World of Warcraft: Classic

Go to ZF, and stay in ZF all the way to 50-51, I tanked it all as 2H dps warrior using my 2hander, charge, bloodrage, SS, zerker rage WW, easy mode. There is nothing else that beats the XP per hour you can from from inside ZF at that level range, then at 51 you can leave and go to hinterlands-->Searing Gorge-->Felwood-->Burning Steppes

In between finding ZF groups just do the quests in Tanaris, there is plenty to keep you going. Also its so much quicker making your own group, join the lookingforgroup channel and just spam in there and the local tanaris channel.

Really as a warrior solo world questing is the hardest, the first thing I do when I get in a new zone is LFM questing...solo it sucks, add 1 other and you become so much more efficient. Currently lvl 54. As for Maraudon, don't bother until at least 49.
This is great if your aim is to get to 60 as fast as possible. It also works on retail. Its not great if your attempting to explore and want to do the quests in classic though. Every instance run awards so much XP you out level the zone your questing in. I ran SM so many times I ended up with grey quests in STV that I had to do as they were part of chains.

Warrior can quest fine solo. You just have to pick your quests/zones. Do stuff that is green rather than yellow/red.
 
This is great if your aim is to get to 60 as fast as possible. It also works on retail. Its not great if your attempting to explore and want to do the quests in classic though. Every instance run awards so much XP you out level the zone your questing in. I ran SM so many times I ended up with grey quests in STV that I had to do as they were part of chains.

Warrior can quest fine solo. You just have to pick your quests/zones. Do stuff that is green rather than yellow/red.

At the point ShortWarning is at theres actually a dry patch of zones to quest in, there's a reason ZF is such a good source of XP for such a wide level band.

Maybe he can head out to ferelas and quest now, but the problem with warrior is you really need to be +2 levels on the mobs your fighting to get the smoothest out of the zone. Being to low means you miss, means you have no resource to hit more, means you lose more HP per mob and have more downtime. All in all the worst situation to be in. Warrior is the worst class to solo level for a reason.

The natural flow from 44-50 includes all of the zones I mentioned, and quest XP doesn't drop off as you get higher level, only mob xp does, which you have made up for by hitting ZF. Going to hinterslands is fine to go around 49, but you wont get much XP there from questing in general.

If you quest from those levels and don't do instances you will run in to a deadzone where the zones take a noticeable step up in difficulty which really puts the breaks on warriors.

The follow on zones from the ones i mentioned are Felwood and Ungoro and the quests for those start at 50+ so if you didn't spend much time in ZF, then you are going to go in to those zones as an under levelled warrior and you will achieve nothing fast.

On top of all this the server he is on has very active horde presence and world questing can seriously kill time. 3 hours doing corpse runs even if you leave the point you get ganked straight away only to get ganked at the next place sucks. I am a passive player so avoid giving the horde a reason to attack me if I can help it, but doesn't stop stuff like this happening.
 
This is great if your aim is to get to 60 as fast as possible. It also works on retail. Its not great if your attempting to explore and want to do the quests in classic though. Every instance run awards so much XP you out level the zone your questing in. I ran SM so many times I ended up with grey quests in STV that I had to do as they were part of chains.

Warrior can quest fine solo. You just have to pick your quests/zones. Do stuff that is green rather than yellow/red.

While I agree and I want to mostly quest I don't have any green quest areas. Everything is 49 (mostly 50)+ and this has been the story of my questing since the beginning. I've been running dungeons a couple of times just so I could out level and area to make questing possible.
 
Still really enjoying this, dinged level 40 other night but was having bad time as missed my guild RFD run. So quested solo in stranglethorn collecting pages for the book but getting ganked by horde.

Ended up going to south shore late at night to do more questing, was killing syndicate and the swamp runner boots dropped. That cheered me up as I play as a rogue and then went over to arathi to kill trolls and the named troll spawned and dropped another blue - dark hooded cape.

Not bad for hour soloing.

Saving for my mount now, hope to have enough gold by level 45.
 
So quested solo in stranglethorn collecting pages for the book but getting ganked by horde..

I completely avoided levelling in STV. Did Dustwallow Marsh, Badlands and Swamp of Sorrows instead.

Level58 currently for me, just working through the EPL quests before having to spam BRD for whatever I have left afterwards.
 
Gotta say, the drop rates for items on quests from killing creatures is appalling. Makes me wanna cancel my sub :(
I really hope they address this.

I dont mind low drop rates in MMOs generally speaking as long as theres a logic to them, like if its something akin to a Kobold pendant and you're having to kill the kobolds to find which of them have the pendant. Its the low drop rate quests which defy logic that I dont like in MMOs, because those kind are just timewasters, like for example the zhevra hoof quest in WoW. Every zhevra has 4 feet, how the devil can you not get zhevra hooves off every kill. :)

One of the things I like about Pantheon is that mobs will drop what they visibly have, so for example if you see a boss and it is fighting you with a magic sword he WILL drop that magic sword when he dies, alternatively, if he has spawned with a particular magic staff, he WILL drop the staff. Its a nice way to tell at a simple look whether the mob is going to drop what you are after or not.
 
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I dont mind low drop rates in MMOs generally speaking as long as theres a logic to them, like if its something akin to a Kobold pendant and you're having to kill the kobolds to find which of them have the pendant. Its the low drop rate quests which defy logic that I dont like in MMOs, because those kind are just timewasters, like for example the zhevra hoof quest in WoW. Every zhevra has 4 feet, how the devil can you not get zhevra hooves off every kill. :)

One of the things I like about Pantheon is that mobs will drop what they visibly have, so for example if you see a boss and it is fighting you with a magic sword he WILL drop that magic sword when he dies, alternatively, if he has spawned with a particular magic staff, he WILL drop the staff. Its a nice way to tell at a simple look whether the mob is going to drop what you are after or not.

See, I can get onboard with that, but when you spend 60+ mins killing turtles for meat and get nothing for 45 mins, it's rather aggravating.
 
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See, I can get onboard with that, but when you spend 60+ mins killing turtles for meet and get nothing for 45 mins, it's rather aggravating.

Well thats like the zhevra logic I mentioned, how can you kill turtles and not get meat. Its not logical, now if it was prime meat or something then fair enough, that might be harder to get, but if its just normal run of the mill meat, the very act of killing it will provide meat. Unless of course youre a mage and you kill it with a fireball, which might consume the meat, but that would require an MMO with a level of depth not currently seen.
 
I think the logic being that the meat or hooves are "damaged". That being said its what vanilla was like but I've found vanilla much more fun than retail.

I'm currently levelling my 2nd char only 25 so far. Shaman has basically pre raid bis gear and raid stuff takes time.
 
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I think the logic being that the meat or hooves are "damaged". That being said its what vanilla was like but I've found vanilla much more fun than retail.

I'm currently levelling my 2nd char only 25 so far. Shaman has basically pre raid bis gear and raid stuff takes time.

Mind you, if you are killing a horse by whacking its feet, you're probably doing something wrong :D
 
Gotta say, the drop rates for items on quests from killing creatures is appalling. Makes me wanna cancel my sub :(
I really hope they address this.

Nothing really has a bad drop rate in wow classic - used to play ffxi, that game some of the best gear while leveling dropped fropm mobs that spawned after several rl hours then only had like a 5-10% chance to drop said item.
 
Still really enjoying this, dinged level 40 other night but was having bad time as missed my guild RFD run. So quested solo in stranglethorn collecting pages for the book but getting ganked by horde.

Saving for my mount now, hope to have enough gold by level 45.


I


See, I can get onboard with that, but when you spend 60+ mins killing turtles for meat and get nothing for 45 mins, it's rather aggravating.

For both of these things the auction house is your friend.

Specifically regarding the turtle meat, its a quest that is not required to be completed in 1 zone as theres a few quests along your journey in different zones that involves killing turtles.

Some times as well its easy to miss that you don't just have to kill a kobold or a turtle, but specifically an elder one for example. Ive spent many hours before killing the wrong mobs thinking I was smashing out the drop quests when I wasn't.


On a general note, a tip for everyone is to do the cloth hand in's in the capital cities.

For each race you need the following:
60x wool cloth
60x mageweave cloth
60x silk cloth
60x Rune cloth

This sounds like a lot but for each race hand in (1 in SW, 1 in Darn, 2 in IF (gnomes and dwarves)) you should net 12.2k experience, so if you were to do all 4 at level 59, that's nearly 20% of your last level in 1 go.
 
For both of these things the auction house is your friend.

Specifically regarding the turtle meat, its a quest that is not required to be completed in 1 zone as theres a few quests along your journey in different zones that involves killing turtles.

Some times as well its easy to miss that you don't just have to kill a kobold or a turtle, but specifically an elder one for example. Ive spent many hours before killing the wrong mobs thinking I was smashing out the drop quests when I wasn't.


On a general note, a tip for everyone is to do the cloth hand in's in the capital cities.

For each race you need the following:
60x wool cloth
60x mageweave cloth
60x silk cloth
60x Rune cloth

This sounds like a lot but for each race hand in (1 in SW, 1 in Darn, 2 in IF (gnomes and dwarves)) you should net 12.2k experience, so if you were to do all 4 at level 59, that's nearly 20% of your last level in 1 go.

Ahh nice one, thanks for the tip. I've been selling my cloth but from 0-31, I've probably sold in excess of 120 pieces. Will start collecting them now lol :D

I grouped with a random last night for the turtle meat, he got 2 pieces and traded them to me :eek: :D Was a very nice gent.
 
The thing with the cloth is by the time your level 55+ you can buy all the 240 x each cloth off AH and it will probably cost around 30g, but that amount of gold at that level is not massive, and for the XP its so worth it.
 
The thing with the cloth is by the time your level 55+ you can buy all the 240 x each cloth off AH and it will probably cost around 30g, but that amount of gold at that level is not massive, and for the XP its so worth it.
This. One instance run at 55+ should net you at least 30g. Every instance run at this level gives stacks of RC, buy the rest of the cloth at the weekend and it will be super cheap.
 
Gotta say, the drop rates for items on quests from killing creatures is appalling. Makes me wanna cancel my sub :(
I really hope they address this.

Don't think about drop rates, you're just there to kill mobs until you've completed the quest. You're getting xp for each mob you kill, and then there's a bonus at the end. The goal isn't to complete a quest, the goal is to hit max level, grinding mobs with bonus xp at the end is a good way to achieve that.
 
For each race you need the following:
60x wool cloth
60x mageweave cloth
60x silk cloth
60x Rune cloth

This sounds like a lot but for each race hand in (1 in SW, 1 in Darn, 2 in IF (gnomes and dwarves)) you should net 12.2k experience, so if you were to do all 4 at level 59, that's nearly 20% of your last level in 1 go.

Good tip thanks and not something I had considered. I'll happily pay some gold to speed up the levelling.
 
Sorted my Onyxia attunement last night after spending 3 days looking for an UBRS group. Already attuned to MC, so next steps are to get to 60 (only 50k to go) and then I am strongly considering switch to a more tanking focus spec and hitting up dungeons and pugging MC, with a guild Onyxia run on Sunday. The annoying part of wanting to DPS in classic as I did both tanking and healing in vanilla and onwards is that I cant actually get groups, so the spec change will allow me to make the groups and avoid classes / players I will share gear with and then get to tank tanking and dps gear.
 
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