When is Valve's multi core patch getting released?

Be careful, every time i exit and restart my texture settings default back to low for some reason, but every thing else stays maxxed, i noticed it after a minute or 2 play,

I manually set them to Ultra high or whatever and the game re adjusts and looks better, may be an n-hancer or sli problem thats causing it but i would check your system just in case
 
Hmm my GFX looks a bit better than those ^

Are you guys remembering to put your GFX settings in the gfx control panel back to quality as most/all of you use "high performance" to skimp on quality to gain 3dmarks IIRC :p (lol)

 
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from t'other thread

also re:multi core, why do the new releases not seem to run in 64bit mode? At least I haven't seen it pop up on the title screens.

They patched this in ages ago.

Or are they running 64bit but just not saying? haven't checked tbh.
 
I just found some horrific info out - I thought I'd see how well the new engine update utilises all 4 cores so played a bit of Ep2 and went back to Windows only to find....



So not only is it not multithreaded but the new engine doesn't even use dual cores?

What's the explanation here then ?
 
The game doesnt need much cpu power really, even my poxy Opteron @2.8Ghz barely breaks into a sweat over it. Core1 peaks at 80%, Core2 barely managed 30%.

Nothing in the game is really cpu intensive even the physics barely dent cpu usage, very much doubt it will ever utilise quad core fully.
 
Hmm make sense really - I guess they nailed the engine performance :)

Someone on another board alos posted this about how Valve use MC in this:

Hybrid threading: is the approach that Valve eventually decided to take. It is, you'll be unsurprised to learn, a mixture of coarse and fine threading. "It's attempting to use the appropriate tool for the job in multiple combinations," according to Tom. "So, some systems operate really well just being parked on a core - an example is sound mixing. It doesn't really interact, doesn't really have a frame constraint, it works on its own set of data, and so it's really happy being pushed off."

But most systems aren't like that. "We have identified those systems that can be split internally in a coarse or fine grained fashion and we then work to get them onto cores in the most appropriate ways possible."

This is the most difficult way to thread an application - there needs to be a lot of thought into how and where you do it. It is also very challenging to debug and analyse. However, it has the advantage of scaling well beyond four, eight or even sixteen cores - essential in the multi-core future we're going to find ourselves in very soon.

All cleared up now!
 
does ep2 utilise dx10 at all? iv not yet played it as im waiting for it to download to vista but its saying somthing about try again later :(
 
So nobody's seeing 300 FPS at 2500xwhatever?

I'm shocked, shocked I say... :eek:

With 2xfsaa I get 180fps indoors :p with no AA it's beyond that.

I prefer AA on though.

We need some newer official nvidia drivers too and also word from our ATI users!
 
With 2xfsaa I get 180fps indoors :p with no AA it's beyond that.

I prefer AA on though.

We need some newer official nvidia drivers too and also word from our ATI users!

I'm sure if I ran it at min settings I could be getting hundreds of FPS too. That's nothing to do with multicore support though.

I'm sure my system will run it well enough, I'm just not surprised that the claims of 300 fps were unfounded. I *was*, however, surprised when I was flamed for stating that. Wishful thinking is a wonderful thing.
 
I'm sure if I ran it at min settings I could be getting hundreds of FPS too. That's nothing to do with multicore support though.

I'm sure my system will run it well enough, I'm just not surprised that the claims of 300 fps were unfounded. I *was*, however, surprised when I was flamed for stating that. Wishful thinking is a wonderful thing.

Well they have 8800GTX cards so it's not likely they will see anything below a few hundred fps - I have a 320MB GTS and I run everything maxed so will never see that high fps due to gpu limitation.
 
On my quad-core not one of the Orange Box games uses more than 30% CPU load, lol. And this is at 1920x1200, 16xAF, 8xAA, max settings.


And i agree the graphics are not that good, i dont know why some think they're "amazing".
The texture res is so low that even the 360 version could have higher res textures and still easily fit them into it's 512MB RAM, let alone the PC version.
Yeah source is old, but look at the Doom 3 engine with Enermy Territory, it's vastly improved, has massive open area's bigger than any part in any of the HL2 games, and yet has textures that are about 3 times the resolution and higher polygon counts on pretty much everything.
 
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Quake Wars also runs like a dog and doesn't scale anywhere near as well. :)

Thats funny you say that when you apparently have a 8800GTX... On mine it runs perfect at 1920x1200, 2xAA, 16xAF, max settings.
Now for a game that has textures more than twice the resolution and way higher polygon counts + completely massive open areas i'd say it scales very well.
 
Quake Wars also runs like a dog and doesn't scale anywhere near as well. :)

Quake Wars runs fantastic what are you on about!??!

Max everything, 4xAA, 16xAF at 1280x1024 with 60+ FPS at all times... on a 7800GT !!!!!!
 
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Thats funny you say that when you apparently have a 8800GTX... On mine it runs perfect at 1920x1200, 2xAA, 16xAF, max settings.
Now for a game that has textures more than twice the resolution and way higher polygon counts + completely massive open areas i'd say it scales very well.

I wasn't on about my PC, Half Life looks great on many lower spec PC's where as Quake Wars doesn't. :)

Admittedly Quake Wars looks very nice maxed out at times.
 
I wasn't on about my PC, Half Life looks great on many lower spec PC's where as Quake Wars doesn't. :)

Thats simply because the graphics are not all that great, not because it scales well ;) I mean you could fit HL2/Ep1/Ep2 textures on a 256MB card on there highest setting, not so with ET:QW. You dont need more than a decent single core CPU with Source. The 30% max load on my quad proves that even dual-core is pretty pointless with Source. If it was the best multithreaded engine ever it still would hardly use any more CPU power as that level of graphics/AI just wouldn't stress a dual/quad CPU.
 
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I have an E6300 at stock, a 7900GS at stock and 2gb of OCZ 6400 at stock... and i run Ep 2 at max settings quite comfortably. It's skipped twice on a couple of the cut scenes, and the opening scene with Dog there was a bit of screen tearing... but otherwise i've noticed nothing that makes its unplayable or even unattractive.

Even then it runs on a single core. i dont think there's much cause for all this cafuffle when the game looks that nice on 1.8ghz and a 7900GS.
 
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