Yes, took ages to sort the Corp cards out of all of the other cards, I did assume that they would be separate.
Going to play a few more times before introducing them.
I would suggest stick the corp era project cards in and use the normal corps cards plus corp era corp cards. Get rid of the beginner corps cards. You will learn more by doing that. I know its easy for me to say that with 100+ plays but it will open your mind up when it comes to new synergies and different ways to play the game. Oh and always draft the 4 projects cards at start of each Generation. Its in the rule book as a variant, but it is a standard addition to play the game.
Also there are loads of easy mistakes to make when playing and I see the same questions pop up on BGG on a weekly basis.
A few things to remember:
Blue project cards with a red arrow. Can only be used ONCE per Generation. If two red arrows, choose 1 of the two actions to use. Same, Once per Generation. Basically, once a blue red arrow card has been used, it cant be used again. Place a player coloured cube on it to say you have used that card already. Take it off when starting a new generation.
Water Tiles. When placing a tile next to water tile that has been placed, you gain 2MC per water tile. This applies to placing water next to water too. You DONT get 2MC when placing water next to your tiles already placed
Project card to play requirements: when a card has xxMAX OXygen/Heat/Water you can only play it when there equal or less than that MAX requirement. If the card says 4%Oxygen, -16oc or 3 water, you can only play it when Oxygen is at 4% or MORE, or -16oc or MORE or only 3 or MORE water on the board.
When playing a card that says gain x, lose x place x etc and Place a XX resources on ANY card, you dont have to place any resource. If you dont own a card that has lets say, lets you place microbes on it and you get a card that says place microbes on any card, you dont have too. You could be kind and place it on a card belonging to another player, but thats just silly
You can play cards that raise Global requirements even when they are maxed out, BUT you don't gain any TR rating, as you have not actually performed any terraforming.
Probably more simple things that new players miss, If I remeber them Ill post or if you got any questions, just @ me
Also, a rule we overlooked until a few days ago, City tiles can be placed anywhere within restrictions, but Greenery tiles must be placed next to a tile you already own unless you cant, then you can place it anywhere within restrictions. We played adding city tiles next to other owned tiles since I got the game, only found out by a question on BBG and re-checked the rule book. Its a game changer lol.