What do you think of supreme commander?

-Tauren- said:
just been playing this game today for a bit. so far it seems ok. need a monster cpu for huge battles. but so far so good. the best part for me so far was unleashing a "test" nuke on a couple of friendly bots. unfortunately i under estimated the power and wiped out half my base. (if you remember red alert nukes, think slightly more devistating)

Nah, its much easier and more fun to get a carrier then transport your commander into the middle of the enemy base and watch him blow, along with the enemy base :)


AFK_Matrix said:
A great function I like is the Replay feature, means you can go back and watch your game and find out why you just got owned lol. Well hope to see some of you new players online, and for those poo pooing the game I hope you havn't just played the single player cos the multiplayer/online part is awesome.


a la starcraft
 
I just tried this game out properly yesterday, played against a few AI. I used to play TA a lot and I do mean a lot. It seems to be a very well put together game. I can see a hell of a lot of tricks that can be proformed with the amount of diverse units and buildings that are available.

Also I would like to point out to all the none believes TA was a great when it came out. But what made it was the additions after it came outsuch as the extra units and maps.

Anyone fancy having a game in a couple of nights time? I want to get used to the units and the building process.
 
-Tauren- said:
just been playing this game today for a bit. so far it seems ok. need a monster cpu for huge battles. but so far so good. the best part for me so far was unleashing a "test" nuke on a couple of friendly bots. unfortunately i under estimated the power and wiped out half my base. (if you remember red alert nukes, think slightly more devistating)

Yeah I was impressed by the nuke power as well, though I found out by killing an AI commander. Nukes are more powerful in this than they were in TA :eek: though I never like the idea of using nukes in a game it can finish a game to quickly
 
The_morrell said:
Yeah I was impressed by the nuke power as well, though I found out by killing an AI commander. Nukes are more powerful in this than they were in TA :eek: though I never like the idea of using nukes in a game it can finish a game to quickly


the EUF also has an amazing artillery cannon that can reach anywhere across any map. that in combination with nukes is great because you can take out all their anti missile structures :D
 
-Tauren- said:
the EUF also has an amazing artillery cannon that can reach anywhere across any map. that in combination with nukes is great because you can take out all their anti missile structures :D

So the game essentially ends when the UEF build a couple of artillery emplacements?
 
If it is the one I am thinking of, the default build time is 375 minutes! Other experimental units take ~30 minutes. Admittedly, you can have loads of constructors building it to speed things up but it still took me over 20 real minutes to build one. But yes, it is more or less game over if someone builds it without the opposition destroying it fairly quick. It fires a shot every 5 seconds which is pin point accurate, anywhere on any map and destroys any building first time. Even a small area of effect to take out attached buildings.
 
Caustic said:
If it is the one I am thinking of, the default build time is 375 minutes! Other experimental units take ~30 minutes. Admittedly, you can have loads of constructors building it to speed things up but it still took me over 20 real minutes to build one. But yes, it is more or less game over if someone builds it without the opposition destroying it fairly quick. It fires a shot every 5 seconds which is pin point accurate, anywhere on any map and destroys any building first time. Even a small area of effect to take out attached buildings.


which is why the EUF rock. protect that artillery unit with you life.

whats everyones fave faction?
 
The UEF experimental artillery is devasting not only because of its range but also because if its pin point accuracy and relatively fast reload times. You can just queue up attacks on the enemy tech 3 power plants, which effectively means one power plant taken out every 5 seconds or lots more if the enemy has them bunched together.

Of course you need silly amounts of resources to build one. I needed to get my mass production to over 1000 before I could build just three of them to pound the enemy base on a 40km sea map.
 
titaniumx3 said:
Of course you need silly amounts of resources to build one. I needed to get my mass production to over 1000 before I could build just three of them to pound the enemy base on a 40km sea map.

You built 3??? Surely one of them was enough? They are super powerful.
 
couple of big problems with it.

1. LAN game a message comes up saying connectivity failed. Every other game works fine on lan

2. I try and play on internet and get an error message saying GPG.multiplayer.Client.exe not found or something.

anyone else get these?
 
Alexrose1uk said:
Total Annihilation came out at roughly the same time as the original C&C and was overshadowed by it due to the media, whereas TA was relatively unknown (I found out by it by luck, and thank god I did), but IMO comparing the originals TA was far superior to C&C (scale, unit variety etc), so i dont have such a blind faith in C&C, Im not saying C&C was rubbish, but just I think it has a lot of red tinted glasses view, due to its popularity at the time.

Saying that, some of the people from westwood split off and formed the people who programmed Star Wars: Empire at War, which was ok, but not amazing, so they may not be quite as omnipotent as a lot seem to believe. If C&C3 is good though, I will be quite fair, I just dont want to proceed to believe it'll be the best thing ever based on the C&C name.

Yeah CnC tends to be more simpler, im sure TA/SC are way more advanced and truer RTS but heck simple, fun and lovely graphics tend to work with me also ;)

It would be nice if CnC3 adds a bit more complex units and experimental units or something bit new... obviously seeing the aliens and Alien units adds a new option, wonder if we can send an engineer into there base or a spy to nick there documents and capture there tech ;)
 
I am quite enjoying Supreme Commander. I was a big fan of TA, that must have been so long ago, i had it on my parents iMAC (which to this day they praise they are better than pc's becuase the dont crash, In the hands of myself i can make it crash pretty quickly :D )

I think its great but not as big as it has been suggested over the past few years.
 
-Tauren- said:
the EUF also has an amazing artillery cannon that can reach anywhere across any map. that in combination with nukes is great because you can take out all their anti missile structures :D

sounds pretty powerful, I love the monkeylord.. Absolutly quality unit. Though I've only played a few games and it keeps on dieing to the enemy commander when it kills him :(
 
The_morrell said:
Yeah I was impressed by the nuke power as well, though I found out by killing an AI commander. Nukes are more powerful in this than they were in TA :eek: though I never like the idea of using nukes in a game it can finish a game to quickly


Hence why TA and SC both have anti-nukes.

There isn't a single "uber tactic" in this game, there are LOADS of ways to win, and just as many to counter them.
 
badgermonkey said:
Hence why TA and SC both have anti-nukes.

There isn't a single "uber tactic" in this game, there are LOADS of ways to win, and just as many to counter them.


Yeah I fully understand, but back in the day when I played TA I used to play against several people who could never get there head around the resources. Thus several players had much more than the others and the use of nukes aload these players to dominate the battlefield.
 
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