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What do gamers actually think about Ray-Tracing?

3070Ti user here.

Turn it on occasionally on new games to see what it's like now. Usually go, "Huh. Looks ok. Still not worth the performance drop" and turn it off again.

That said, I also don't use DLSS either. I have used DSR for a few games though.
 
I think what it comes down to is that some people have convinced themselves so hard that RT is pointless that there's no seeing the light, even in the face oof evidence of the contrary lol.
Or, just maybe, not worth the performance hit, especially when it can be done much more efficiently with same result, even with involving RT. As proven by for example Metro devs and even NVIDIA themselves 10 years ago (demos still available on their website, go have a look). :)

That aside, just looking at Steam stats, numbers of daily players are dropping relatively fast - game seems to have rather bad numbers in general, with estimated only a bit over 100k sales. So far it seems to have bombed financially - which would make it yet another AAA that bites the dust. Remind me, how many of these high-requirement games with RT have actually succeeded financially? Is it more than fingers on one hand?
 
One thing I did learn from the B580 reviews is how far behind AMD are in terms of RT performance. At least on the 7600 compared to the 4060.
I know some will probably argue that the RT implementation used favours Nvidia and that might be true to a degree, but the Intel card was closer to the Nvidia result than AMD was.

Admittedly it's not really useable on any of the cards at that price point but if that scales similarly on the better cards then it shows how much ground AMD need to make up.
 
Or, just maybe, not worth the performance hit, especially when it can be done much more efficiently with same result, even with involving RT. As proven by for example Metro devs and even NVIDIA themselves 10 years ago (demos still available on their website, go have a look). :)

That aside, just looking at Steam stats, numbers of daily players are dropping relatively fast - game seems to have rather bad numbers in general, with estimated only a bit over 100k sales. So far it seems to have bombed financially - which would make it yet another AAA that bites the dust. Remind me, how many of these high-requirement games with RT have actually succeeded financially? Is it more than fingers on one hand?

To quote a YT comment I saw "it's a dying boomer franchise" trying to link this stuff to RT is desperate at best.
Games aren't doing poorly because of ray tracing, they're doing poorly because publishers know they can turn out slop and people will buy it anyway, albeit not many of them.
 
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GOTY 2023 winner Balders Gate 3

GOTY 2024 winner Astro Bot

BG3's Larion Studio slaughtered the state of the gaming industry last night at the Game Awards and explained at length how to make a game that people want to play:

We don't make decisions where we think 'this could make us the most money'

the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue and didn't serve the game design

Building games that are actually fun is going to make you the most money, that's it.
 
GOTY 2023 winner Balders Gate 3

GOTY 2024 winner Astro Bot

BG3's Larion Studio slaughtered the state of the gaming industry last night at the Game Awards and explained at length how to make a game that people want to play:

If only other devs/publishers understood this.

Make a great game and the money bit will sort itself out.
 
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Seriously, environment looks quite good (at least exterior, interior is debatable) but characters look like plastic in those screenshots.
Out of curiosity I shown these characters to my wife, who doesn't care one bit about graphics usually (she loves Switch and Mario games) - her first reaction "Why do they look so fake, so plastic, so... freaky? How old is this game?!". :)
 
To quote a YT comment I saw "it's a dying boomer franchise" trying to link this stuff to RT is desperate at best.
Games aren't doing poorly because of ray tracing, they're doing poorly because publishers know they can turn out slop and people will buy it anyway, albeit not many of them.
What you said in latter part is of course true but making games RT only and limiting their audience horribly like that is just not very smart. It definitely do not help with their sales numbers. I don't believe Nvidia pays such Devs enough to cover huge losses.
 
I find the amount of reflections on surfaces in RT way OTT, like windows and puddles are a exact mirror.
As far as I'm aware, exact mirrors are much easier to calculate in RT (very simple angles, all the same, relatively easy to simplify things etc.), hence they do it to recover some FPS and people like bling. When you get to rough surfaces with reflectivity, amount of work needed to calculate that is much higher - it's the opposite to what people imagine about it. Similar thing to moving water - it's bad with current algorithms which work on temporal accumulation to deal with noise etc. and when it's moving all the time it messes that up. Hence you get bad quality or water is just flat unmoving surface (puddles etc.) as that's again much faster to calculate.

In the end, Jensen himself repeats in most interviews that GPUs are too slow to calculate all the fancy graphics and only AI can help - like with reflections and GI in CP2077. Barely any games use that, though, hence you can see loads of shortcuts taken.
 
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