Soldato
- Joined
- 13 Jul 2004
- Posts
- 20,342
- Location
- Stanley Hotel, Colorado
I think it might help minimum frame rates mostly. Im not convinced on the rest of it though sorry, maybe single figure gains and a lot of unlocked potential especially for servers which do use their CPU a lot I think
AI takes up cpu but modelling remote players doesnt imo. Its about 5kb/s of traffic you have to render.
Years ago I accidentally ran bf2 at half my cpu speed. 1ghz AMD socket A, thats about a 100 second superpi time. A fifth of what I have now on conroe.
It ran bf2 fine for a few games until I had about 6 vehicles on the screen then the fps dropped like a stone and I knew something was up.
The bf2 vehicles have about 8000 polys max so it was rendering 48k of polys max and thats when the cpu suffered, upto then it was fine.
I think the same will be mostly true of hl for now, till they find ways to use the power
Test it yourself by underclocking and seing if you notice much difference
AI takes up cpu but modelling remote players doesnt imo. Its about 5kb/s of traffic you have to render.
Years ago I accidentally ran bf2 at half my cpu speed. 1ghz AMD socket A, thats about a 100 second superpi time. A fifth of what I have now on conroe.
It ran bf2 fine for a few games until I had about 6 vehicles on the screen then the fps dropped like a stone and I knew something was up.
The bf2 vehicles have about 8000 polys max so it was rendering 48k of polys max and thats when the cpu suffered, upto then it was fine.
I think the same will be mostly true of hl for now, till they find ways to use the power
Test it yourself by underclocking and seing if you notice much difference