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Wolcen: Lords of Mayhem- New ARPG

Discussion in 'PC Games' started by starmanwarz, Dec 24, 2019.

  1. GAC

    Mobster

    Joined: Dec 11, 2004

    Posts: 4,187

    honestly wouldnt be too much bothered about the duping because once we get seasons or whatever they get called will solve anyone's advantage im guessing.

    the biggest issue i have for now is how half of the passive skills seem to be either broken or just not working, reading this evening on reddit that shield skills maybe bugged so honestly just giving up until the next patch.
     
  2. Parky

    Wise Guy

    Joined: Sep 14, 2009

    Posts: 1,338

    Location: Accrington, Lancashire

    I've had fun with this so far, but I'm tempted to shelf it until we get some balance patches. Melee is king at the moment and some of the spell casting stuff just doesn't scale well enough.

    I was using playing with Thunderstrike, using ailments along with skills like Anomaly and the Turrets. Damage felt ok until I swapped the turrets for bleeding edge and saw that it was doing double the damage of every other skill. I then switched to to a two handed unique I picked up and started doing about 4 times the damage, even with a spell caster passive tree setup. I've since re rolled my passives to a melee build and I'm seeing numbers maybe 10-15 times higher than they were.

    It still needs a good amount of work, but there's some good potential here for it to be a much better version of D3.
     
  3. PinkFloyd

    Capodecina

    Joined: Sep 21, 2005

    Posts: 14,046

    Location: Bradley Stoke, Bristol

    Form what I gather, it's Bleeding Edge that is entirely broken rather than melee in itself.
     
  4. MouthBoy

    Mobster

    Joined: Apr 6, 2010

    Posts: 2,527

    Location: Midlands

    I have stopped playing for now. Annoys me when within a week or so all the builds are known and there is just one method really to win. Yes there is variation but it's all about a few skills only.

    After 40hours I do feel that it has run out of steam for me already. Diablo always felt like there was momentum, but this does not right now.

    Will return with leagues to see how they play out.
     
  5. eekfek

    Soldato

    Joined: Apr 18, 2006

    Posts: 6,886

    Location: ]8-

    Completed the story, now the real grind starts :)

    Gone dual wield pistols fully speccing into attack speed and extra shots, like holding two Uzi's :D
     
  6. Darujhistan

    Mobster

    Joined: Oct 28, 2011

    Posts: 4,221

    Sticking with POE and Grin Dawn until this matures. It'll be a great game in 6 months. This is unfortunately how modern gaming works, the early bird catches a cold.
     
  7. jasonsony735

    Wise Guy

    Joined: Oct 17, 2007

    Posts: 1,333

    Location: Some where in England

    Just got to level 40 with a mage and spend half my time dying to elites in ACT3 ! Kinda P***** me of to be fair and end up getting bored very quickly, Feels feel repetitive , Smash the same combos over and over and over for hours on end just to level up and get WEAKER! lol that how it feels to me anyway.
     
  8. Ayahuasca

    Capodecina

    Joined: Apr 23, 2014

    Posts: 20,566

    Location: County Durham

    I've got a refund on it, the fluidity just isn't there for me with the combat, I can see scope for it becoming a really good arpg but it's not even on Grim Dawn's level at the moment which is based on an old engine and has its own issues with clipping and what not. However, the build variations in that mean you can pump in hundreds if not thousands of hours and barely have touched the sheer number of class combinations there are.

    By the time this gets up to standard you will also have PoE 2 (which is essentially a massive update instead of a new title) and D4 around the corner, although Blizzard could royally **** the latter up based on D3's launch and their recent failures.
     
  9. Darujhistan

    Mobster

    Joined: Oct 28, 2011

    Posts: 4,221

    I think we can safely assume Blizzard will screw up D4. Just as we can safely assume Bethesda will screw up ES VI. They're just not interested in making good games in a customer-friendly manner. Throw some half-arsed, unfinished crap out the door, lie about features etc, make up some grabage "road map" and then monetize the crap out of it until its been bled dry and then keels over and dies.
     
  10. GAC

    Mobster

    Joined: Dec 11, 2004

    Posts: 4,187

    ES IV is already a mess as they are using the tried and bug infested beast that is the creation engine yet again, so expect flying horses once more.
     
  11. Archy

    Wise Guy

    Joined: Sep 15, 2008

    Posts: 1,613

    Location: N.Ireland

    Its the one passive on the bleeding edge skill that increases damage based on number of ailments affecting the mob that's currently broken afaik. Being able to take nodes in the tree to be able to stack 100+ ailments makes the damage skyrocket. All they need to do to stop this is put a cap on the number of ailments that are taken into account for the damage increase, be interesting to see how they approach it!
     
  12. PinkFloyd

    Capodecina

    Joined: Sep 21, 2005

    Posts: 14,046

    Location: Bradley Stoke, Bristol

    Hmmm, not sure I'm actually running with that passive. Tried some other melee abilities instead of Bleeding Edge yesterday and they all sucked in comparison, going to have to go see if I'm using that perk now!

    Have made some decent progress in the game now, going through the expeditions now to level up my gear. Gone from around 15k health to double that, whilst drastically improving my dps from just a handful of runs. Not sure what I'm going to do next in the skill tree, got a handful of available points but nothing is jumping out at me right now - think I'll wait until the next balance patch to see where to go.
     
  13. Drollic

    Mobster

    Joined: Feb 24, 2013

    Posts: 3,554

    Location: East Midlands

    Best way to farm legendarys after story mode?
     
  14. D3K

    Mobster

    Joined: Nov 13, 2014

    Posts: 2,996

    It's not just a skill perk, you need to spec a significant number of points in the purple passive tree to make it as broken as it is.
    Modify expeditions
    Climb expedition ranks
    Transmute rares in the dark market (which requires productivity gained from... expeditions).

    Expeditions is all there is in endgame. There is the other map mode but it's not worth doing.
     
  15. Cully

    Gangster

    Joined: Dec 1, 2012

    Posts: 464

    Maps are totally worth doing, some of my best loot came from maps.
     
  16. D3K

    Mobster

    Joined: Nov 13, 2014

    Posts: 2,996

    Define best loot.
    It's pure rng that you got it in maps. The volume of loot is better in expeditions therefore more throws of the dice, and the rarity has better odds with magic find. You cannot increase the stats on maps, and given productivity drives the end game you get better returns for projects.

    edit: if you mean using the map items, sure. still expeds though. I was talking about skipping the mandates board.
     
    Last edited: Feb 26, 2020
  17. Cully

    Gangster

    Joined: Dec 1, 2012

    Posts: 464

    Yes mandates are pointless you said maps.
     
  18. Minusorange

    Soldato

    Joined: Nov 25, 2005

    Posts: 5,449

    The devs seem to enjoy a heavy handed nerf it into the ground approach with this new update
     
  19. Drollic

    Mobster

    Joined: Feb 24, 2013

    Posts: 3,554

    Location: East Midlands

    Hit around 48 and already a little bored with it. Same issue d3 had on launch in that item rolls aren't class/skill equipped dependant leaving huge amounts of useless loot.
     
  20. D3K

    Mobster

    Joined: Nov 13, 2014

    Posts: 2,996

    "the other map mode" :p