You're moving in circles, I already responded to this.
I have finally figured out what was killing my FG and the FPS in game (as mentioned earlier, my CPU usage was higher than GPU one) - NVIDIA drivers settings (Ultra low latency turned on). Factory reset to all drivers settings and it's fine again. Now I get low CPU usage, 100% GPU usage, FG working (though it's unusably laggy anyway in this game, so I can't use it - it's way too floaty for some reason, with over a 100ms latency it feels). PT, DLSS Quality (960p) and I get about 70-80FPS, no FG. That's usable. Problem with DLSS Quality is that vegetation (leaves) have huge amount of white noise in animation (likely too low input resolution overwhelming denoiser), which isn't the case with just TAA turned on and no DLSS, but then it's below 50FPS (80 with FG but again, very floaty/laggy with what feels to be over 100ms latency in camera movement). Still, ignoring vegetation, all else looks fine so far. Oddly, in CP2077 and other games FG feels much better than in this one, not sure what they did wrong with implementation, it's worse than triple buffered vsync... :/ And yes, I have newest DLSS updated with DLSS Swapper always, in all games.
With current hardware and types of games - if one follows actual ML advise, like TI guy shown, in specific scenes one can run such things on 3060 with sensible FPS. I do recall playing CP2077 RT on 3060Ti and having over 90FPS with FG, was very playable in 1440p.
That's hybrid approach though. If you ditch ALL raster and switch to 100% PT, you won't gain any performance, you will suddenly have a lot of CUDA cores doing nothing, RT cores fully saturated, GPU semi-bored yet FPS dropping. Current GPUs are NOT designed for full PT, it's simple as that. And (as mentioned earlier) you can't make them much faster without full redesign, clever cache memory assigned to RT cores, etc. apparently. UE5.5 doesn't seem to be full PT, though, so should be more suitable for current design of GPUs - but again, devs have to optimise things more than they currently are doing.
AMD nearly doesn't even exist on markets' graphs, they have 0 influence on PC gaming market. And on consoles they partnered with Sony to do that exactly - push RT much further (as mentioned earlier) but that takes time and won't come soon.