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What do gamers actually think about Ray-Tracing?

Can count every single RTX GPU under 12Gb out too.


~90%+ of RTX users can't even see the option of PT in the games menu!

Yep it's for the very high end of the market. You need the raw power to make it work. Not just vram.

Not having it shown for people under the min spec is much better than having it there and then people complaining about it.
 
I don't really care about it at the moment. Seems quite an immature technology, and by time it becomes widespread the current crop of cards will be outdated for it anyway - Geforce 20 series and half of the 30 series, AMD 6000 cards and most of the 7000 cards are already in that box really.
 
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Yep it's for the very high end of the market. You need the raw power to make it work. Not just vram.
It's got zero traversal stutter, that takes Vram, add PT'ing and 4080 users are hitting the wall with this one.

It's showcasing how underspecced
a £1000+ GPU can be when you choke it-which goes back to-hardware is not good enough at the top end nevermind mid to low.
Not having it shown for people under the min spec is much better than having it there and then people complaining about it.
Agree with you there, they don't need that grief.
 
It's got zero traversal stutter, that takes Vram, add PT'ing and 4080 users are hitting the wall with this one.

It's showcasing how underspecced
a £1000+ GPU can be when you choke it-which goes back to-hardware is not good enough at the top end nevermind mid to low.

It mostly shows the PT for real time gaming is a really bad idea on current hardware. It's also very unnecessary to achieve good visual quality, as shown by devs linked in my gigantic post - lazy Devs for cost cutting go for it (or the ones paid to push that narrative) but these games won't sell well. Initially people get excited and want to see it but then realise it's killing performance and is just unplayable on most existing hardware so what's the point really? Are games created for gamers or for hardware manufacturers? As Metro LL shown, you can be smart with how you use RT, combine it with other methods and you get very good results without horrible noise everywhere and without killing performance on GPUs like 3080 and lower. It seems these days only indie devs care for such things like performance anymore.
 
Can count every single RTX GPU under 12Gb out too.


~90%+ of RTX users can't even see the option of PT in the games menu!
"640kb 10GB ought to be enough for everyone".
"it will run out of grunt before running out of VRAM"

And just like every other gen, AMD cards age more gracefully due to more generous memory allocation.
Pavlov would be proud of the response to Nvidia's marketing, meanwhile the average user gets milked to death.
 
I wonder how many Nvidia users are now trying to download some extra Vram due to this game.
Just downloaded some incase 24gb ain't enough
nSDiY4x.png

:cry:
#for those not aware in your motherboard bios settings you can share system ram with the video card, it's like a windows swap file in way, it's a lot slower than Vram and probably hurts your FPS if it ever gets used.,

Think oif it like a 24gb ssd with 16gb HDD as a cache
 
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They could have achieved 99% of the graphics with conventional lighting really. The forced RT feels like a ploy to try and sell more GPUs, as people haven't felt the need to upgrade for ages.
 
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What is forced about it? baked lighting takes longer development time to do and contrary to what some would have you believe, is more fake than these so called fake frames as it's an interpretation instead of actual light simulation, developers have shown this in many behind the scenes documentaries that have been posted here and all over over the years. I would say one of the main reasons that this game looks so good even in normal HW RT mode is because of exactly that, HWRT is doing all of the GI leaving the devs to focus on the game story and everything else more.

There is nothing forced about it, people can't stay stick on 5+ year old GPUs that aren't capable of HW RT forever. You are also forgetting that back in the early days of DX9x etc, that one GPU generation only had a 2yr lifespan before everyone was "forced" to upgrade as API technology had just updated and now new shader models etc were a thing and devs started to use it in new games.

Being stuck in the past does nobody any favours, either stay up to date rvery few years or get left behind. This week's DF Direct talks about this in detail and they are right, People expecting to be able to run the latest engine tech on old HW is silly.
 
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What is forced about it? baked lighting takes longer development time to do and contrary to what some would have you believe, is more fake than these so called fake frames as it's an interpretation instead of actual light simulation, developers have shown this in many behind the scenes documentaries that have been posted here and all over over the years. I would say one of the main reasons that this game looks so good even in normal HW RT mode is because of exactly that, HWRT is doing all of the GI leaving the devs to focus on the game story and everything else more.

There is nothing forced about it, people can't stay stick on 5+ year old GPUs that aren't capable of HW RT forever. You are also forgetting that back in the early days of DX9x etc, that one GPU generation only had a 2yr lifespan before everyone was "forced" to upgrade as API technology had just updated and now new shader models etc were a thing and devs started to use it in new games.

Being stuck in the past does nobody any favours, either stay up to date rvery few years or get left behind. This week's DF Direct talks about this in detail and they are right, People expecting to be able to run the latest engine tech on old HW is silly.

But it's cutting out a big percentage of the audience, which means lower profits. As we see on SteamDB the player count is very low for Indiana Jones, which is a huge IP. Most people do not have high end GPUs.

It might turn out to be a huge mistake.
 
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How exactly does it cut out a big percentage of the audience? If people want to play it, they can play it without PT. The number of players has very little to do with whether or not they can use the RT/PT options. A lot of people will be playing it through gamepass not steam.
 
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When people claim a dev can do FullRT/PT with raster and screen space, you can quickly tell they have no technical knowledge and just parrot information they've heard to reaffirm personal bias.
 
How exactly does it cut out a big percentage of the audience? If people want to play it, they can play it without PT. The number of players has very little to do with whether or not they can use the RT/PT options. A lot of people will be playing it through gamepass not steam.
Isn't he saying that those without an RT capable Gpu can't play the game full stop. Minimum requirements is a 2060 Super 8gb so i assume he means there is stil a huge chunk of the PC gaming market with a lower gpu than that. To be fair those on lower gpu's than this are most likely playing solitaire but you never know. I see the odd gtx980ti user still pop up on here along with 1080ti users. The 1080ti should in theory still have enough grunt to run the game if it was ful raster but won't be abe to as it doesn't support hardware RT.
 
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WHo says they can't play it full stop? The game is available on GF Now, Xbox and in just under a year will be on PS5 too. I'm sure those on GPUs so old that they can't make full use of modern PC games now will also have a console to play on?
 
WHo says they can't play it full stop? The game is available on GF Now, Xbox and in just under a year will be on PS5 too. I'm sure those on GPUs so old that they can't make full use of modern PC games now will also have a console to play on?
Well i meant on there current setup. Everyone has the option to upgrade or play on another platform but that's not the point i don't think. Everything moves on you either get with the times or be left behind. You don't have to be fully at the high end but it's definitelly getting way more expensive to even stick at the mid tier.
 
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