Which MMORPG are you looking forward to?

Another thing about FFXI that made it so much better than the common muck thats in the market is a sense of achievment. Gaining that extra level really meant something, you could also see the increase in your character. Gaining that item you spent ages trying to get, again really meant something because you could see it affect your job. There was a sense of purpose, gaining access to that new area really felt like you had come a long way from the fields outside of SandOria etc.

i remember getting Sky...was brilliant. I keep wanting to go back to it, and i did...just got too bored of Dunes... might go back and see how this level sync thing works
 
people say the next mmo's will be wow clones, surely you would be stupid to produce an mmo that tries to compete with wow, you'd have no chance in the current climate. companies are going to HAVE to change the trend and start producing the goods to make it in this genre.

i agree with the above poster where you pick a character which plays a very unique role and no other class can replicate it (unlike wow where lots of the chars are merging together). ive introduced friends to other mmos from wow and they have been like "why is it so difficult to heal people, and knowing the right spells to use at the right time etc" and seem to have grown lazy to having played wow for so long they just rely on spamming the same spells over and over again with no thought of the situation and how to adapt to it.

i feel the death penalty needs addressing as well, i dont think you should lose your whole inventory but maybe a chance of losing something really good when you die would be the best.

oh well lets wait and see...
 
Another thing about FFXI that made it so much better than the common muck thats in the market is a sense of achievment. Gaining that extra level really meant something, you could also see the increase in your character. Gaining that item you spent ages trying to get, again really meant something because you could see it affect your job. There was a sense of purpose, gaining access to that new area really felt like you had come a long way from the fields outside of SandOria etc.

YES.

I played FFXI a long time ago, at release for around a year. It might have changed since then, but at lvl 20 back then you could get a chocobo mount. I remember researching my route (it was a long run to the town to get it) and taking screenshots nearly every step of the way. I had to go through some really high lvl areas and I was sweating buckets. Died twice. But when I finally got there, I was elated. What an achievement it was.

Fast forward X amount of years to MMO's of today. You can run anywhere as long as you stay on the paths. If you die you lose nothing. You're not scared of any mob because it's easily avoided. And even if you get aggro it's teathered to a leash and you can outrun it. It isn't even dark at night. Whats all that about? Night is as bright as day. Why?

i feel the death penalty needs addressing as well, i dont think you should lose your whole inventory but maybe a chance of losing something really good when you die would be the best.

Wholeheartedly agree with you there.

When there's no penalty for dying, there's no risk. When there's no risk, there's no excitement. I don't care if I die in WoW -- failure means nothing other than a 30 second run back to my corpse. There's not even any mobs in my way!

When you don't get punished for failure, you don't learn. (Imagine sticking your hand into a fire and it not burn). This is why so many people playing WoW suck, making the same mistakes again and again. I'll get flack for saying that, but it's simply the truth. Rewards gained for little effort feel meaningless.
 
It isn't even dark at night. Whats all that about? Night is as bright as day. Why?

Bugs the living bejeesus out of me, that one. LOTRO - gorgeous by day, looks rubbish by night because it's so bright. They don't even bother to blue tint everything, if you don't look at the sky you wouldn't know it's dark. And they might at least have turned off the flocks of birds, just looks plain weird at night.

Vanguard's the only game recently that got night-time looking right, but they still didn't make it actually hard to see.
 
Used to love that about EQ, need a torch when its dark / underground. Kithicor has to be the best zone i've sene which bases a mob spawns off the time of day. I started playing the progression server when it first came out and loved it but stopped due to the wife not liking it. Now im single i'd love to start up on a new progression server.

EDIT

After a little research it appears they are starting a new server off this month! Hopefuly it'll be a progression one :D.
 
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meh, lore wise in most of these games elf's are supposed to have fantastic sight etc, and during the day your guys are hardly having their eyes burnt out and used to flourescent lighting and staring and bright screens all day. IN all likelyhood you'd have better night vision and wouldn't be blind as a bat at night.

In the real world you can also choose not to go out at night, but unless the time of day becomes independant to player and they can go in a house and choose to rest till morning, then frankly I see no reason for a "dark" night time where you really can't see anything. It would be as annoying as the flashlight in Doom 3. Theres trying to make it realistic, and theres just plain crap gameplay.

"dang its night time, lets role for who gets to carry the torch for 4 hours of a raid because some guy petitioned that this MMO should be pitch black at night" , that would do wonders for any games community. Thinking about it, I always know when its dark in lotro, its much less bright, maybe you don't have the details turned up enough or something, it doesn't come close to looking in the same ball park of as bright at night as during the day.


Well DAOC I can't get to work on windows 7 at all and I can't be bothered trying anymore either EQ2 is pretty horrible to play, Lotro is about to become the easiest game known to man. The new update brings in waypoints on radar pointing to quests, one of the best games for hard to find and fun quests, all gone. A self revive option so a lot of the maybe harder things you can simple die and pick up where you left off without having to fight your way back in. New area, with crap gear, no reason to do it and is pretty small aswell as lowered xp, increase in quest xp and stuff. Which isn't so bad for playing my alts quicker, but still a bit gay. :(

Darkfall I don't think I'll buy, its plagued by cheaters, bugs, exploiters and the fact you can't buy the damn thing.

Theres people running around with no gear beating you up with speed hacks so you lose all your stuff and because they just use the auto spawn with gear they risk nothing. lots of people are rich/semi uber leveled from macroing skills while away from the computer, its basically a complete shambles.

if they fix the hacking, and open a brand new server I might go for it, till then, its just a waste unless you want to cheat aswell.

Champions online sounded great, and quite near, except its design to be multiplatform, which the more I think about it, the worse it sounds it will be.
 
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http://forums.station.sony.com/eq/forums/show.m?forum_id=1267

I shall be keeping my eyes on this forum to see when the new server is due, looks likely a progression type server will be voted in. If it is then i'll ditch darkfall and play EQ.

ok, I have no idea what that means, whats the diff between EQ 1 and 2, 1's better than 2?

I don't really know why but I never tried mmo's till a few years ago so never played DAOC, UO, EQ1/2, i feel all left out :(
 
Used to love that about EQ, need a torch when its dark / underground. Kithicor has to be the best zone i've sene which bases a mob spawns off the time of day. I started playing the progression server when it first came out and loved it but stopped due to the wife not liking it. Now im single i'd love to start up on a new progression server.

EDIT

After a little research it appears they are starting a new server off this month! Hopefuly it'll be a progression one .

2009 marks EQ's 10th year anniversary. There's going to be a documentary, a film is still sorta being planned and there's this: http://www.bradygames.com/bookstore/product.asp?isbn=0744010683

frankly I see no reason for a "dark" night time where you really can't see anything. It would be as annoying as the flashlight in Doom 3. Theres trying to make it realistic, and theres just plain crap gameplay.

Not if it's creative. At night, torches that line major roads will come on, providing light, so people can travel with relative safety. Werewolves/ghosts/zombies spawn in the unlit areas. You dont have to kill them, but if you're brave enough to leave the beaten path, the werewolves carry better than normal loot.

I think it would make for pretty immersive gameplay. Imagine seeing ghost ships off a coastline through the dark. And the day/night cycle doesn't have to follow real time - you could have 24hrs in game = 2 hours real time.
 
I am starting to lose faith in MMOs...most notably cos I played Matrix Online for a solid 2yrs...I took time off it back in Aug 2008 and went back on only Feb 2009 for a month. Nothing has changed...all you get is the usual: new items and clothing of which you have to work your sodding ass off for and most of the time its pointless.

However, my faith has been slightly restored by the news announced last year that SOE (bad people that they are anyway) are releasing DC Universe Online. Being a big Superman fan I was very pleased with this news and cannot wait for it. I have seen the videos of the concept art and the gameplay and it is looking tasty!!

Another game that is being released in MMO is Need For Speed. Yes thats right Need For Speed is going online and the best bit is...its going to FREE!!! :D I dont know what the prices are for DCUO but knowing Sony they will most likely charge. But to be able to drive around in a souped up Nissan Skyline GTR with other like minded racers in a world where almost anything is possible...it will be interesting to see how NFS fares as an MMO. I believe its due for released around Sept/Oct 2009.


Apparently DC is free too.
 
ok, I have no idea what that means, whats the diff between EQ 1 and 2, 1's better than 2?

I don't really know why but I never tried mmo's till a few years ago so never played DAOC, UO, EQ1/2, i feel all left out :(

EQ was the first MMO i ever played, i loved it. Had massive zones, no insta travel, corpse runs when you died, mobs that chased you until you found some guards etc. Was not an easy game but hugely enjoyable. I tried EQ2 but still found 1 to be better.

A progression server starts out as EQ did at release (maybe 1 expansion enabled), then as certain unlocks are hit such as major bosses being killed etc a new expansion gets enabled. Gives you a chance to play it exactly as people did whe it first came out.
 
Drunkenmaster I don't think you should be playing mmo's at all, they're making you bitter and resentful :p

Darkness rocked in EQ. I'll never forget the first run from Everfrost down that pitch black tunnel into Blackburrow. Couldn't see three feet in front of me, I was actually having to follow the wall to see where I was going.

Likewise the first time I got caught out on the tundra in Everfrost at night, I actually got lost. Same thing happened to me in Greater Faydwer on a regular basis, it was terrifying not having a clue where you were and only being able to see the trees immediately around you.

Now it's bright, you have an on screen map, and most likely an arrow telling you where you should go next. It's complete ******.
 
I remember being stuck in that tunnel between the ranger starting area and the qeynos hills zone for about an hour lol! Didnt have money to buy a torch and ended up running in circles. Those were the days.
 
Meh, the problem is, funny as it is when those things happen, and I'd laugh and like it too, once you've done it once you can probably get through passes and tunnels without even looking at your screen, it just becomes a chore later on that doesn't really improve gameplay for me.

to Spirity, Lotro has that to a degree, certain area's like north downs grave area has shades 24/7, but other places shades only spawn at night and generally only in grave type area's. But I can't see any reason for there to be better loot on a werewolf because it would be out at night, whys a werewolf more badass than some uber squid that only comes up to the surface of a lake during the day, etc. Lots of area's in lotro are thrown into darkness, not pitch black but not everything would always be pitch black. torches are lit around towns and generally most inside area's are lit by torches aswell by the mob's that live there I guess in terms of reasoning and they'd be lit day or night I guess anyway.

anyway, night/day is pretty limited anyway, if you don't run around looking at the radar, misty mountains sections with a blizzard at its strongest you can't see far infront of you and can easily get turned around(kills your framerate aswell though :( ).

A game where I literally couldn't go on at a certain section till the day cycle started, be it in 30mins in real time, or 24 hours, would just stop me playing for that time. Simple fact is that if the night/day cycle had too dramatic an effect then you'd be stuck having to wait for certain events all the time which isn't in itself a terrible thing, there aren't many quests in Lotro but there are a few you have to meet someone at night, or kill something that spawns at night. The problem comes when you've only got 30 minutes spare at a similar time every night to play, and you quite literally are stuck unable to do stuff.

I personally think adding semi pitch blackness for realism should be reserved for a game that also makes you choose 8 hours of the day you can't play during, because your character is sleeping. Theres realism and theres taking it to far tbh.
 
ok, I have no idea what that means, whats the diff between EQ 1 and 2, 1's better than 2?

I don't really know why but I never tried mmo's till a few years ago so never played DAOC, UO, EQ1/2, i feel all left out :(

Thats a pity, I always feel for MMO gamers who never got the chance to experience UO, Daoc, EQ1 or AC. They really missed out on the golden age of MMOs imo.

Also, if only those MMO gamers had experienced those MMOs in their heyday, then they might have a far different view on what makes an MMO fun and special. Particularly if they had the chance to play UO.
 
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Thats a pity, I always feel for MMO gamers who never got the chance to experience UO, Daoc, EQ1 or AC. They really missed out on the golden age of MMOs imo.

Also, if only those MMO gamers had experienced those MMOs in their heyday, then they might have a far different view on what makes an MMO fun and special.

It's the only genre I know of that's gone resolutely backwards since it began. I keep waiting for someone to bring out an mmo that increases your xp bar automatically while you're logged in, and periodically drops rewards into your inventory, leaving you free to stare at the screen like a zombie.
 
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It's the only genre I know of that's gone resolutely backwards since it began. I keep waiting for someone to bring out an mmo yet that automatically increases your xp bar automatically while you're logged in, and periodically drops rewards into your inventory, leaving you free to stare at the screen like a zombie.

It is indeed an irony that when UO came onto the scene, the media and gamers were amazed and often discussed how incredible it was that a game could exist with such levels of freedom for the player, how something like a computer game could create levels of socio-economics that are normally only seen in real life countries etc etc... and then instead of continuing/expanding on that, the genre more and more took away the very things which made it so special in the first place. Creating homogenized clone after clone, with each seemingly restricting more and more the things the player could do.
 
none tbh. I will wait and see for "KoToR 3/MMO" but with that clone wars cartoon feel, I am allready underwhelmed. Maybe will try a demo, will not buy otherwise -> bought too many crappy SW games in the past.

Anyway am looking forward to Bioware's Mass Effect 2 ;) not MMO but great RPG. Great that I will be able to play with my original character. Only thing is I played it on x360 originally, would rather play it on PC this time around (provided it isn't released 6 months later) but that will mean playing the first one on PC again. decisions, decisions ...

PS although that EA DRM thingy is really bugging me
 
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