What do you think of supreme commander?

The_morrell said:
sounds pretty powerful, I love the monkeylord.. Absolutly quality unit. Though I've only played a few games and it keeps on dieing to the enemy commander when it kills him :(


you can plant a shell right on a commanders head with the ultimate artillery, while he builds structures :D
 
-Tauren- said:
you can plant a shell right on a commanders head with the ultimate artillery, while he builds structures :D


yeah well ace can't wait to use this, don't imagine it to be as powerful as the buzzsaw or the vucan from TA
 
I've been finding that resourcing has been the biggest issue for me. When playing against AI if I can hold them off long enough to get my resourcing firing on all cylinders then I can simply overpower them with battleships\broadswords\nukes\fatboys. :D
 
I imagine it to be very similar to TA, which is ace for me cause I had the resources down to an absolute T........

Whats the best units for rushing??
 
The_morrell said:
I imagine it to be very similar to TA, which is ace for me cause I had the resources down to an absolute T........

Whats the best units for rushing??


Whatever can withstand firepower, while at the same time is quick to build. get two tech bots and the commander to help build on a land air or sea platform to get the units out quicker
 
The_morrell said:
I imagine it to be very similar to TA, which is ace for me cause I had the resources down to an absolute T........

Whats the best units for rushing??

UEF = mix of lobos and strikers
Aeon = auroras
Cybran = mantis

Mantis are the easiest to micro (as they respond quickly to moves) and auroras are supreme if microd correctly (since they have amazing range but low HP). Strikers are not too shabby either. I actually think mantis are the best for rushing.
 
I usually always find myself running out of resources when i need them most :(

but i do love the game, played a few Beta games (got whupped) and the single player missions aren't bad, playing through the Aeon now.

I do *** the Monkey Lord
Yeehaa.jpg
 
I have only once built a tech 4 UEF Atillery in the online beta and then when that was done the bloody guy had to leave :( The 2 Units I most love are the UEF Fatboy and the Aeon Tech 3 siege bots. Was on a map called Fields of Isis and the guy had built a stupid amount of tech 2 point defence so had no way of getting in there with my regular units. So wacked out a Fatboy and man those things just eat defence for breakfast. Key with fatboys is not let them get close to enemy units, if it does its gonna be toast.

As for the Aeon Siege bots they are stupidly powerful. I had like 5 of them and the other guy came at me with about 15 UEF Siege bots, thought I was a gonner but me trusty bots decimated his lol :D
 
i think the game is great but apart from that it is very poorly coded, the graphics arnt all that special and you need a top line rig to get it running smoothly in massive battles, in my opinon CandC generals on high settings looks better then this, it also ran great too.

all this game needs is a good patch to solve some coding issues and it will be perfect.
 
AFK_Matrix said:
I have only once built a tech 4 UEF Atillery in the online beta and then when that was done the bloody guy had to leave :( The 2 Units I most love are the UEF Fatboy and the Aeon Tech 3 siege bots. Was on a map called Fields of Isis and the guy had built a stupid amount of tech 2 point defence so had no way of getting in there with my regular units. So wacked out a Fatboy and man those things just eat defence for breakfast. Key with fatboys is not let them get close to enemy units, if it does its gonna be toast.

I love Fatboys. :D
 
I played the demo and thought it was a bit meh, it had nothing that I'd not seen in other RTS games, so I got bored after ten minutes and uninstalled it.

Reading this thread made me give it another try, just to see if I wasn't giving it a fair go. So I installed the demo again and plugged in a second monitor for sheer entertainment value.

I'm beginning to come around to this game. It seems to actually need tactics to win, as opposed to weight of numbers. And when you get hundreds of units duking it out and play around with the camera views it can be quite beautiful.

Spose I have to go and buy it now...I hate you all.
 
I think the big problem with Sup Comm is that many of the new features are not all that obvious. The way you can place buildings next to others for a bonus is very important, but not all that clear, nor is how good and useful the queuing system can be.
 
Caustic said:
I think the big problem with Sup Comm is that many of the new features are not all that obvious. The way you can place buildings next to others for a bonus is very important, but not all that clear, nor is how good and useful the queuing system can be.
things like cordinated attacks etc as well, did anyone do the tutorial?
 
It's graphics when zoomed in look 3 or 4 years out of date, it basically impossible to play more than 4 people on the top (1000) unit cap, at least on my Conroe computer, the soundtrack is awful and the fact that you need to switch it off to make it playable at all is a blessing in disguise.

However, this is the best game I have ever played.
Unlike most RTS's the three sides really are distinct, on CoH the same tactics work for both sides if you switch Pershings for Tigers and Sturmtruppe for Rangers. If you try to use the same Tactics for the UEF and the Cybran for example you will get wasted. That alone buts it among the greats.

Next the scale, 1000 unit cap each and if am not talking to pixel high infantry men, I have built an army of 400 tech three UEF siegebots with several fatboys coming along to back them up, no other game I have played, havn't played Total Annhilation and while you can have thousand man armies in MTW2 you can only have 20 units.

Next the game speed. On CoH for example but this applies to nearly all games. If your mega army of death is on one side of the battlefield and the enemy attacks and you need to renefoce your frontline on the other side of the map it take a maximum of a minute probably less to get there. That doesn't apply to SupCom, that means that you have to think a lot more about your strategy or you will get taken apart.

The fact that this really is a strategy game rather than a fancy version of rock, paper, scissors makes SupCom unique, the only game that comes close to matching the scale of SupCom are the various Paradox games (HoI2, Eu3) and the Total War series and in both cases they fail to combine the strategic level and the tactical level as well as SupCom.

Finally there is of course the Galactic Colossus, when you see one of those come over the hill your Monkeylords and Fatboys look pathetic.
 
Aracnid said:
Finally there is of course the Galactic Colossus, when you see one of those come over the hill your Monkeylords and Fatboys look pathetic.

Where are the Monkeylords, i cant find them in the menu of a tech 3 engineer. On the demo i could see them easily, have they been replaced with the fatboy thing? or do i just need to build something else to get them


My army of 100 siege bots and a fat boy raped one of the computer bases. Just left are 3 more. I can smell my opteron 146 at 2.8ghz melting inside my case though, as it drops to about 4 fps!
 
geeza said:
Where are the Monkeylords, i cant find them in the menu of a tech 3 engineer. On the demo i could see them easily, have they been replaced with the fatboy thing? or do i just need to build something else to get them


My army of 100 siege bots and a fat boy raped one of the computer bases. Just left are 3 more. I can smell my opteron 146 at 2.8ghz melting inside my case though, as it drops to about 4 fps!
on the left where you chose what level of building you want (when eng is selected) theres a 4th level with them in.
 
The Monkeylords are on a different team to the fatboys!

I still don't like that the things looking like SPIDERS are called Monkeylords.....
 
Aracnid said:
Next the scale, 1000 unit cap each and if am not talking to pixel high infantry men, I have built an army of 400 tech three UEF siegebots with several fatboys coming along to back them up, no other game I have played, havn't played Total Annhilation and while you can have thousand man armies in MTW2 you can only have 20 units.

If I remember rightly, TA had a base cap of 250 units but there was a patch available that took it to 500. It's been a while since I played TA though.

300+ brawlers was fun, if a little laggy :D
 
smiley said:
I bought this game on launch day and i have to say i am not that inpressed is seems so slow to the like of warhammer dc, and graphically it noting special.

But my biggest critism of it is that there is to much happing at once you you flicking backwards and fowards building new tanks then you ordering you tanks to attack the enemy, then someone attacking your base and then the next minute your ships are being attacked, and that with out menthing the air war.so after just one Game you feel warr out :o

But it has got some good point like you can order cordinated attacks and the vast scale of the units and the maps. But apart from them few thing i would not recoomend it to a friend.

sorry but if you ever played total annihilation, the reason it was such a great game was the sheer scope of the battles, starcraft had nothing on it, command and conquer shouldn't have been used in same sentence, TA was the only real strategy game back then, war isn't slow paced and they did a fine job showing that with this game, so to all those who want a good easy going RTS, stay clear of supreme commander cause its warfare, not some toned down warfare in most other RTS, but hard hitting, never ending war
 
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