World in Conflict "virtually identical" on PS3/360

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To conclude, my OBJECTIVE arguement - 360 gpu more powerful - cross platform games - coded to make ps3 equal - 360 loses out.
This is relevant to the op as the programmer in the article through deft subtlety basically states what i am argueing.
 
To conclude, my OBJECTIVE arguement - 360 gpu more powerful - cross platform games - coded to make ps3 equal - 360 loses out.
This is relevant to the op as the programmer in the article through deft subtlety basically states what i am argueing.

I think there is a good argument that this is not true, In my opinion, if a game is designed from the ground up in a parallel assymmetrical fashion (That would work well on the PS3), it would also benefit the 360..

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I thought the singleplayer was a bit like you had to do everything in a particular order, no freedom to it. The multiplayer on the other hand is great!

Thats what I love about it, seems that every game is going 'open world' and 'mutliple path' but sometimes its just a pleasure to play a perfectly linear, well written game.
 
I think there is a good argument that this is not true, In my opinion, if a game is designed from the ground up in a parallel assymmetrical fashion (That would work well on the PS3), it would also benefit the 360..

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That makes no sense
 
I can see where it says the 360 is easier to code for, but where exactly does it say it's more powerful in that article?
This thread is rubbish but I wanted to address this.

It's not in the article but, while they're both clocked at 550MHz, the Xenos has more shaders (48 unified) than the RSX (24 pixel, 8 vertex). The RSX has more texture filtering units but you'd only see this come into play in PS3 exclusives with lots of high resolution textures and it'd still have much less shader power.

The Xenos GPU has plenty more overall grunt. If the Cell helped out with graphics as Sony claimed then it'd get the edge, but I don't think we've seen this utilised in any PS3 titles yet as far as I am aware.
 
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The cell can't help out with graphics as it has no graphics functions onboard, how is that possible?
 
The cell can't help out with graphics as it has no graphics functions onboard, how is that possible?
By design the SPEs on the Cell processor are very similar to the shader units on a GPU.

I could help out with graphics, it's just a case of it actually being put into practice. Which it hasn't.
 
That makes no sense

It may well make no sense to the limited ability of a fanboys brain to absorb information which is against the fanboy beleif that there console is all conquering. But many developers have already said that when PS3 is lead platform then both versions benefit with a better game than if the 360 was lead.
 
By design the SPEs on the Cell processor are very similar to the shaders on a GPU.

I could help out with graphics, it's just a case of it actually being put into practice. Which it hasn't.

No i read an article and the spe's aren't used for graphics at all, only for rescaling and colour reproduction. I did think that myself initially.
 
If the Cell helped out with graphics as Sony claimed then it'd get the edge, but I don't think we've seen this utilised in any PS3 titles yet as far as I am aware.

Has anyone ever done this before? By that i mean helping out the GPU with other hardware, i know that you can get crossfire/sli but they are still restricted to just multiple GPUs. In order to successfully generate the graphics using the GPU and some SPUs on the cell, wouldn't a whole new engine need to be designed?

Its all very promising, but i imagine the costs involved to implement this would be astranomical.
 
No i read an article and the spe's aren't used for graphics at all, only for rescaling and colour reproduction. I did think that myself initially.
They can be used for anything they're programmed to do. Even normal CPUs by Intel and AMD can do graphics, but as their architecture is nothing like a GPU or Cell processor they really suck at it.

The Cell processor wouldn't do graphics anywhere near as well as a specialised GPU but it'd still help out.

In order to successfully generate the graphics using the GPU and some SPUs on the cell, wouldn't a whole new engine need to be designed?
It'd be both expensive and a huge pain in the bum, which is why it's not been done yet I imagine.
 
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They can be used for anything they're programmed to do. Even normal CPUs by Intel and AMD can do graphics, but as their architecture is nothing like a GPU or Cell processor they really suck at it.

Well theoretically but this is what the stream processors are used for, no mention of graphics and highly unlikely to be so. The cell is also well overrated and overhyped (imo)

http://www.blachford.info/computer/Cell/Cell2_v2.html
 
The PS3 really is such a strange beast. I wonder what possessed Sony to think "I know, let's help those games-making people, who code object-orientated style programs, by making a multi-core floating point beast of a machine with low cache sizes, but massive bus speeds!"

It's not bad, it's just so weirdly foreign. Especially when Microsoft have come along and given people such a neat development system of their own.
 
On topic, did anyone actually like WiC? I thought it was a bit poor personally, mainly because of the insane amounts of micromanagement.

You have played Age of Empires and other similar games right? Those games are intensive not only in micro but also macro :eek:
 
Well theoretically but this is what the stream processors are used for, no mention of graphics and highly unlikely to be so. The cell is also well overrated and overhyped (imo)

http://www.blachford.info/computer/Cell/Cell2_v2.html
I am not really in the mood to do a run-around so I've just copied this from Wikipedia: -

"Modern graphics cards have multiple elements very similar to the SPEs, known as shader units, with an attached high speed memory. Programs, known as shaders, are loaded onto the units to process the input data streams fed from the previous stages (possibly the CPU), according to the required operations.

The main differences are that the Cell's SPEs are much more general purpose than shader units, and the ability to chain the SPEs under program control offers considerably more flexibility, allowing the Cell to handle graphics, sound, or any other workload."
 
I am not really in the mood to do a run-around so I've just copied this from Wikipedia: -

"Modern graphics cards have multiple elements very similar to the SPEs, known as shader units, with an attached high speed memory. Programs, known as shaders, are loaded onto the units to process the input data streams fed from the previous stages (possibly the CPU), according to the required operations.

The main differences are that the Cell's SPEs are much more general purpose than shader units, and the ability to chain the SPEs under program control offers considerably more flexibility, allowing the Cell to handle graphics, sound, or any other workload."

Theoretically, yes, but not at contemporary console gaming levels, more on the level of basic workstation graphics.
 
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