Which MMO...?

WoW problem was it's success. got to popular and then watered down to please the masses

And therein lies the problem.

You wont get that many "niche" MMO anymore, because big publishers want big returns, and that means appealing to the masses, WoW style.

I still say WoW should branch out, launch a hardcore server - death means death, you need to re-roll. Killing someone means you can take their loot :p

But someone really needs to give the MMO genre a real shakeup. There MUST be a better alternative than the WoW/Warhammer/Aion/LotRO/(insert rest here) model of repeating quests/dungeons?
 
I still say WoW should branch out, launch a hardcore server - death means death, you need to re-roll. Killing someone means you can take their loot :p

I don't understand why more companies don't do this. EQ and DaoC both do it, and the special rules servers are always wildy popular. I know it takes resources to manage the different rulesets, but it's still a tiny amount of effort compared to doing a whole new hardcore game.
 
I'm quite enjoying runes of magic at the moment, it's tiding me over until SW:TOR is released :)

Free to play with a micropayment system that is nice, but there's no requirement to have cash shop items to be competitive.
 
I'm quite enjoying runes of magic at the moment, it's tiding me over until SW:TOR is released :)

Free to play with a micropayment system that is nice, but there's no requirement to have cash shop items to be competitive.

thanks

I going to give this ago. Might tide me over to SW:tor also.

It seems a lot of companies are banging on about micropayment as the next big thing
 
I have darkfall, I love the PvP system, but the skill grind sucks, plus the world is huge & empty. I am waiting for transfers to the NA server to start. Hopefully the action will pick up then, I am guilded, but I am waiting for transfer with some others to join the rest of the guild.

I still say WoW should branch out, launch a hardcore server - death means death, you need to re-roll. Killing someone means you can take their loot

World of WARcraft
 
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I still say WoW should branch out, launch a hardcore server - death means death, you need to re-roll. Killing someone means you can take their loot :p

But someone really needs to give the MMO genre a real shakeup. There MUST be a better alternative than the WoW/Warhammer/Aion/LotRO/(insert rest here) model of repeating quests/dungeons?

I for one wouldn't play that, it would drive me nuts.

I've worked hard for my gear and to develop my character, I don't wish to throw it all away, because some insanely good geared character will come along and own me.

I think there should be a shake up of the MMO's, I agree, but how else would you have people level ?

Those games do what MMO's have always done.
The features that aren't included are not included because they're either unpopular or not marketable.
 
I think there should be a shake up of the MMO's, I agree, but how else would you have people level ?

Those games do what MMO's have always done.
The features that aren't included are not included because they're either unpopular or not marketable.

I wouldnt have people level, I would go back to the skill system of UO and SWG.

I am not altogether sure that housing and dyes would be considered either unpopular or not marketable. Certainly not dyes. Every MMO should have dyes in my opinion...I mean, I can smelt ore and craft weapons and armours ..but I havent worked out how to change somethings colour?? and lets face it...how often in dye-less games have you got some great looking armour and thought..damn, if only it matched my <insert other armour piece here> or...looks great but I wish it wasnt x colour.

I think player controlled ships wouldnt be an unpopular choice in MMOs either, cant understand why more MMOs dont include them. I think GM run dynamic events would be very popular indeed too.

(though I will concede that the Full Looting and FFA PvP that I mention are required tastes and wouldnt be popular with the masses)
 
I wouldnt have people level, I would go back to the skill system of UO and SWG.

Leveling is a good fun way of seeing story line imo, you do quests, and get to see and be part of a cinematic and evolving story lines, ect ect much like what Warcraft have done in Wrath at parts.

I am not altogether sure that housing and dyes would be considered either unpopular or not marketable. Certainly not dyes. Every MMO should have dyes in my opinion...I mean, I can smelt ore and craft weapons and armours ..but I havent worked out how to change somethings colour?? and lets face it...how often in dye-less games have you got some great looking armour and thought..damn, if only it matched my <insert other armour piece here> or...looks great but I wish it wasnt x colour.

Housing, meh to be honest. It sounds good fun, but I have the Sims for that :p I've been wanting them in Warcraft for a while, well not wanting, but wanting to see how they'd do it.

Dyes ! LOL Can't believe all MMO's don't have this to be 100% honest. It's a massive feature that should be included, I've trawled dark and dangerous dungeons for epic level recipes but yet, I can't change the sodding color of a shirt I made :D

I think player controlled ships wouldnt be an unpopular choice in MMOs either, cant understand why more MMOs dont include them. I think GM run dynamic events would be very popular indeed too.

(though I will concede that the Full Looting and FFA PvP that I mention are required tastes and wouldnt be popular with the masses)

Full looting, and all that would suck. really really hard. Boats, meh. Lot's of little things that games do that you think "oh cool" someone else thinks "this sucks" and the more people that say "this sucks" the less games develop that.

I think, that maybe not "player" housing, but defiantly Guild housing, where you can have a plot of land near a capital city or for the PvP nuts near open world PvP area's would be a good thing, a Guild can have 40 of the most skilled, well geared, best players that kill the hardest bosses every other day, still can't get together and build a sodding house / castle ect ect.
 
i really wish they give UO a massive update, i DL the new client the other day and it makes the game look worst not better
 
Leveling is a good fun way of seeing story line imo, you do quests, and get to see and be part of a cinematic and evolving story lines, ect ect much like what Warcraft have done in Wrath at parts.

In UO we made our own stories. I remember a spectacular one in particular which lasted over 2 years as it unravelled. I do find it a bit of a shame that player creativity has become so second to being "told what to do". As I say though..I think questing has become so ingrained into the psyche of the current MMO gamer that an MMO without quests would no longer survive. A pity.


Housing, meh to be honest. It sounds good fun, but I have the Sims for that :p I've been wanting them in Warcraft for a while, well not wanting, but wanting to see how they'd do it.

You're right, its a personal taste thing, but very few people that I know who experienced housing in SWG or UO considered it a meh thing. For many of those it was a massive plus.

Dyes ! LOL Can't believe all MMO's don't have this to be 100% honest. It's a massive feature that should be included, I've trawled dark and dangerous dungeons for epic level recipes but yet, I can't change the sodding color of a shirt I made :D

Dyes ROCK !! :D


Full looting, and all that would suck. really really hard. Boats, meh. Lot's of little things that games do that you think "oh cool" someone else thinks "this sucks" and the more people that say "this sucks" the less games develop that.

I think, that maybe not "player" housing, but defiantly Guild housing, where you can have a plot of land near a capital city or for the PvP nuts near open world PvP area's would be a good thing, a Guild can have 40 of the most skilled, well geared, best players that kill the hardest bosses every other day, still can't get together and build a sodding house / castle ect ect.

Yeah, as I say those are very much required taste ones. Many wouldnt like them...for me, after having experienced them, MMOs lacking them seem to just lack a little something. Although they may still have other plus features.



In essence, what I wish for is progression in the genre. I want to see features included and added to with each new MMO. Sadly...thats not what has happened. The years have passed and its almost like each MMO released actually has fewer features than past ones and often doesnt even include features that existed and did well in past MMOs. Stuff like Dyes and other features should be a given, these arent things which should be overlooked or added in "later"(c) , these are basics of the genre which shouldnt even need thinking about.

As an example...just look at how many MMOs after UO did not even include the ability to sit in a chair. To sit in a chair for gods sake...a basic feature that should be present in ANY RPg. In many ways the genre has changed beyond recognition, no longer resembling its original concept and vision and instead resembling a virtual game of whack-a-mole.

I see the genre as having regressed in terms of game features more than progressed, and sadly I dont think it will change now. I know who I blame for it..but I am not going to say it on here because 80% of the people on here will immediately jump down my throat for it :)
 
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You're going to say Warcraft ?

I'd disagree massively. I think they very simply just took what they think worked and ran with it. You should blame other developers for being uncreative and just copying Blizzard rather then trying something different.

Having quests and leveling is a basic part of an MMO imo, while the skill's system might of worked well, it relied on heavy RP and good mature players to help develop the story lines and the world. This is something that has changed, gamers are gaming from a much younger age, and tbh the attitude of 80% of them sucks. Very "leet" kid and creates for awful atmosphere's in game.

I'm looking forward to what Blizzard do next. In fact I can't wait to see what they do next. I however have very little respect for games like Warhammer Online, which was an awful game, it didn't even do what Warcraft did, it's a shame, because the Warhammer IP is a truly fantastic one that has been ruined for a long time.

Lord of the Rings was very good, a much better game then Warhammer, and I'd say different enough in style and attitude to Warcraft to be very successful.
 
oh stop been such a wimp.

Say it.

Nah..people have a tendency to explode with cyber rage on forums. It would just take this whole thread into a 20 page argument between one group and another group. It wont change anyway, so a 20 page argument about the reason (imo) behind it would serve no purpose other than to wind people up :)

You pretty much got it in your 3rd paragraph, and in particular its a specific section of those , which I speak of. Begins with a c, ends with an e and has 7 letters in it. Thats pretty much enough info that people analysing the genre will be able to see who I refer to.
 
Oh I know about the rage issue, I've stayed away from the sports Forum because I'm fed up of getting bashed.

Drop me a email to my Trust if you like, would really like to see your take on this, I welcome new opinions.
 
You're going to say Warcraft ?

I'd disagree massively. I think they very simply just took what they think worked and ran with it. You should blame other developers for being uncreative and just copying Blizzard rather then trying something different.

Having quests and leveling is a basic part of an MMO imo, while the skill's system might of worked well, it relied on heavy RP and good mature players to help develop the story lines and the world. This is something that has changed, gamers are gaming from a much younger age, and tbh the attitude of 80% of them sucks. Very "leet" kid and creates for awful atmosphere's in game.

.

Not necessarily true.

Skill bases mmo don't have to rely on RP. They just have to be properly made. Every aspect has to be entwine and rely heavily on each other.

You don't need to put on strange accents to have stories in skill-based mmo's. The way you grow and community is the story. Guilds at war at each other for years. Alliances are formed and broken.

Immature people are soon shunned and giving bad rep and normally only end up with likewise players or get bored and leave the game while more mature guilds/players have a blast.

WoW would have been totally different game if Eq was never made
 
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