Poll: Which Next Gen Console will you buy?

What will you buy?

  • I will buy both consoles

    Votes: 95 9.7%
  • I will buy an Xbox One only

    Votes: 67 6.8%
  • I will buy a PS4 only

    Votes: 591 60.2%
  • I will buy neither console

    Votes: 108 11.0%
  • Undecided

    Votes: 121 12.3%

  • Total voters
    982
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yeah true maybe not abuse, maybe i should have said diversionary tactics, but he wasnt enjoy that question line. one funny thing re watching that angry joe video with nelson is a xbox pr monkeys hand jumps in to frame when he's harassing him about drm, so he changes question so not to upset them.
 
doing sales isnt the question, its the extent of the discounts that they would do. when asked that major nelson started to huff and puff and hurl abuse at steam as either they dont have a clue wtf they are doing or they know they wont discount as much.

Well how the hell would he know the answer to that now? What a stupid question.
 
I doubt that there will be a shift from how it is now, where games are cheaper to be bought online from retailers than online through Live. Therefore there will be plenty of reasons to buy physical games.

Edit - Plus you can sell your games, it's just not as easy. You will still be able to go into high street stores and trade things in, we just don't know how much they will give you and how the proess works in it's entirety.

This is the whole point you can sell your digital games, they are all digital, regardless of a box or not.
MS has actually set up a system to sell and transfer digital license, unlike steam, Sony etc.

Being ahead of the ball curve is a good thing generally. Just have to look back at the original ipad thread to see how many people slated it for being just a big phone with no use and over priced. Now look at the tablet market.

MS is doing extra diners things over the last year or so, it's just a shame they are so crap at pr and marketing. You are gaining so much from going digital and yet all the normal downsides are being finished as much as possible by MS. What other digital services allows you to sell games?
 
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This is the whole point you can sell your digital games, they are all digital, regardless of a box or not.
MS has actually set up a system to sell and transfer digital license, unlike steam, Sony etc.
Im confused when did MS say you can sell games that you have bought from XBL? Quite a big plus if thats correct...

How would yo go into a store to sell it though? I guess it will be all on the MS system :confused:

ps3ud0 :cool:
 
Im confused when did MS say you can sell games that you have bought from XBL? Quite a big plus if thats correct...

How would yo go into a store to sell it though? I guess it will be all on the MS system :confused:

ps3ud0 :cool:

Read the massive quote which has been posted several times, on phone ATM.

All games are digital, MS has a created a system to sell digital games and takes no cut, publish have some say (this is the bit lacking detail).

You always have access to your games, one other person from your "family" (upto 10people) can play the game at once.

Multiplayer stays the same as it always has, only you can play, this is no different from digital or physical media as it is today or last year.
 
I thought it meant selling physical not digital. It would be amazing if you could sell on a digital license. Perhaps approved retailers will be a part of XBL and you can trade your licenses via the dash?

I've not read anything (or it has simply passed me by) that suggests you can sell a digital license!
 
Yeah, I'd like a lot more clarification on how I'd go about selling my digital games. With my physical copies I can see it being easy - go into game store and hand over game, I walk out with cash. With digital copies do I have to sell it back to MS in some way? Do they act as a mediary and I effectively sell the game directly to someone else through their store? They could do with clearing all that up soon.
 
Wait where does it state you can sell a discless game? That point has completely bypassed me :eek:

ps3ud0 :cool:

Everyone needs to understand ALL xbone games are digital, regardless if they are physical or digitally purchased.

There are only digital licenses.

This so why retailers have to be registered, so they can transfer the digital license.
This is how I understand it ATM. It's not just shafting people, but because its a digital license transfer the retailer has to be registered to be able to transfer it.

This is also why "physical" games show up on your family list and on any xbone you log into.
A two there system would have been crap, so there's a slightly confusing digital only system.

But yes MS are crap at presenting it and I would also like clarification in a nice and easy to understand format.
 
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Just looked over the last 3 pages, didnt see the quote you were referring too :(. Might have to re-evalaute when I get an XO then, definitely PS4 first, just might need lesss to persuade me to get an XO too (though tbh time to game is the biggest challenge for me)
Everyone needs to understand ALL xbone games are digital, regardless if they are physical or digitally purchased.

There are only digital licenses.

This so why retailers have to be registered, so they can transfer the digital license.
This is how I understand it ATM. It's not just shafting people, but because its a digital license transfer the retailer has to be registered to be able to transfer it.

This is also why "physical" games show up on your family list and on any xbone you log into.
A two there system would have been crap, so there's a slightly confusing digital only system.

But yes MS are crap at presenting it and I would also like clarification in a nice and easy to understand format.
Wait just saw your edit, is this your assumption or what youve read? I, like a few here, havent made that same jump...

ps3ud0 :cool:
 
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See I didn't realise that either.

Damnit MS just make one person write an exact document about exactly what we can and can't do, how difficult is it?!?
 
I thought you could trade digital games to freinds who had been on your list for 30 days.

Havent seen anything about reselling them.

Yes i get it its "all digital" but the disc is a physical proxy for your digital license, the keys to the car as such.

I find the whole thing silly, I havent owned any music or PC games for years so why should i care about Xbox One games, they are going to let me sell them anyway so im even better off than i am with steam or itunes, if that kind of thing bothers you.
 
The way I saw it yes, a game bought on XBL is the same game if you bought it in a shop once its tied to your account etc, but Ive not read anything that makes me think that those two (identical) licenses can be sold in the same way, where the disc version can be managed within the new MS infrastructure while the digital one remains as is forever (like it basically is now)

I see the logic but dont neccessarily think we will see that conclusion - perhaps Im just seeing everything MS does in a negative light, but I dont think so as I would have disregarded the value of the point straight away.

ps3ud0 :cool:
 
"This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."

This is the extremely diplomatic way Microsoft Xbox Chief Marketing and Strategy Officer Yusuf Mehdi spun his reaction to the PR challenges surrounding the Xbox One of late. And it's true, consumers around the world (and around the Internet) loudly expressed how much they dislike the changes Microsoft announced to its game licensing terms (and online requirements) for the Xbox One last Thursday, giving Sony the ammunition it needed to win E3 by basically doing nothing.

The reaction wasn't a surprise to Mehdi, though. In fact, he said a lot of the way people have responded to Microsoft's moves was "kind of as we expected." But the implication of his statements in an in-depth interview with Ars Technica was that this temporary confusion and discomfort among the audience would be worth it as gamers and consumers adjust to a console world without game discs.

"We're trying to do something pretty big in terms of moving the industry forward for console gaming into the digital world. We believe the digital world is the future, and we believe digital is better."

Mehdi made a comparison to the world of home movie viewing, where inconvenient trips to Blockbuster Video have been replaced with Netflix streaming on practically every TV-connected device. On Xbox One, having all games exist as cloud-connected downloads enables new features like the ability to access your entire library at a friend's house with a single login or loaning games to up to ten "family members" digitally and remotely.

Those digital "benefits" will be available at launch, but Mehdi hinted that the digital rights management transition might unlock some more interesting game access and distribution methods later on. "In the future, you can imagine the capability to have different licensing models, different ways that people have to access games. This all gets unlocked because of digital." He wouldn't get drawn into details, but when I suggested ideas like an "all-you-can-play" Netflix for games or purely digital game rentals, he didn't shoot me down. "Sure. It could be a variety of ways."

Mehdi also suggested that the transition to a world of strictly downloadable and online-connected games would help allow for "a diversity of business models" for publishers to take advantage of, from free-to-play titles to $60 AAA games to Xbox Live Arcade games somewhere in between. "As you go into a digital world, what's happening is publishers are choosing to have different business models, and consumers are saying 'Hey, if I can't resell the title, provide me a different way to get value to get into your game.' And we think the market will be efficient in finding good models that work for consumers." In essence, Mehdi said, consumer demand for good value from games will drive prices down, even if a publisher decides to fully cut off the market release valve of used game resale.

Publishers, of course, have been the most forceful proponents of cutting off the used game market, with some suggesting that used games are comparable to piracy for their bottom line. But Mehdi said that Microsoft wasn't simply "giving in" to publisher demands with its new game licensing terms. Instead, it was trying to balance the needs of its four main "constituents," including the consumer (who comes "first and foremost" he said), game publishers, retailers, and Microsoft itself as a company.

"Within that, we've tried to optimize, and I think we've found a great balance across all of those dimensions," Mehdi said. "But there are tradeoffs. We do want to support everyone in that system, beginning with the consumer. But we want publishers to get paid for the great IP they work on. We want retailers to be able to drive and sell our products and make a profit. So we are trying to balance across all those."

Mehdi noted that purely digital game marketplaces like the iOS App Store have thrived despite having absolutely no physical media. Implementing that kind of disc-free system on the Xbox One "may not [have been] the best thing for consumers, and it may not [have been] the thing they [would have] wanted," Mehdi said, which is part of why Microsoft decided to keep discs as an option. Still, he did concede that, without discs, the licensing norms for the system "would be easier to understand."

The way Mehdi talked about Microsoft's licensing decisions reinforced the idea that he saw the limited abilities to share and transfer Xbox One games as a step up from other, purely digital marketplaces, even if some others see it as a step down from current disc-based distribution systems. On the Xbox One, Mehdi said the company has "tried to… bridge the two in a way that no one has done—to give you the power of digital and then give you all this power in physical. … We know we're providing a lot more value to consumers, but in that comes a lot of need to clarify 'how come disc, how come digital, how's that work?'"

While the Internet is decidedly up in arms about the way the Xbox One handles game ownership and online check-ins, Mehdi said it was "hard to say" what the larger reaction from the less attentive mainstream consumers would be. "I think it's fair to say there's a segment of consumers at this show in particular who really pay attention, who are very passionate about all aspects of gaming, and that we listen to closely. In a broader set of community, people don't pay attention to a lot of the details. We've seen it in the research, we've seen it in a lot of the data points."

One data point in particular Mehdi pointed to was the success of the initial pre-orders for the Xbox One, which started as soon as Microsoft's press conference concluded Monday. "Amazon basically says they are on path to sell out… Amazon is saying it's one of their best-selling consumer products. We're seeing the same thing from other retailers." To be fair, PlayStation 4 pre-orders were also a quick sell-out on Amazon after the company's press conference on Monday. Still, "it's very clear there are a wide variety of other consumers that love to game that are excited about what we have to offer with Xbox One," Mehdi said.

While the Xbox One will sell for $100 more than the PlayStation 4, Mehdi suggested that the extra money spent would be worthwhile to consumers looking for the "best value" in their next gaming system. Besides exclusive titles and gaming content, Mehdi said players would see value in the system being "backed by 300,000 servers backed by Microsoft that enable incredible game experiences." Also, Mehdi said, the Kinect in each box provides for better gameplay and "ease of use for the entire system." Things like live TV support and exclusive NFL and Skype partnerships will also help show consumers the Xbox One's "tremendous value."

"We want to have our offering be differentiated relative to all others," he said. "It has value that is in so many areas that is not in competing systems… That is a thing that each consumer will choose… and ultimately consumers will decide which is better. It's a big market."
 
Sorry Glacus, I read the part you highlighted, I dont see that anything other than aspirational rather than indicative of MS policy on the XO. Look forward to being wrong though :)

EDIT: I really didnt think MS were this badly organised, I naturally thought they were avoiding points because of the negative connotations rather than just being so inadept.

ps3ud0 :cool:
 
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Reading all of it puts it in better context and showing what MS is trying to do, basically they have to keep discs ATM, but it is all digital. Which explains why you have to be a registered retailer etc.
 
Reading all of it puts it in better context and showing what MS is trying to do, basically they have to keep discs ATM, but it is all digital. Which explains why you have to be a registered retailer etc.

This is how i understand it as well. The discs are basically just a delivery system for the installation of the game for people who don't have internet good enough to download it.
 
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