Problem is there is some kind of "artifacting" in the majority of games regardless of dlss/fsr, that is why fsr 1 was beyond awful as it enhanced all the issues in the native image e.g. shimmering, aliasing, ghosting/trailing.
e.g. days gone and rdr 2 (native with their best quality AA settings, no dlss)
That's why I always say to people you shouldn't be over sharpening the image as whilst it might look better initially, you are creating/enhancing artifacts as well.
But everyone has different sensitivity to these kind of things e.g. I could deal with the issues in that spiderman screenshot above but shimmering/aliasing like in SE 3, is a complete no go for me.
According to nvidia, latency will be lowered overall with dlss 3 vs native, although no mention as to what exactly that latency refers too, I'm presuming using nvidias overlay/latency measurement?
The one which will confirm how much latency is added is the dlss 2 vs 3 comparisons though. I'm 100% expecting there to be a considerable latency jump between dlss 2 and dlss 3 with frame generation.
If their measurement is purely from the overlay, iirc, when using max settings with dlss balanced @ 3440x1440 with a fps range of 50-60 in cp 2077, the latency is around 20-30 ms.