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- 18 Oct 2005
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Some of you people are complete graphics whores! I mean, come on, it looks fab. It's much prettier than Halo 3 as far as I'm concerned.

Hybrid threading: is the approach that Valve eventually decided to take. It is, you'll be unsurprised to learn, a mixture of coarse and fine threading. "It's attempting to use the appropriate tool for the job in multiple combinations," according to Tom. "So, some systems operate really well just being parked on a core - an example is sound mixing. It doesn't really interact, doesn't really have a frame constraint, it works on its own set of data, and so it's really happy being pushed off."
But most systems aren't like that. "We have identified those systems that can be split internally in a coarse or fine grained fashion and we then work to get them onto cores in the most appropriate ways possible."
This is the most difficult way to thread an application - there needs to be a lot of thought into how and where you do it. It is also very challenging to debug and analyse. However, it has the advantage of scaling well beyond four, eight or even sixteen cores - essential in the multi-core future we're going to find ourselves in very soon.

So nobody's seeing 300 FPS at 2500xwhatever?
I'm shocked, shocked I say...![]()
with no AA it's beyond that.With 2xfsaa I get 180fps indoorswith no AA it's beyond that.
I prefer AA on though.
We need some newer official nvidia drivers too and also word from our ATI users!
I'm sure if I ran it at min settings I could be getting hundreds of FPS too. That's nothing to do with multicore support though.
I'm sure my system will run it well enough, I'm just not surprised that the claims of 300 fps were unfounded. I *was*, however, surprised when I was flamed for stating that. Wishful thinking is a wonderful thing.
Quake Wars also runs like a dog and doesn't scale anywhere near as well.![]()
Quake Wars also runs like a dog and doesn't scale anywhere near as well.![]()
Thats funny you say that when you apparently have a 8800GTX... On mine it runs perfect at 1920x1200, 2xAA, 16xAF, max settings.
Now for a game that has textures more than twice the resolution and way higher polygon counts + completely massive open areas i'd say it scales very well.

I wasn't on about my PC, Half Life looks great on many lower spec PC's where as Quake Wars doesn't.![]()
I mean you could fit HL2/Ep1/Ep2 textures on a 256MB card on there highest setting, not so with ET:QW. You dont need more than a decent single core CPU with Source. The 30% max load on my quad proves that even dual-core is pretty pointless with Source. If it was the best multithreaded engine ever it still would hardly use any more CPU power as that level of graphics/AI just wouldn't stress a dual/quad CPU.That's FMW.It's skipped twice on a couple of the cut scenes, and the opening scene with Dog there was a bit of screen tearing...