Soldato
- Joined
- 28 Sep 2018
- Posts
- 2,541
Path tracing patch for Indy is out.
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Can count every single RTX GPU under 12Gb out too.
Path tracing patch for Indy is out.
Added Full Ray Tracing (Path Tracing) feature on supported NVIDIA video cards. A minimum of 12GB VRAM is required to make use of this feature.
Can count every single RTX GPU under 12Gb out too.
~90%+ of RTX users can't even see the option of PT in the games menu!
It's got zero traversal stutter, that takes Vram, add PT'ing and 4080 users are hitting the wall with this one.Yep it's for the very high end of the market. You need the raw power to make it work. Not just vram.
Agree with you there, they don't need that grief.Not having it shown for people under the min spec is much better than having it there and then people complaining about it.
It's got zero traversal stutter, that takes Vram, add PT'ing and 4080 users are hitting the wall with this one.
It's showcasing how underspecced
a £1000+ GPU can be when you choke it-which goes back to-hardware is not good enough at the top end nevermind mid to low.
"Can count every single RTX GPU under 12Gb out too.
~90%+ of RTX users can't even see the option of PT in the games menu!
Just downloaded some incase 24gb ain't enoughI wonder how many Nvidia users are now trying to download some extra Vram due to this game.
What is forced about it? baked lighting takes longer development time to do and contrary to what some would have you believe, is more fake than these so called fake frames as it's an interpretation instead of actual light simulation, developers have shown this in many behind the scenes documentaries that have been posted here and all over over the years. I would say one of the main reasons that this game looks so good even in normal HW RT mode is because of exactly that, HWRT is doing all of the GI leaving the devs to focus on the game story and everything else more.
There is nothing forced about it, people can't stay stick on 5+ year old GPUs that aren't capable of HW RT forever. You are also forgetting that back in the early days of DX9x etc, that one GPU generation only had a 2yr lifespan before everyone was "forced" to upgrade as API technology had just updated and now new shader models etc were a thing and devs started to use it in new games.
Being stuck in the past does nobody any favours, either stay up to date rvery few years or get left behind. This week's DF Direct talks about this in detail and they are right, People expecting to be able to run the latest engine tech on old HW is silly.
Isn't he saying that those without an RT capable Gpu can't play the game full stop. Minimum requirements is a 2060 Super 8gb so i assume he means there is stil a huge chunk of the PC gaming market with a lower gpu than that. To be fair those on lower gpu's than this are most likely playing solitaire but you never know. I see the odd gtx980ti user still pop up on here along with 1080ti users. The 1080ti should in theory still have enough grunt to run the game if it was ful raster but won't be abe to as it doesn't support hardware RT.How exactly does it cut out a big percentage of the audience? If people want to play it, they can play it without PT. The number of players has very little to do with whether or not they can use the RT/PT options. A lot of people will be playing it through gamepass not steam.
Well i meant on there current setup. Everyone has the option to upgrade or play on another platform but that's not the point i don't think. Everything moves on you either get with the times or be left behind. You don't have to be fully at the high end but it's definitelly getting way more expensive to even stick at the mid tier.WHo says they can't play it full stop? The game is available on GF Now, Xbox and in just under a year will be on PS5 too. I'm sure those on GPUs so old that they can't make full use of modern PC games now will also have a console to play on?