Compression can always be improved just like we are getting new video compression every couple of years that usually reduces file size by half without visible image downgrade.Generally speaking, textures are the biggest vRAM using assets, not resolution of frame. In some games resolution of textures changes if you change display resolution (then you get worse textures when you turn on DLSS) but that's gladly sensibly rare - usually requires user to change that option. RT uses about 450MB max with Nvidia's example that was designed to use as much vRAM as possible with RT, hence it's not much in itself. Textures in games are already compressed as much as possible, so short of lowering their resolution (and quality by that) the only other solution is to have more vRAM. Streaming and direct storage will not help in cases where there isn't enough vRAM to render one full frame - something has to give.
https://www.pcgamer.com/nvidias-neu...Nvidia (opens in,without any loss of quality.
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