World of Warcraft: Classic

Most classes have cutter specs but there are others that people never tried long term the problem was sometimes Naxxramas gear made things possible. Look at Hemo Rogues for example, Fury tanking? Thats new to me there is also Shockadins, Smite priest, Wrath Druid? Who wants to get Naxx gear to try something and the knowledge only existed in private servers as well by the time Naxx came everyone i knew was resting for the burning crusade expansion which imo i am glad about this time the time between expansions was too short and you need long term investment to pull of a weird spec.

Some of those cookie specs are only possible because of end game gearing, others because of private server values, and all still sub optimal compared to focused specs. Naxx was out for quite a long time before TBC, with most of the bosses on far so it was only really 4horse, Sapphiron, and KT loot that was missing. I must say though I am looking forward to it this time around just as much as the first time around.
 
Played for a while, realised I just don't have the time like the old days. CHECKED in on my high specced (for then) 85 mage with 10k in gold and every mat under the sun, and thought nahhhh. Have fun all.
 
Just wanted to check something.

Should whirlwind (warrior skill) cause me to spin around for a few seconds doing constant AOE? A friend of mine says this happens with other warriors but I don't spin and just hit everything once.
 
Just wanted to check something.

Should whirlwind (warrior skill) cause me to spin around for a few seconds doing constant AOE? A friend of mine says this happens with other warriors but I don't spin and just hit everything once.
The whirlwind skill. Spins you round once and can be used with any weapon. It hits every mob in range once and only once. (unless you combo it with other stuff). Tops out at 4 enemies.

The whirlwind axe is a big 2H axe from the class quest. Obtainable at 30 and useable until early 40s. It is just a big 2h axe.

Ravager is a 2h axe that drops from herod in SM (armoury). It has a proc that spins your around a lot and hits every mob in range multiple times. It procs often. you spin for 9 seconds and do + damage on every hit to everything in range. No max.
If you get lucky and get this axe ( i did not and got bored of running SM). It can be used effectively in aoe dungeon grps until the low 50s. It does not work very well while solo questing though so you will need another weapon for this.

You can combine sweeping strikes, the whirlwind skill and ravager procs and go all out aoe nuts.
 
Keep hearing all this doom and gloom about the economy being ruined and MC being pointless, yet in vanilla DM was released less than a month after launch in EU.

https://wowwiki.fandom.com/wiki/Timeline_(World_of_Warcraft)

Not saying I agree it should be this early, but it's hardly going to ruin anything compared to last time if it's actually coming out relatively later.
X Times more players on every server. X Times more mages AOE farming DM. X times more mages with obscene amount of gold and X times more mages selling the BoE drops.
Also no one had cleared MC in the first month of retails. At the moment its being run weekly by pugs wearing blues and greens.

I wouldn't worry though. The impact from todays china news will have a bigger impact on player numbers and future plans.
 
Yeah, so much for no changes!

Bit worried they’ll churn out the phases a lot quicker now rather than follow the original pacing.

The thing is, a lot of people have hit 60 way quicker than what happened in the original release. Most people take 8 days /played now, where as in the original a lot of people took far longer than that because we simply didn't have a clue what we were doing. People are now also already farming Molten Core relatively easily, again this took ages in Vanilla. So essentially the game and players are currently in a state similar to what we were when Dire Maul was originally released.

Keep hearing all this doom and gloom about the economy being ruined and MC being pointless, yet in vanilla DM was released less than a month after launch in EU.

https://wowwiki.fandom.com/wiki/Timeline_(World_of_Warcraft)

Not saying I agree it should be this early, but it's hardly going to ruin anything compared to last time if it's actually coming out relatively later.

Exactly this, by the time I hit 60 originally Dire Maul was in the game.
 
It’s worth noting though that EU release was 2-1/2 months after the actual release though.

I think it sets a precedent that “it’s easier now” could be used to bang out the phases twice as quick as they were originally.
 
Is anyone playing on Nethergarde Keep? I've got an Orc Warlock at 24 which I'm mostly levelling via quests but I'm trying to do every dungeon at least once. I'm quite enjoying the occasional help I get from Alliance players (and vice versa).

I also have a Human Paladin at 11 on Razorgore but I don't think I'm going to have enough time to level it to 60 before phase 2 is implemented - reddit seems to think that ganking will become more of a thing when honour can be earned.
 
Dire Maul is a good thing early on no? The main issue i have is the sheer wait until a single BG arrives six months? Lets face it they borked phase 1 rushing this makes no difference now you might as well.do it so pvp phase is sooner. I think when you have BWL you can ease off especially ZG. It would suck if they rushed all the phases though it takes time. I like having time to farm things this is the main issue i have with wow by the time you farmed that tier set, Spent a load of gold and effort the expansions coming to a close or they announce new content and everyone is like meh i am gonna quit now until then.


They ruined retail by giving too much easy content, It means you need more expansions, Which means more lore. Which means quantity now overcomes quality and you have this deadline for a new expac because they burnee through the content. So you have to make up these stupid lore and game ruining scenarios like time travel, Chinese pandas and now i see foxes and mechanognomes. :(
 
Dire Maul was essentially a catch up mechanic for people heading to BWL that hadn’t geared up via MC.

Best thing is just to wait for PVP. All the gear without the 100 runs for weapons. We got ashkandi once in over 100 runs. I had to wait 20 something runs on chromaggus for the xbow. PVP after it got buffed was tier 2.5 level anyway. I was the bane of my guild as I had R14 gear so just used all my DKP on rings and trinkets!
 
Back
Top Bottom