When is Valve's multi core patch getting released?

Right click ATI icon, then there are preset settings. Cant remember them all but from memory there is Balanced, High Performance and High Quality
 
Personally I wouldn't get your hopes up regarding some miracle boost from multicore support. Let's look at the facts:

-For Multicore support to be efficient, it is dependent on there being multiple threads of comprable stress. This is very hard to code for any you usually end up with a large proportion of the drain coming from a single thread (say, rendering)
-To get the most of out it, the game ideally needs to be coded from the ground up with this in mind. This obviously hasn't happened with Source, so don't expect anything better than we saw from other patched games like Quake4 and CoD2.
-It will only boost performance in cases where there is a CPU limitation anyway.

So in other words, I'd take this talk of multicore support giving you 50%+ more fps with a pinch of salt.
 
I cant believe they're stoll flogging the years old HL2 engine.
Hope it has HDR at least, like the Lost Coast demo.
Surely they could have used high res textures or maybe someone make them like with stalker/oblivian.
Not suprised about multicore prob as even new games like wic are poorly coded.
Pity multicore cpu's cant all work on the same thread & pretend be a singlecore like a RAID setup.
 
My laptop seems to have a more consistent FPS now, and i notice that in task manager im seeing about 50% load on each cpu rather than 100% on one. I guess then that my system is now very much GPU limited.
 
My laptop seems to have a more consistent FPS now, and i notice that in task manager im seeing about 50% load on each cpu rather than 100% on one. I guess then that my system is now very much GPU limited.

i have the samething but i get the same fps no matter what res i play on my lappy even at 1920x1200 i get the same, is my dual core 2.00ghz the problem? :confused:
 
So in other words, I'd take this talk of multicore support giving you 50%+ more fps with a pinch of salt.

thing is though, source was designed from the ground up to be modular. So they could add in functionality and remove functionality as required.

and they've said the reason we've heard nothing so far, is that its difficult to code and they wont bother doing a rush job and just say give the alternate cores a couple of different jobs to do (like sound effects processing etc..) because that isnt true multicore. and they didnt see a point in doing a patch that was half assed.
 
Their are two console commands for multi-threading, not sure if they do anything, haven't used them myself, might be nothing.

r_threaded_particles 1

r_threaded_renderables 1

Replace 1 with 0 to turn off.
 
Their are two console commands for multi-threading, not sure if they do anything, haven't used them myself, might be nothing.

r_threaded_particles 1

r_threaded_renderables 1

Replace 1 with 0 to turn off.

r_threaded_shadow_manager 1 aswell.
 
does ep2 utilise dx10 at all? iv not yet played it as im waiting for it to download to vista but its saying somthing about try again later :(
No, no DirectX 10, but they have removed DirectX 7 support afaik.

I cant believe they're stoll flogging the years old HL2 engine.
Source engine not HL2 engine, and it is constantly updated.

Hope it has HDR at least, like the Lost Coast demo.
All Half-Life's after Lost Coast have had HDR.
 
You may need all these actually:

cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
host_thread_mode 1
mat_queue_mode 2

Also for those on quad, add -thread 4 to the command line as it's limited to 3 otherwise.
 
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You may need all these actually:

cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
host_thread_mode 1
mat_queue_mode 2

Also for those on quad, add -thread 4 to the command line as it's limited to 3 otherwise.

Just to confirm, I've just added these cvars and BOTH cores are now maxing out :D
 
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