World of Warcraft: Classic

That shaman you mentioned was ZN if memory serves though I thought he was touran. He was a beast as were many in Rush.
I played on Bloodfeather too but horde side... Happy memories!

Now you mention it that name does somewhat ring a bell!
 
I think what happened with wow really, was they changed it from being an MMORPG to being some kind of 3D chatroom and matchmaking service. Then they slowly took away the challenging content. The community spirit it once had died off.

But I still don't think this "roll back" is enough, it should have happened a long time ago. Most people have moved on.
 
I will play this on the vanilla servers, IF Pantheon either isnt out yet or bombs. If this takes years to arrive and by then Pantheon has come out (and is decent) , then I wont be bothering with WoW vanilla. They've announced this now and I think they need to deliver this now while the excitement for it is at a peak, I dont think this will work so well if it ends up being 18 months from the announcement that it actually happens.
 
Yea I think timing is important for blizzard, there's an awful lot of hype for this, ideally they'd take advantage of it... And trying to work out the best way to release classic and their expansion without negatively affecting each other!

Think its going to be interesting when it does release as, hopefully, it'll be very much as it was but player knowledge will be totally different, almost everyone knowing what's what already.
When I started I rolled a human warrior (not sure why) and as I started leveling him that was it I was a warrior for the next however many hours over however many years!

These stories have made be think of a few of my own good memories of wow, one of my favourites was when I was around level 12 or so my friend and I decided we wanted to travel to Booty Bay as it sounded good, it was a long old run with many deaths, I still think about the poor night elf hunter who had stopped their questing to try their hardest to help keep us alive asking for more to help them... We made it in the end though!
 
Then they slowly took away the challenging content.

Playing devils advocate here, how much current content have you played?
Higher level Mythic+ dungeons, Mythic raids, even the Mage tower class challenges are more challenging than anything previously offered in WoW.

Having said that, I completely agree that changes like LFD & LFR done nothing to promote social interactions associated with MMORPGs and the game is worse for it.
 
Knew it wouldnt be long before someone chimed in with the "Vanilla WoW was easy compared to EQ" post, yeah it definitely was but what vanilla WoW did was get the balance at least somewhat right, clearly seen in the massive numbers they achieved in almost no time at all.

The game has elements now that are actually more difficult than it has ever been, they've just nuked the stuff that they believed many found boring and made travel almost instantaneous, this removed a big feel of it being an MMO and led many away from the game, lets not forget though that many people who got into WoW grew up and didn't have the time required anymore and the younger generation coming up weren't as interested in this genre, it's still quite astounding the game has the current level of subs it does.
 
Playing devils advocate here, how much current content have you played?
Higher level Mythic+ dungeons, Mythic raids, even the Mage tower class challenges are more challenging than anything previously offered in WoW.

Having said that, I completely agree that changes like LFD & LFR done nothing to promote social interactions associated with MMORPGs and the game is worse for it.

I played everything up until the end of Cataclysm. Then everyone left in bus loads because the game was going massively downhill.

Some of the vanilla content in it's original un-nerfed form was pretty hard and even the classes themselves played very different, which added to the difficulty. They also removed all of the group (and any remotely challenging) content from the open world by the 2nd expansion. Which made questing even more boring.
 
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All remember when bird flight wasn't linked and to reach one end of the map to the other you had to run over and click the NPC to start travelling again multiple times?! LOL!
 
Are they gonna use Vanilla GFX?

I think it makes sense to utilise the current engine but roll back the actual game to one of the patches pre-TBC, i.e. 1.7, when Vanilla had matured reasonably well but with additional content like BWL, Zul'Gurub etc.

Then they slowly took away the challenging content. .

Admittedly I'm yet to reach the end-game in Legion but from what I've read, the general consensus is that levelling is easy (not the drag it once was) and the final Mythic+ raids/dungeons are extremely difficult/time-consuming.

I remember pre-nerf Ragnaros and Onyxia in vanilla. The mechanics of the encounters weren't actually that challenging, the difficulty was getting 40 regular guild members geared up equally. This was the bit that took an absolute age to sort out. It was artificially difficult in reality, but it certainly didn't feel that way at the time. I think Ragnaros was nerfed a couple of times before guilds finally managed to down him?

The game has elements now that are actually more difficult than it has ever been, they've just nuked the stuff that they believed many found boring and made travel almost instantaneous, this removed a big feel of it being an MMO and led many away from the game, lets not forget though that many people who got into WoW grew up and didn't have the time required anymore and the younger generation coming up weren't as interested in this genre, it's still quite astounding the game has the current level of subs it does.

Agreed. I think practically speaking a lot of the QoL changes implemented over the expansions had to be made simply due to the ever increasing level cap. 0-60 in vanilla took an age, but I think that is partly due to the poor quest paths, stupidly long travel times, lack of information on loot and limited variety around gaining XP. Remember having to run to the entrance of dungeons or use Thottbot just to check out loot tables on bosses? All of that stuff made levelling a chore and artificially long.

It will certainly be interesting to see what Blizzard implement into classic, or if they simply just roll back to 1.0 or one of the later patches.
 
Personally I can’t see a vanilla succeeding beyond the initial launch. New players who never experienced it would (in the main) loathe what it was if they are used to current WoW. Old players will, in the main, have grown up and moved on in life. The time commitment vanilla levelling never mind raiding and gearing up requires was insane and life would never give me that time. Pre-summoning stones just starting a dungeon, never mind raid, in the plaguelands was an absurd chore finding a group in SW then slogging there most time someone would be ganked and you would have to rescue them. Or another faction would be holding the dungeon entrance and they would gank you so you couldn’t start. Or after an age getting there some ding dong would drop out on reaching the dungeon with a lame excuse and your group would then either disband or some poor *** would have to try and solo reach a city to readvertise a group slot,

I loved it, but it was a product of its times and I think it will either a) flop or b) it will be vanilla “lite” with the actual elements that made vanilla unique (I.e. the deliberate ****ishness of the game) being removed or softened to pander to new players meaning it isn’t actually vanilla anymore.

Colour me cynical but there is no chance a “true” vanilla experience will succeed.
 
If they could have the Vanilla community spirit but with it being softer I would be happy with that. I think blizzard will have to realise that as the people like myself who put countless hours into wow just do not have that time anymore due to life commitments.
 
I'm excited for this providing there's no more cross realm nonsense. I loved playing on my realm, getting to know people, learning who to avoid grouping with etc
 
The game has elements now that are actually more difficult than it has ever been

As a member/officer of a world leading raid guild up until I quit at legion, can pretty much say not really. The hardest part for most fights is simply gear when pushing, the mechanics are known and understood before going into the fight and the execution is known, its just hoping when you hit it under geared you can outplay the dps/healing requirement.
 
Personally I can’t see a vanilla succeeding beyond the initial launch. New players who never experienced it would (in the main) loathe what it was if they are used to current WoW. Old players will, in the main, have grown up and moved on in life. The time commitment vanilla levelling never mind raiding and gearing up requires was insane and life would never give me that time. Pre-summoning stones just starting a dungeon, never mind raid, in the plaguelands was an absurd chore finding a group in SW then slogging there most time someone would be ganked and you would have to rescue them. Or another faction would be holding the dungeon entrance and they would gank you so you couldn’t start. Or after an age getting there some ding dong would drop out on reaching the dungeon with a lame excuse and your group would then either disband or some poor *** would have to try and solo reach a city to readvertise a group slot,

I loved it, but it was a product of its times and I think it will either a) flop or b) it will be vanilla “lite” with the actual elements that made vanilla unique (I.e. the deliberate ****ishness of the game) being removed or softened to pander to new players meaning it isn’t actually vanilla anymore.

Colour me cynical but there is no chance a “true” vanilla experience will succeed.

I would say it depends entirely upon what you deem "succeeding" , given the max population of an official WoW server, I would say that there are enough players in the private WoW vanilla scene to easily account for a couple of official WoW vanilla servers. If even 1 official Vanilla server remains highly populated then I would call that a success. If the criteria for success is dozens of full vanilla servers then obviously that is never going to happen, but if even 100k accounts play worldwide on the Vanilla servers (including people reactivating accounts which they previously werent paying to Blizzard for) then thats a success in my books.
 
As a member/officer of a world leading raid guild up until I quit at legion, can pretty much say not really. The hardest part for most fights is simply gear when pushing, the mechanics are known and understood before going into the fight and the execution is known, its just hoping when you hit it under geared you can outplay the dps/healing requirement.

What guild was that out of interest?
 
I think this will succeed for a couple of years but at some point everyone who wants to experience all the content will and there will be nothing left to do. Do they just release TBC again after that?

It would be good if they manage to release it with bug fixes towards the end of vanilla but gate content as if it was starting from 1.0. I don't know how viable this is though.

Will thottbot be reopened?? :p
 
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