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There are physical (coming from actual physics) limitations what can be compressed and how much. Textures have to use algorithm that is very fast in decompression and retains good quality - new Nvidia (de)compression seems to be much slower in shown results which means it will most likely need new GPU generation to use effectively and won't change anything with existing GPUs. Which is also very Nvidia thing to do. Plus, that will be great advertisement to sell 50 series (as general pubic turned out to be largely immune to RT adverts after all) - still small amount of vRAM but better!Compression can always be improved just like we are getting new video compression every couple of years that usually reduces file size by half without visible image downgrade.
https://www.pcgamer.com/nvidias-neural-texture-compression-technology-should-alleviate-vram-concerns/#:~:text=According to Nvidia (opens in,without any loss of quality.
They issue with that is that eventually you see big image quality degradation if go below 4k and then use upscaling - as even highest quality of dlss and fsr especially show visible degradation in 1440p and lower. Of course, it's still better than lowering resolution without upscaling but it shouldn't be necessary at all in many cases and it all comes down to the fact that Nvidia has been skimping on vRAM. I'd say, for business reasons - one will have to change GPU for new one faster than one would if they gave more vRAM, which seems to be very apparent already.Well yes, nobody said otherwise. In fact, I pointed out the floor of ~10GB where lowering resolution no longer makes a difference. But there's still a 5GB gap between rendering at 1080p (with Performance DLSS) versus native 4K in the case of Cyberpunk, which isn't insignificant in the context of how much VRAM most current cards have. It would be the difference between playable or a complete mess on cards like the 3080 or 4070 Ti, so there's certainly potential for DLSS (or FSR) to help in otherwise VRAM-starved conditions. Obviously the amount of VRAM you save is going to vary title to title, as different engines (and implementations of engines) handle things differently. I'd imagine 5GB to be on the high end. Checking a few other recent titles via TechPowerUp's coverage, the difference between 1080p and 4K VRAM usage seems to be closer to 3GB on average.
OK and how many people have you heard of getting banned because they bought a used video card? A quick search gives me zero occurences, just people worrying about the same thing you're worried about, maybe it's happened but I'd guess it's lottery win kind of rarity if it happens at all.Not as unlikely as you might think when you consider over 500,000 people were banned from Warzone over 2 years ago, probably a lot more now.
Over half a million players have been banned from Call of Duty: Warzone
Players have been removed in waves due to ‘malicious’ behaviourwww.independent.co.uk
Each component has a unique serial number which they can easily read from software. From what I read there are different levels of HWID bans depending on the offense, so a first time offender might require a collection of hardware to be identified and they can get around it by changing just a couple of components, but a serial offender will have every component and peripheral blacklisted so they need to change their whole system.I could be wrong as IDK exactly how every single developer handle hardware ID bans but i don't think it works like that. There's nothing within the hardware that allows you to identify one card of the same model from another, AFAIK they typically create a unique hash from a collection of hardware ID's and possibly other data.
Can't have searched for very long then because it took me about 10 seconds.OK and how many people have you heard of getting banned because they bought a used video card? A quick search gives me zero occurences, just people worrying about the same thing you're worried about, maybe it's happened but I'd guess it's lottery win kind of rarity if it happens at all.
If you don't feel comfortable don't do it but I think you're worried over nothing.
Extraordinary claims require extraordinary evidence so i assume you have that? Because in my 30+ years of working with computers, outside of NIC MAC addresses, this is the first time I've ever heard of such a thing.Each component has a unique serial number which they can easily read from software.
I'm not sure a single instant of someone who happened to install a 2nd hand graphics card and got banned a day later really counts, for all anyone knows maybe he was cheating, it could be someone trolling, it could even be the author themselves making things up to drive traffic.Can't have searched for very long then because it took me about 10 seconds.
Extraordinary claims require extraordinary evidence so i assume you have that? Because in my 30+ years of working with computers, outside of NIC MAC addresses, this is the first time I've ever heard of such a thing.
"The last section contains a number separated by ampersands. The serial number is the second number in that list, formatted in hex."Erm, that's a sticker on the card, not a hardware ID that can be easily read from software.
There has to be a way for them to uniquely identify components or HWID bans wouldn't exist, you can't just ban a combination of components due to the risk of false positives.Yea, no. Like i added in my edit maybe you should read what a device/hardware ID is and how it's generated.
Long story short it's generated by the system (Windows itself). The closest you get is like i said earlier the hardware ID
That identify the model as in this is a RTX 4070, all RTX 4070's will use the same hardware ID.Hardware ID - Windows drivers
A hardware ID is a vendor-defined identification string that Windows uses to match a device to an INF file.learn.microsoft.com
Extraordinary claims require extraordinary evidence so i assume you have that? Because in my 30+ years of working with computers, outside of NIC MAC addresses, this is the first time I've ever heard of such a thing.
TPM generates a unique ID, it's needed for some security stuff but it's also why some people (myself included) will never use it.
The article said he bought a new gpu on Black Friday not a used one and the ban was down to some driver issue?Each component has a unique serial number which they can easily read from software. From what I read there are different levels of HWID bans depending on the offense, so a first time offender might require a collection of hardware to be identified and they can get around it by changing just a couple of components, but a serial offender will have every component and peripheral blacklisted so they need to change their whole system.
Can't have searched for very long then because it took me about 10 seconds.
The article said he bought a new gpu on Black Friday not a used one and the ban was down to some driver issue?
Generally speaking, textures are the biggest vRAM using assets, not resolution of frame. In some games resolution of textures changes if you change display resolution (then you get worse textures when you turn on DLSS) but that's gladly sensibly rare - usually requires user to change that option. RT uses about 450MB max with Nvidia's example that was designed to use as much vRAM as possible with RT, hence it's not much in itself. Textures in games are already compressed as much as possible, so short of lowering their resolution (and quality by that) the only other solution is to have more vRAM. Streaming and direct storage will not help in cases where there isn't enough vRAM to render one full frame - something has to give.
Essentially the SSD significantly reduces latency between data delivery and memory itself. The result sees RAM only holding assets and data for the next 1 second of gameplay. The PS4's 8GB of GDDR5 memory held assets for the next 30 seconds of gameplay.
"There's no need to have loads of data parked in the system memory waiting to potentially be used. The other way of saying that is the most of the RAM is working on the game's behalf."
The SSD allows Sony to keep RAM capacity down and reduce costs.
"The presence of the SSD reduces the need for a massive inter-generational increase in size."
I'm going to cautiously comment because...well... reasons on this forum it seems, but I'm already struggling today, let alone few years.
Got a 3070, was playing Fallout 76 which keep in mind is what, 4 years old? I play at 1440p with a 144hz monitor. It does run more or less at 144fps, but noticed the game dropping down to maybe 90fps at times, this isn't terrible but was wondering why.
Fired up some monitoring software, video memory usage 99%......
So it's capping out on memory.
I've had this card 2 years....
Honestly pretty disappointed in Nvidia, I've never been a massive fan, outside of my 1070 which by all means is a fantastic graphics card, that one is still being used today, and also has 8gb of VRAM, but that's a 5+ year old card. Otherwise always bough ATI/AMD cards over the years and have never felt let down.
I'm already thinking about moving on because I'm clearly getting gimped by lack of memory, but GPU prices are still too high to be comfortable about forking out, again.
It won't be a Nvidia card anyway.
I'm kinda of bittersweet because I got this 3070 on a cracking deal, keeping in mind mid 2021, height of the mining thing, it wasn't the card I had wanted but it was a case of beggars can't be choosers, and I was very happy at the time, to just get anything half decent for what I paid.
Would love a 7900xt but I can't justify the cost.