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When the Gpu's prices will go down ?

Compression can always be improved just like we are getting new video compression every couple of years that usually reduces file size by half without visible image downgrade.

https://www.pcgamer.com/nvidias-neural-texture-compression-technology-should-alleviate-vram-concerns/#:~:text=According to Nvidia (opens in,without any loss of quality.
There are physical (coming from actual physics) limitations what can be compressed and how much. Textures have to use algorithm that is very fast in decompression and retains good quality - new Nvidia (de)compression seems to be much slower in shown results which means it will most likely need new GPU generation to use effectively and won't change anything with existing GPUs. Which is also very Nvidia thing to do. Plus, that will be great advertisement to sell 50 series (as general pubic turned out to be largely immune to RT adverts after all) - still small amount of vRAM but better! ;)
And then, of course, AMD will take months to implement it or will come with their own format - as it would have to become a standard first really (like all the other texture compression formats are) and the whole adoption by game Devs will take few years. None of that will help current generation GPUs.
 
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Well yes, nobody said otherwise. In fact, I pointed out the floor of ~10GB where lowering resolution no longer makes a difference. But there's still a 5GB gap between rendering at 1080p (with Performance DLSS) versus native 4K in the case of Cyberpunk, which isn't insignificant in the context of how much VRAM most current cards have. It would be the difference between playable or a complete mess on cards like the 3080 or 4070 Ti, so there's certainly potential for DLSS (or FSR) to help in otherwise VRAM-starved conditions. Obviously the amount of VRAM you save is going to vary title to title, as different engines (and implementations of engines) handle things differently. I'd imagine 5GB to be on the high end. Checking a few other recent titles via TechPowerUp's coverage, the difference between 1080p and 4K VRAM usage seems to be closer to 3GB on average.
They issue with that is that eventually you see big image quality degradation if go below 4k and then use upscaling - as even highest quality of dlss and fsr especially show visible degradation in 1440p and lower. Of course, it's still better than lowering resolution without upscaling but it shouldn't be necessary at all in many cases and it all comes down to the fact that Nvidia has been skimping on vRAM. I'd say, for business reasons - one will have to change GPU for new one faster than one would if they gave more vRAM, which seems to be very apparent already.
 
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Not as unlikely as you might think when you consider over 500,000 people were banned from Warzone over 2 years ago, probably a lot more now.

OK and how many people have you heard of getting banned because they bought a used video card? A quick search gives me zero occurences, just people worrying about the same thing you're worried about, maybe it's happened but I'd guess it's lottery win kind of rarity if it happens at all.

If you don't feel comfortable don't do it but I think you're worried over nothing.
 
I could be wrong as IDK exactly how every single developer handle hardware ID bans but i don't think it works like that. There's nothing within the hardware that allows you to identify one card of the same model from another, AFAIK they typically create a unique hash from a collection of hardware ID's and possibly other data.
Each component has a unique serial number which they can easily read from software. From what I read there are different levels of HWID bans depending on the offense, so a first time offender might require a collection of hardware to be identified and they can get around it by changing just a couple of components, but a serial offender will have every component and peripheral blacklisted so they need to change their whole system.

OK and how many people have you heard of getting banned because they bought a used video card? A quick search gives me zero occurences, just people worrying about the same thing you're worried about, maybe it's happened but I'd guess it's lottery win kind of rarity if it happens at all.

If you don't feel comfortable don't do it but I think you're worried over nothing.
Can't have searched for very long then because it took me about 10 seconds.

 
Each component has a unique serial number which they can easily read from software.
Extraordinary claims require extraordinary evidence so i assume you have that? Because in my 30+ years of working with computers, outside of NIC MAC addresses, this is the first time I've ever heard of such a thing.
Can't have searched for very long then because it took me about 10 seconds.

I'm not sure a single instant of someone who happened to install a 2nd hand graphics card and got banned a day later really counts, for all anyone knows maybe he was cheating, it could be someone trolling, it could even be the author themselves making things up to drive traffic.

Maybe if these unique serial number are easily read from software you could explain how one would go about that, maybe a link to such software or how one would go about extracting that unique serial number via Windows or even Linux as the latter tends to have much more powerful tools when it comes to interrogating hardware.
 
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Extraordinary claims require extraordinary evidence so i assume you have that? Because in my 30+ years of working with computers, outside of NIC MAC addresses, this is the first time I've ever heard of such a thing.
 
Erm, that's a sticker on the card, not a hardware ID that can be easily read from software.

e: Unless you're referring to the Device instance ID
Because if so maybe you should read how they're generated.
 
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Yea, no. Like i added in my edit maybe you should read what a device/hardware ID is and how it's generated.

Long story short it's generated by the system (Windows itself). The closest you get is like i said earlier the hardware ID
That identify the model as in this is a RTX 4070, all RTX 4070's will use the same hardware ID.

e: E.g I assume you have a generic USB hub listed under device manager, all generic USB hub will report a device ID of 'USB\VID_05E3&PID_0608&REV_8536' just like all Samsung 970 EVO Plus' will have a hardware ID of 'SCSI\DiskNVMe____Samsung_SSD_970_2B2Q'

There's nothing unique about those.
 
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Yea, no. Like i added in my edit maybe you should read what a device/hardware ID is and how it's generated.

Long story short it's generated by the system (Windows itself). The closest you get is like i said earlier the hardware ID
That identify the model as in this is a RTX 4070, all RTX 4070's will use the same hardware ID.
There has to be a way for them to uniquely identify components or HWID bans wouldn't exist, you can't just ban a combination of components due to the risk of false positives.
 
As was explained earlier they most likely use a combination of the hardware in the PC to generate a hash.

Much like how Microsoft started doing it with Windows activation.
 
i think Pentium 3's had serial numbers but they stopped doing them due to privacy concerns afaik, so I don't think any hardware has one. readable by software i mean.
 
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True but then everything that tied itself to that ID has to be re-registered with the new ID and doing that can range from simply having to click on yes, making a phone call, or worst of all if the company no longer exists not being able to use or play certain DRM protected software.
 
Each component has a unique serial number which they can easily read from software. From what I read there are different levels of HWID bans depending on the offense, so a first time offender might require a collection of hardware to be identified and they can get around it by changing just a couple of components, but a serial offender will have every component and peripheral blacklisted so they need to change their whole system.


Can't have searched for very long then because it took me about 10 seconds.

The article said he bought a new gpu on Black Friday not a used one and the ban was down to some driver issue?
 
GPUs don't have unique hardware IDs which can be read by software.

Windows might allocate an ID to it for that particular installation, but that is not tied to hardware. It will change each time you reinstall the card.

GPUs are defined by their vBIOS (the closest thing to a "hardware ID"), and that is shared across all versions of that GPU. It contains things like bios version, card name, subvendor and a (not unique) device ID. Anyone who has done BIOS flashing knows this.

The article said he bought a new gpu on Black Friday not a used one and the ban was down to some driver issue?

Yeh that clearly said it is software, nothing to do with hardware.
 
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Generally speaking, textures are the biggest vRAM using assets, not resolution of frame. In some games resolution of textures changes if you change display resolution (then you get worse textures when you turn on DLSS) but that's gladly sensibly rare - usually requires user to change that option. RT uses about 450MB max with Nvidia's example that was designed to use as much vRAM as possible with RT, hence it's not much in itself. Textures in games are already compressed as much as possible, so short of lowering their resolution (and quality by that) the only other solution is to have more vRAM. Streaming and direct storage will not help in cases where there isn't enough vRAM to render one full frame - something has to give.

PS4 hold about 30sec. of gameplay inside its 8gb memory, while PS5 holds about 1sec only.

Essentially the SSD significantly reduces latency between data delivery and memory itself. The result sees RAM only holding assets and data for the next 1 second of gameplay. The PS4's 8GB of GDDR5 memory held assets for the next 30 seconds of gameplay.

"There's no need to have loads of data parked in the system memory waiting to potentially be used. The other way of saying that is the most of the RAM is working on the game's behalf."

The SSD allows Sony to keep RAM capacity down and reduce costs.

"The presence of the SSD reduces the need for a massive inter-generational increase in size."

For the majority of games, probably the concept that was used involved dumping everything into memory no matter if it was required or not, ergo stupid memory requirements in some games. It wasn't really something dynamic or well optimized - after all, there's little sense to have high res. textures for assets tens or hundreds of meters away, or hidden from sight, that aren't seen either way.

Games do need to use the power of SSDs/NVMes better even with regular, smaller, but constant data transfers.

I'm going to cautiously comment because...well... reasons on this forum it seems, but I'm already struggling today, let alone few years.

Got a 3070, was playing Fallout 76 which keep in mind is what, 4 years old? I play at 1440p with a 144hz monitor. It does run more or less at 144fps, but noticed the game dropping down to maybe 90fps at times, this isn't terrible but was wondering why.

Fired up some monitoring software, video memory usage 99%......

So it's capping out on memory.

I've had this card 2 years....

Honestly pretty disappointed in Nvidia, I've never been a massive fan, outside of my 1070 which by all means is a fantastic graphics card, that one is still being used today, and also has 8gb of VRAM, but that's a 5+ year old card. Otherwise always bough ATI/AMD cards over the years and have never felt let down.

I'm already thinking about moving on because I'm clearly getting gimped by lack of memory, but GPU prices are still too high to be comfortable about forking out, again.

It won't be a Nvidia card anyway.

I'm kinda of bittersweet because I got this 3070 on a cracking deal, keeping in mind mid 2021, height of the mining thing, it wasn't the card I had wanted but it was a case of beggars can't be choosers, and I was very happy at the time, to just get anything half decent for what I paid.

Would love a 7900xt but I can't justify the cost.

F76 engine is crap (Creation engine) and is one of the reason why I don't have much fate in Starfield.
However, I play at 2880x1620 internally (DLDSR or whatever is called from nVIDIA), then downscaled to 1080p (so should be above your 1440p), 59fps locked and never saw vRAM maxed on my r2080. Could happen, but probably very, very rare.
But it did stutter and felt awful by default, at vRAM usage even at 6gb or under, ergo the fps limit at 59fps via Riva Tuner. Pretty smooth now, just the regular small stutter here and there... probably traverse stutter. Everyone jumps to vRAM issues at the smallest hiccup when is just plain old crap codding. :D
 
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