but other than that... don't know. 16GB are pretty decent atm. Stalker 2 at 4k with DLAA and FG doesn't have an issue.

Sure I'll like 20GB for the 5080, but I'm not that willing to spend extra $200-$300 for it in case I may need it X numbers of years later. nVIDIA won't give it away cheap! :)
 
Sure I'll like 20GB for the 5080, but I'm not that willing to spend extra $200-$300 for it in case I may need it X numbers of years later. nVIDIA won't give it away cheap! :)

If the 3GB modules are available it would make sense for them to rethink the bare minimum approach. Sadly if a bigger version (offering more vram) materialises in 2026 its too late. Not sure how commanding £1200 again for the 80 series will go down especially as you mention effectively being more like a 5070.
 
'It wouldn't be an issue if it had enough in the first place'

Steve and Tim's just debunked all the excuses in the locker there, even showing a highly tuned CP crippled with RTX on...

but....


Oot the window, it's evolved into 'just turn off the RTX'
And basically turn your Nvidia card into an AMD one
 
Yes just turn down the settings, lol remember this well!

That has always been the thing, since GPUs arrived and first lower models came to the market. Only relatively recently everyone seems to be assuming you can play on full with mid or lower GPU - you never could till recently and it was just a blip it seems. That said, for the money Nvidia charge there's no excuse to keep to 8GB in mid+ graphics cards, price difference is miniscule so it's artificial segmentation. If GPU can handle it but vram is the limiter - increase vRAM in the next model. But they likely won't - every penny counts then you sell millions of products.
 
Fortnite has been updated to Unreal 5.5 which means it’ll now default to hardware ray tracing for lumen.

Also going forward hwrt will be default for lumen and dev focus will be on that from epic.

Keep in mind most of the UE5 games you see atm are early versions. Over the next couple of years and beyond hwrt will be default for lumen games.
 
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Seems to have become an excuse to get lazy tbh. The same thing happened when RAM and HDD space became huge. Storage efficiency went out of the window.

The thinking of some seems to be let RT try and fill in the gaps and make things look nice, but that isn't what it's for and it will amplify any ugliness and mistakes. The source material has to be right (and run nicely) before you start adding extra layers to it.

If you look at games with very good conventional lighting. They still look a lot better and more realistic than most RT games.
 
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I do not think its trash but it certainly isnt worth the hit. The main issue is the entry to mid cohort of the dGPU's have always struggled - hence the reason it has got some attention referencing the HU video.

If you are able to sport a 4080 or better calibre card then your in good territory. The other point people make is the game itself and particularly optimisation, so many fail getting this over the line that no wonder its not been warmly received.
 
Explaining pretty much what the majority of us think.


Modern graphics are unoptimized trash and it all started with RT.
It's funny how his solution is still 1080p, but with better AA. And as a quick example, Stalker I think is only UE 5.1, not 5.5.
RT has nothing to do with it, just weak console hardware.
 
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I do not think its trash but it certainly isnt worth the hit. The main issue is the entry to mid cohort of the dGPU's have always struggled - hence the reason it has got some attention referencing the HU video.

If you are able to sport a 4080 or better calibre card then your in good territory. The other point people make is the game itself and particularly optimisation, so many fail getting this over the line that no wonder its not been warmly received.
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FG delivering 60fps@1080p running low settings using DLSS@quality with RTX ON, canny wait!
 
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