World of Warcraft: Classic

As painful as they were, they were a REAL deterrent to not mess up and be on top of your game because it could be a long night if it went south.

I remember raiding in Dragon Necropolis and wiping far in to the zone. Two of our guild's monks worked tirelessly to obtain our corpses back. I remember passing out on my keyboard and one of my guild friends from Australia calling me on my mobile to wake me up so I could consent him to pull it out.

Pantheon seems to be a push to bring this sort of challenge back.

Deterrents are key in an MMO imo. Risk vs Reward. Its something sorely lacking in the modern MMO.

I remember back in the days of Ultima Online, where a player could kill you and loot your body, they literally were able to take the contents of your backpack, your hard earned collected resources, even your armour and weapons. Harsh though that sounds it did mean that a trip through the lands, running from one town to another was a risk fraught with danger. Going out of town , into the wilds, on a journey, actually FELT dangerous.
 
I remember back in the days of Ultima Online, where a player could kill you and loot your body, they literally were able to take the contents of your backpack, your hard earned collected resources, even your armour and weapons. Harsh though that sounds it did mean that a trip through the lands, running from one town to another was a risk fraught with danger. Going out of town , into the wilds, on a journey, actually FELT dangerous.

Ultima Online was brilliant and I ploughed hours into that on the Europa Server in the Deepwater Guards guild.

I was maxed out as a warrior, but master mages were so OP in that game that I used to run like hell if I ever encountered one who had his eye on my crafted armour.

Funnily enough, I left when they took large elements of the risk out of that with the introduction of Trammel. A mirror land where all of the risky PvP elements were missing.
 
Although the risk is nowhere near as high, spending an evening wiping meant a high repair bill and gold was nowhere near as easy to come by in WOW.

I started of with Legend of Mir. You could drop anything randomly out of your bag as well as gold. Repairing too often also permanently reduced the durability of your weapon/armour (although I think they brought in something later to allow you to repair for a higher cost without it affecting your durability). While there is definitely something to be said for that style of MMO I'm not sure I could do that again. :p
 
Deterrents are key in an MMO imo. Risk vs Reward. Its something sorely lacking in the modern MMO.

I remember back in the days of Ultima Online, where a player could kill you and loot your body, they literally were able to take the contents of your backpack, your hard earned collected resources, even your armour and weapons. Harsh though that sounds it did mean that a trip through the lands, running from one town to another was a risk fraught with danger. Going out of town , into the wilds, on a journey, actually FELT dangerous.

look at Darkfall online, even though I think the game has closed now (It's since been re-bought by some fans and reopened). Everything was essentially lootable. From player corpses, wilderness banks and warfare items such as siege hulks and warships which took some time to farm. It was by far the most fun I ever had in an MMO. You had to be careful where you farmed, consider what gear you want to wear in case you were ganked, you didn't want to loose good items (or the items you farmed).

Everything is too easy now. While I'm enjoying WoW for the time being, The world just feels small and the the ease of raid finding etc just makes it feel like any other game where you queue up. WoW had a charm in vanilla and the world PvP was fantastic, the local PvP matches meant you knew your opponents and you could develop tactics to defeat them. I think thats when WoW died for me, crossrealm killed the PvP.
 
Everything is too easy now. While I'm enjoying WoW for the time being, The world just feels small and the the ease of raid finding etc just makes it feel like any other game where you queue up. WoW had a charm in vanilla and the world PvP was fantastic, the local PvP matches meant you knew your opponents and you could develop tactics to defeat them. I think thats when WoW died for me, crossrealm killed the PvP.

Same with most modern games in general, everything is easy otherwise people go and cry on the internet that it's to hard. Everyone has to be a winner now and make believe that they are any good.
 
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More than anything I'm looking forward to going back to 'single target' being the primary damage and using crowd control again, and DPS having to watch threat meters. I really, really dislike this "group everything up and AoE" approach to everything in recent expansions.
 
Same with most modern games in general, everything is easy otherwise people go and cry on the internet that it's to hard. Everyone has to be a winner now and make believe that they are any good.

I think this is why PUBG is so popular, it has the risk/reward factor, it's a challenging game, deaths are meaningful and winning feels good.
 
More than anything I'm looking forward to going back to 'single target' being the primary damage and using crowd control again, and DPS having to watch threat meters. I really, really dislike this "group everything up and AoE" approach to everything in recent expansions.

Can't remember the last time I used a threat meter in any raid.

Things I remember

  • - The Stormwind Park
  • - The Loch Modan Dam and the Sunset over it
  • - Levelling weapon skills
  • - Running everywhere for so many levels
  • - The day achievements arrived
  • - No "Interior" map for dungeons
  • - Ammo for my Hunter

Probably more there too.
 
As someone who played WoW from US Beta through to EU Release and then through to WOTLK before taking a break i have to ask why.... why do this to yourselves again... yeah sure a lot of the game has been gutted now and watered down, but seriously Vanilla Wow was rubbish in comparison to many of the things that have been implemented and or removed since.

If anything they should have made a WOTLK Server and added all further content but left the talents etc at the WOTLK era.

40 man raiding was fun, but was also a massive headache getting 40 people to co-ordinate, it was like herding cats at times. I think people need to take off the rose tinted glasses, Vanilla wow was what? 14 years ago? i guess most people were younger then and associate the game with happy times of their lives, if you think about it now, you can jump on wow LFR some raids or do some guild raids in a few hours and log out and actually have a life outside of the game, Vanilla Wow ate your free time as it just took so damn long to do any raids.... AQ40, Nax 40, BWL, MC etc... hell even BRD and UBRS / LBRS / Strat etc took ages to finish.

The only things i miss from early wow Talent trees pretty much, as i feel the current Talent setup is boring.

I think we are definitely in the twilight years of WoW now, was reading an article on MMORPG earlier about pretty much the same thing. Best to let it die really rather than taint its memory with Vanilla servers that 99% of people will play for a few weeks and either quit, or go to the forums to ask for "xxxx change for QOL" etc essentially making the game like it is today lol.
 
As someone who played WoW from US Beta through to EU Release and then through to WOTLK before taking a break i have to ask why.... why do this to yourselves again...

1. Already covered in the thread
2. People have a different opinion than you, which has been fully justified
3. WotLK was the beginning of the end with cross realm Dungeon Finder and not to mention GearScore *shudder*

I think we are definitely in the twilight years of WoW now, was reading an article on MMORPG earlier about pretty much the same thing. Best to let it die really rather than taint its memory with Vanilla servers that 99% of people will play for a few weeks and either quit, or go to the forums to ask for "xxxx change for QOL" etc essentially making the game like it is today lol.

Most probably right with that, but I don't see why bringing back vanilla servers for players who mostly never played it is such a problem. Only a small bunch will return who were veterans during 2005-2007
 
Has there been any update on when the Vanilla servers will be released?

I want to play it but but in a way I don't. I'm not sure if I'll like it or it will be like playing a retro game you used to love only to be disappointed when you play it now.

I know for sure that Vanilla WOW was a million times better than the state of it now, not that I've played the current one for more than a couple of levels.

I'd probably pay a sub to find out though.
 
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